.. |
AI_Base.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
BattleAction.cpp
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* Updated class - file - handling
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2011-12-22 13:05:19 +00:00 |
BattleAction.h
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* Updated class - file - handling
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2011-12-22 13:05:19 +00:00 |
BattleHex.cpp
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* Updated class - file - handling
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2011-12-22 13:05:19 +00:00 |
BattleHex.h
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* Updated class - file - handling
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2011-12-22 13:05:19 +00:00 |
BattleState.cpp
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* Replaced boost::shared_ptr with std::shared_ptr.
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2012-03-06 16:59:55 +00:00 |
BattleState.h
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Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI.
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2012-02-29 01:31:48 +00:00 |
CArtHandler.cpp
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Fixed #850.
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2012-02-17 19:30:40 +00:00 |
CArtHandler.h
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Stack artifact backup.
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2012-02-10 10:32:21 +00:00 |
CBuildingHandler.cpp
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CBuildingHandler.h
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- (linux) replaced Genius with VCAI
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2012-02-16 17:10:58 +00:00 |
CCampaignHandler.cpp
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- fixed crash on opening spellbook during enemy turn
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2012-01-19 14:33:22 +00:00 |
CCampaignHandler.h
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- fixed crash on opening spellbook during enemy turn
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2012-01-19 14:33:22 +00:00 |
CConsoleHandler.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CConsoleHandler.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CCreatureHandler.cpp
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* Replaced boost::shared_ptr with std::shared_ptr.
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2012-03-06 16:59:55 +00:00 |
CCreatureHandler.h
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- MIND_IMMUNITY bonus replaces separate protectons from various spells
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2012-01-27 07:25:29 +00:00 |
CCreatureSet.cpp
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Stack artifact backup.
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2012-02-10 10:32:21 +00:00 |
CCreatureSet.h
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Stack artifacts - part 1
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2012-01-30 16:07:52 +00:00 |
CDefObjInfoHandler.cpp
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* fixed #863 — all members of team will receive notification about FoW change
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2012-02-20 21:01:54 +00:00 |
CDefObjInfoHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CFileUtility.cpp
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CFileUtility.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CGameInterface.cpp
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- makefiles for fuzzylite (#911)
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2012-03-12 20:11:46 +00:00 |
CGameInterface.h
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* adventure map GUI should be properly blocked during AI turn
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2012-02-22 13:41:27 +00:00 |
CGameState.cpp
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* simple mechanism for detecting desync after init
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2012-03-27 20:08:54 +00:00 |
CGameState.h
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* simple mechanism for detecting desync after init
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2012-03-27 20:08:54 +00:00 |
CGeneralTextHandler.cpp
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CGeneralTextHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CHeroHandler.cpp
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- fixed battle obstacles positioning (#769)
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2012-02-22 12:44:46 +00:00 |
CHeroHandler.h
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* Updated class - file - handling
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2011-12-22 13:05:19 +00:00 |
CLodHandler.cpp
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* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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2012-02-19 21:03:43 +00:00 |
CLodHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CLogger.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CLogger.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CMapInfo.cpp
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CMapInfo.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CObjectHandler.cpp
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- Unified interface for visitable objects
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2012-03-14 13:02:38 +00:00 |
CObjectHandler.h
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- Unified interface for visitable objects
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2012-03-14 13:02:38 +00:00 |
CObstacleInstance.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CondSh.h
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* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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2012-02-19 21:03:43 +00:00 |
Connection.cpp
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* Client is able to await for answers for multiple queries at the same time
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2012-03-25 22:46:14 +00:00 |
Connection.h
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* Client is able to await for answers for multiple queries at the same time
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2012-03-25 22:46:14 +00:00 |
ConstTransitivePtr.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CScriptingModule.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CSpellHandler.cpp
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* fixed #857 and #858
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2012-02-16 21:19:07 +00:00 |
CSpellHandler.h
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* fixed #857 and #858
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2012-02-16 21:19:07 +00:00 |
CStopWatch.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
CThreadHelper.cpp
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* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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2012-02-19 21:03:43 +00:00 |
CThreadHelper.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CTownHandler.cpp
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- makefiles for fuzzylite (#911)
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2012-03-12 20:11:46 +00:00 |
CTownHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
GameConstants.h
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First attempt to replace rule-of-a-thumb behavior with actual reasoning
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2012-03-13 12:47:47 +00:00 |
HeroBonus.cpp
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* Replaced boost::shared_ptr with std::shared_ptr.
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2012-03-06 16:59:55 +00:00 |
HeroBonus.h
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* Replaced boost::shared_ptr with std::shared_ptr.
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2012-03-06 16:59:55 +00:00 |
IGameCallback.cpp
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* Possibly fixed #870
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2012-02-22 17:43:59 +00:00 |
IGameCallback.h
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Fixed Thieves Guild window showing for all players.
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2012-03-07 14:05:54 +00:00 |
IGameEventsReceiver.h
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Fixed Thieves Guild window showing for all players.
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2012-03-07 14:05:54 +00:00 |
int3.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
Interprocess.h
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* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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2012-02-19 21:03:43 +00:00 |
JsonNode.cpp
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- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
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2012-01-12 15:23:00 +00:00 |
JsonNode.h
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Compile fix for #847
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2012-01-12 20:41:32 +00:00 |
Makefile.am
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* Updated class - file - handling
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2011-12-22 13:05:19 +00:00 |
Makefile.in
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- re-generated build system
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2011-12-31 10:03:29 +00:00 |
map.cpp
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* fixed project files for RD configuration
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2012-01-03 01:55:26 +00:00 |
map.h
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Fixed #891.
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2012-03-03 12:42:53 +00:00 |
NetPacks.h
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* Client is able to await for answers for multiple queries at the same time
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2012-03-25 22:46:14 +00:00 |
NetPacksLib.cpp
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* simple mechanism for detecting desync after init
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2012-03-27 20:08:54 +00:00 |
RegisterTypes.h
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Stack artifact backup.
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2012-02-10 10:32:21 +00:00 |
ResourceSet.cpp
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- Extended cap or removed sign for some values that may potentially overflow
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2012-01-26 16:48:53 +00:00 |
ResourceSet.h
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Fixed #855 & 861. Unsigned values were bad idea to prevent overflow.
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2012-02-20 16:26:14 +00:00 |
StartInfo.h
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- fixed crash on opening spellbook during enemy turn
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2012-01-19 14:33:22 +00:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
UnlockGuard.h
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* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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2012-02-19 21:03:43 +00:00 |
vcmi_endian.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
VCMI_Lib.cpp
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
VCMI_Lib.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
VCMI_lib.vcxproj
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* fixed #863 — all members of team will receive notification about FoW change
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2012-02-20 21:01:54 +00:00 |
VCMIDirs.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |