mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-04 09:42:40 +02:00
32 lines
927 B
C++
32 lines
927 B
C++
/*
|
|
* ClientCommandManager.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
class PlayerColor;
|
|
VCMI_LIB_NAMESPACE_END
|
|
class CIntObject;
|
|
|
|
class ClientCommandManager //take mantis #2292 issue about account if thinking about handling cheats from command-line
|
|
{
|
|
bool currentCallFromIngameConsole;
|
|
|
|
void giveTurn(const PlayerColor &color);
|
|
void printInfoAboutInterfaceObject(const CIntObject *obj, int level);
|
|
void printCommandMessage(const std::string &commandMessage, ELogLevel::ELogLevel messageType = ELogLevel::NOT_SET);
|
|
void handleGoSolo();
|
|
void handleControlAi(const std::string &colorName);
|
|
|
|
public:
|
|
ClientCommandManager() = default;
|
|
void processCommand(const std::string &message, bool calledFromIngameConsole);
|
|
};
|