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vcmi/lib/VCMI_Lib.h
Michał W. Urbańczyk c4bcf7b880 * better support for non-800x600 resolutions
* Merged CPreGameTextHandler into CGeneralTextHandler and moved to VCMI_Lib.dll (update your project files)
* Genius AI will be used as a default AI
* more code for save/load
2008-11-28 01:36:34 +00:00

46 lines
1.1 KiB
C++

#ifndef VCMI_LIB_H
#define VCMI_LIB_H
#include "../global.h"
class CLodHandler;
class CArtHandler;
class CHeroHandler;
class CCreatureHandler;
//class CAbilityHandler;
class CSpellHandler;
//class CPreGameTextHandler;
class CBuildingHandler;
class CObjectHandler;
//class CMusicHandler;
//class CSemiLodHandler;
class CDefObjInfoHandler;
class CTownHandler;
class CGeneralTextHandler;
//class CConsoleHandler;
//class CPathfinder;
//class CGameState;
class LibClasses
{
public:
CArtHandler * arth;
CHeroHandler * heroh;
CCreatureHandler * creh;
CSpellHandler * spellh;
CBuildingHandler * buildh;
CObjectHandler * objh;
CDefObjInfoHandler * dobjinfo;
CTownHandler * townh;
CGeneralTextHandler * generaltexth;
//CPathfinder * pathf;
};
extern DLL_EXPORT LibClasses * VLC;
extern CLodHandler * bitmaph;
DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
DLL_EXPORT void loadToIt(si32 &dest, std::string &src, int &iter, int mode);
DLL_EXPORT void initDLL(CLodHandler *b, CConsoleHandler *Console, std::ostream *Logfile);
#endif //VCMI_LIB_H