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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib
Michał W. Urbańczyk c698181c4c * simple mechanism for detecting desync after init
* moving stacks in tactics phase won't affect stack queue  (part of #760)
* moved all boost headers in server to PCH
2012-03-27 20:08:54 +00:00
..
AI_Base.h * Final commit 2011-12-13 21:35:28 +00:00
BattleAction.cpp * Updated class - file - handling 2011-12-22 13:05:19 +00:00
BattleAction.h * Updated class - file - handling 2011-12-22 13:05:19 +00:00
BattleHex.cpp * Updated class - file - handling 2011-12-22 13:05:19 +00:00
BattleHex.h * Updated class - file - handling 2011-12-22 13:05:19 +00:00
BattleState.cpp * Replaced boost::shared_ptr with std::shared_ptr. 2012-03-06 16:59:55 +00:00
BattleState.h Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI. 2012-02-29 01:31:48 +00:00
CArtHandler.cpp Fixed #850. 2012-02-17 19:30:40 +00:00
CArtHandler.h Stack artifact backup. 2012-02-10 10:32:21 +00:00
CBuildingHandler.cpp Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CBuildingHandler.h - (linux) replaced Genius with VCAI 2012-02-16 17:10:58 +00:00
CCampaignHandler.cpp - fixed crash on opening spellbook during enemy turn 2012-01-19 14:33:22 +00:00
CCampaignHandler.h - fixed crash on opening spellbook during enemy turn 2012-01-19 14:33:22 +00:00
CConsoleHandler.cpp * Final commit 2011-12-13 21:35:28 +00:00
CConsoleHandler.h * Final commit 2011-12-13 21:35:28 +00:00
CCreatureHandler.cpp * Replaced boost::shared_ptr with std::shared_ptr. 2012-03-06 16:59:55 +00:00
CCreatureHandler.h - MIND_IMMUNITY bonus replaces separate protectons from various spells 2012-01-27 07:25:29 +00:00
CCreatureSet.cpp Stack artifact backup. 2012-02-10 10:32:21 +00:00
CCreatureSet.h Stack artifacts - part 1 2012-01-30 16:07:52 +00:00
CDefObjInfoHandler.cpp * fixed #863 — all members of team will receive notification about FoW change 2012-02-20 21:01:54 +00:00
CDefObjInfoHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CFileUtility.cpp Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CFileUtility.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CGameInterface.cpp - makefiles for fuzzylite (#911) 2012-03-12 20:11:46 +00:00
CGameInterface.h * adventure map GUI should be properly blocked during AI turn 2012-02-22 13:41:27 +00:00
CGameState.cpp * simple mechanism for detecting desync after init 2012-03-27 20:08:54 +00:00
CGameState.h * simple mechanism for detecting desync after init 2012-03-27 20:08:54 +00:00
CGeneralTextHandler.cpp Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CGeneralTextHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CHeroHandler.cpp - fixed battle obstacles positioning (#769) 2012-02-22 12:44:46 +00:00
CHeroHandler.h * Updated class - file - handling 2011-12-22 13:05:19 +00:00
CLodHandler.cpp * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
CLodHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CLogger.cpp * Final commit 2011-12-13 21:35:28 +00:00
CLogger.h * Final commit 2011-12-13 21:35:28 +00:00
CMapInfo.cpp Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CMapInfo.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CObjectHandler.cpp - Unified interface for visitable objects 2012-03-14 13:02:38 +00:00
CObjectHandler.h - Unified interface for visitable objects 2012-03-14 13:02:38 +00:00
CObstacleInstance.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CondSh.h * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
Connection.cpp * Client is able to await for answers for multiple queries at the same time 2012-03-25 22:46:14 +00:00
Connection.h * Client is able to await for answers for multiple queries at the same time 2012-03-25 22:46:14 +00:00
ConstTransitivePtr.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CScriptingModule.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CSpellHandler.cpp * fixed #857 and #858 2012-02-16 21:19:07 +00:00
CSpellHandler.h * fixed #857 and #858 2012-02-16 21:19:07 +00:00
CStopWatch.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
CThreadHelper.cpp * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
CThreadHelper.h * Final commit 2011-12-13 21:35:28 +00:00
CTownHandler.cpp - makefiles for fuzzylite (#911) 2012-03-12 20:11:46 +00:00
CTownHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
GameConstants.h First attempt to replace rule-of-a-thumb behavior with actual reasoning 2012-03-13 12:47:47 +00:00
HeroBonus.cpp * Replaced boost::shared_ptr with std::shared_ptr. 2012-03-06 16:59:55 +00:00
HeroBonus.h * Replaced boost::shared_ptr with std::shared_ptr. 2012-03-06 16:59:55 +00:00
IGameCallback.cpp * Possibly fixed #870 2012-02-22 17:43:59 +00:00
IGameCallback.h Fixed Thieves Guild window showing for all players. 2012-03-07 14:05:54 +00:00
IGameEventsReceiver.h Fixed Thieves Guild window showing for all players. 2012-03-07 14:05:54 +00:00
int3.h * Final commit 2011-12-13 21:35:28 +00:00
Interprocess.h * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
JsonNode.cpp - setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json) 2012-01-12 15:23:00 +00:00
JsonNode.h Compile fix for #847 2012-01-12 20:41:32 +00:00
Makefile.am * Updated class - file - handling 2011-12-22 13:05:19 +00:00
Makefile.in - re-generated build system 2011-12-31 10:03:29 +00:00
map.cpp * fixed project files for RD configuration 2012-01-03 01:55:26 +00:00
map.h Fixed #891. 2012-03-03 12:42:53 +00:00
NetPacks.h * Client is able to await for answers for multiple queries at the same time 2012-03-25 22:46:14 +00:00
NetPacksLib.cpp * simple mechanism for detecting desync after init 2012-03-27 20:08:54 +00:00
RegisterTypes.h Stack artifact backup. 2012-02-10 10:32:21 +00:00
ResourceSet.cpp - Extended cap or removed sign for some values that may potentially overflow 2012-01-26 16:48:53 +00:00
ResourceSet.h Fixed #855 & 861. Unsigned values were bad idea to prevent overflow. 2012-02-20 16:26:14 +00:00
StartInfo.h - fixed crash on opening spellbook during enemy turn 2012-01-19 14:33:22 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
UnlockGuard.h * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
vcmi_endian.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
VCMI_Lib.cpp * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
VCMI_Lib.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
VCMI_lib.vcxproj * fixed #863 — all members of team will receive notification about FoW change 2012-02-20 21:01:54 +00:00
VCMIDirs.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00