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c4bcf7b880
* Merged CPreGameTextHandler into CGeneralTextHandler and moved to VCMI_Lib.dll (update your project files) * Genius AI will be used as a default AI * more code for save/load
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#ifndef VCMI_LIB_H
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#define VCMI_LIB_H
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#include "../global.h"
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class CLodHandler;
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class CArtHandler;
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class CHeroHandler;
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class CCreatureHandler;
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//class CAbilityHandler;
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class CSpellHandler;
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//class CPreGameTextHandler;
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class CBuildingHandler;
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class CObjectHandler;
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//class CMusicHandler;
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//class CSemiLodHandler;
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class CDefObjInfoHandler;
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class CTownHandler;
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class CGeneralTextHandler;
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//class CConsoleHandler;
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//class CPathfinder;
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//class CGameState;
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class LibClasses
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{
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public:
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CArtHandler * arth;
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CHeroHandler * heroh;
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CCreatureHandler * creh;
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CSpellHandler * spellh;
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CBuildingHandler * buildh;
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CObjectHandler * objh;
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CDefObjInfoHandler * dobjinfo;
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CTownHandler * townh;
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CGeneralTextHandler * generaltexth;
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//CPathfinder * pathf;
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};
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extern DLL_EXPORT LibClasses * VLC;
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extern CLodHandler * bitmaph;
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DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
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DLL_EXPORT void loadToIt(si32 &dest, std::string &src, int &iter, int mode);
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DLL_EXPORT void initDLL(CLodHandler *b, CConsoleHandler *Console, std::ostream *Logfile);
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#endif //VCMI_LIB_H
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