aclocal/m4
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Autoconf/automake scripts to easy building.
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2008-08-04 09:33:08 +00:00 |
AI
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* better support for non-800x600 resolutions
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2008-11-28 01:36:34 +00:00 |
client
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* animation of water tiles
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2008-11-30 00:15:38 +00:00 |
config
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* better support for non-800x600 resolutions
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2008-11-28 01:36:34 +00:00 |
hch
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* animation of water tiles
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2008-11-30 00:15:38 +00:00 |
lib
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* animation of water tiles
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2008-11-30 00:15:38 +00:00 |
scripts/lua/objects
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
server
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* better support for non-800x600 resolutions
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2008-11-28 01:36:34 +00:00 |
aclocal.m4
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Autoconf/automake scripts to easy building.
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2008-08-04 09:33:08 +00:00 |
AdventureMapButton.cpp
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* better support for non-800x600 resolutions
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2008-11-28 01:36:34 +00:00 |
AdventureMapButton.h
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* Adventure Map interface elements configurable (new screen resolutions possible!)
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2008-11-12 18:26:23 +00:00 |
AI_Base.h
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Merged most of the changes from trunk.
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2008-08-02 15:08:03 +00:00 |
AUTHORS
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Autoconf/automake scripts to easy building.
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2008-08-04 09:33:08 +00:00 |
CAdvmapInterface.cpp
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* animation of water tiles
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2008-11-30 00:15:38 +00:00 |
CAdvmapInterface.h
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* added a number of key shortcuts
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2008-10-19 13:17:32 +00:00 |
CBattleInterface.cpp
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* merged CBattleConsole::stackKilled into CBattleInterface::stacksAreAttacked (I hope it'll work even better than before)
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2008-11-28 12:11:31 +00:00 |
CBattleInterface.h
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* merged CBattleConsole::stackKilled into CBattleInterface::stacksAreAttacked (I hope it'll work even better than before)
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2008-11-28 12:11:31 +00:00 |
CCallback.cpp
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* forgetfulness spell implemented
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2008-11-17 18:47:43 +00:00 |
CCallback.h
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* added heroes pool for heroes available for hiring
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2008-10-26 20:58:34 +00:00 |
CCastleInterface.cpp
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* better support for non-800x600 resolutions
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2008-11-28 01:36:34 +00:00 |
CCastleInterface.h
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* better support for non-800x600 resolutions
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2008-11-28 01:36:34 +00:00 |
CConsoleHandler.cpp
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* added heroes pool for heroes available for hiring
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2008-10-26 20:58:34 +00:00 |
CConsoleHandler.h
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gcc fixes(bad idea to call global vars such as log2, this name used by math function). Colored log support on some non-win32 platforms. Small Automake project update
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2008-09-18 20:24:53 +00:00 |
CCursorHandler.cpp
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small fixes
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2008-10-17 17:43:25 +00:00 |
CCursorHandler.h
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* directional attack in battles
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2008-09-25 14:09:31 +00:00 |
CGameInfo.cpp
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Merged most of the changes from trunk.
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2008-08-02 15:08:03 +00:00 |
CGameInfo.h
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* better support for non-800x600 resolutions
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2008-11-28 01:36:34 +00:00 |
CGameInterface.cpp
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* loading AI dll for neutrals
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2008-11-15 00:55:19 +00:00 |
CGameInterface.h
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Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
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2008-10-18 23:20:48 +00:00 |
CGameState.cpp
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* animation of water tiles
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2008-11-30 00:15:38 +00:00 |
CGameState.h
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* merged CBattleConsole::stackKilled into CBattleInterface::stacksAreAttacked (I hope it'll work even better than before)
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2008-11-28 12:11:31 +00:00 |
ChangeLog
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* animation of water tiles
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2008-11-30 00:15:38 +00:00 |
CHeroWindow.cpp
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* animation of water tiles
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2008-11-30 00:15:38 +00:00 |
CHeroWindow.h
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classes for buttons group and functionlist with arg
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2008-09-24 08:15:49 +00:00 |
CLua.cpp
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* added shots limit
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2008-10-31 22:41:22 +00:00 |
CLua.h
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* started making support for save/load options
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2008-11-16 01:06:15 +00:00 |
CLuaHandler.cpp
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Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC
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2008-08-04 09:05:52 +00:00 |
CLuaHandler.h
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Merged most of the changes from trunk.
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2008-08-02 15:08:03 +00:00 |
CMessage.cpp
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* merged CBattleConsole::stackKilled into CBattleInterface::stacksAreAttacked (I hope it'll work even better than before)
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2008-11-28 12:11:31 +00:00 |
CMessage.h
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* swapping artifacts (needs testing)
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2008-08-20 19:02:48 +00:00 |
CMT.cpp
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* animation of water tiles
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2008-11-30 00:15:38 +00:00 |
config.h.in
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Autoconf/automake scripts to easy building.
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2008-08-04 09:33:08 +00:00 |
configure.ac
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Autoconf/automake scripts to easy building.
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2008-08-04 09:33:08 +00:00 |
CPathfinder.cpp
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Some gcc fixups. Automake project updates
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2008-11-19 07:55:17 +00:00 |
CPathfinder.h
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* reverted pathfinder with necessary updates including handling of visitDir and code cleanup (needs a bit of testing but Zamolxis will probably do it for us ;])
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2008-11-15 13:44:32 +00:00 |
CPlayerInterface.cpp
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* animation of water tiles
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2008-11-30 00:15:38 +00:00 |
CPlayerInterface.h
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Some gcc fixups. Automake project updates
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2008-11-19 07:55:17 +00:00 |
CPreGame.cpp
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* merged CBattleConsole::stackKilled into CBattleInterface::stacksAreAttacked (I hope it'll work even better than before)
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2008-11-28 12:11:31 +00:00 |
CPreGame.h
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* better support for non-800x600 resolutions
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2008-11-28 01:36:34 +00:00 |
CThreadHelper.cpp
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Missing files
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2008-08-06 13:18:28 +00:00 |
CThreadHelper.h
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Missing files
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2008-08-06 13:18:28 +00:00 |
global.h
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* Adventure Map interface elements configurable (new screen resolutions possible!)
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2008-11-12 18:26:23 +00:00 |
h3m.txt
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* right click popups in towns
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2008-03-06 18:54:35 +00:00 |
int3.h
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* new spell: implosion
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2008-11-12 18:59:33 +00:00 |
Makefile
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Standard GCC Makefile for AmigaOS4 (Linux/Macosx)
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2008-07-17 07:20:56 +00:00 |
Makefile.am
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Autoconf/automake scripts to easy building.
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2008-08-04 09:33:08 +00:00 |
manisfest VCMI.txt
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* done #40, #32, #21
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2007-10-14 12:11:18 +00:00 |
map.cpp
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* loading AI dll for neutrals
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2008-11-15 00:55:19 +00:00 |
map.h
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* better support for non-800x600 resolutions
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2008-11-28 01:36:34 +00:00 |
mapHandler.cpp
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* animation of water tiles
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2008-11-30 00:15:38 +00:00 |
mapHandler.h
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* animation of water tiles
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2008-11-30 00:15:38 +00:00 |
NEWS
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Autoconf/automake scripts to easy building.
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2008-08-04 09:33:08 +00:00 |
nodrze.h
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* make compatible with boost 1.36.0 (there was breaking change in boost::function)
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2008-08-20 06:57:53 +00:00 |
README
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Autoconf/automake scripts to easy building.
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2008-08-04 09:33:08 +00:00 |
SDL_Extensions.cpp
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* animation of water tiles
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2008-11-30 00:15:38 +00:00 |
SDL_Extensions.h
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* animation of water tiles
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2008-11-30 00:15:38 +00:00 |
SDL_framerate.cpp
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* CLodHandler now stories entries in nodrze (much faster searching)
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2007-07-17 20:51:49 +00:00 |
SDL_framerate.h
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framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak
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2007-07-15 13:36:04 +00:00 |
StartInfo.h
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* added heroes pool for heroes available for hiring
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2008-10-26 20:58:34 +00:00 |
stdafx.cpp
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Na początek.
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2007-06-06 16:12:12 +00:00 |
stdafx.h
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Merged most of the changes from trunk.
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2008-08-02 15:08:03 +00:00 |
tchar_amigaos4.h
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Merged most of the changes from trunk.
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2008-08-02 15:08:03 +00:00 |
timeHandler.h
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Merged most of the changes from trunk.
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2008-08-02 15:08:03 +00:00 |