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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/mapHandler.cpp
Michał W. Urbańczyk c6bcd61aba * animation of water tiles
* minor changes
2008-11-30 00:15:38 +00:00

1268 lines
39 KiB
C++

#include "stdafx.h"
#include "mapHandler.h"
#include "SDL_Extensions.h"
#include "CGameInfo.h"
#include <cstdlib>
#include "hch/CLodHandler.h"
#include "hch/CDefObjInfoHandler.h"
#include <algorithm>
#include "CGameState.h"
#include "hch/CHeroHandler.h"
#include "hch/CTownHandler.h"
#include "client/Graphics.h"
#include <iomanip>
#include <sstream>
#include "hch/CObjectHandler.h"
#include "map.h"
#include "hch/CDefHandler.h"
extern SDL_Surface * screen;
std::string nameFromType (int typ)
{
switch((EterrainType)typ)
{
case dirt:
{
return std::string("DIRTTL.DEF");
break;
}
case sand:
{
return std::string("SANDTL.DEF");
break;
}
case grass:
{
return std::string("GRASTL.DEF");
break;
}
case snow:
{
return std::string("SNOWTL.DEF");
break;
}
case swamp:
{
return std::string("SWMPTL.DEF");
break;
}
case rough:
{
return std::string("ROUGTL.DEF");
break;
}
case subterranean:
{
return std::string("SUBBTL.DEF");
break;
}
case lava:
{
return std::string("LAVATL.DEF");
break;
}
case water:
{
return std::string("WATRTL.DEF");
break;
}
case rock:
{
return std::string("ROCKTL.DEF");
break;
}
}
return std::string();
}
class OCM_HLP
{
public:
bool operator ()(const std::pair<const CGObjectInstance*, SDL_Rect> & a, const std::pair<const CGObjectInstance*, SDL_Rect> & b)
{
return (*a.first)<(*b.first);
}
} ocmptwo ;
void alphaTransformDef(CGDefInfo * defInfo)
{
SDL_Surface * alphaTransSurf = SDL_CreateRGBSurface(SDL_SWSURFACE, 12, 12, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
for(int yy=0;yy<defInfo->handler->ourImages.size();yy++)
{
defInfo->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(defInfo->handler->ourImages[yy].bitmap);
defInfo->handler->alphaTransformed = true;
}
SDL_FreeSurface(alphaTransSurf);
}
void CMapHandler::prepareFOWDefs()
{
fullHide = CDefHandler::giveDef("TSHRC.DEF");
partialHide = CDefHandler::giveDef("TSHRE.DEF");
//adding necessary rotations
Cimage nw = partialHide->ourImages[22]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[15]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[2]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[13]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[12]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[16]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[18]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[17]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[20]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[19]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[7]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[24]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[26]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[25]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[30]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[32]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[27]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[28]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
//necessaary rotations added
for(int i=0; i<partialHide->ourImages.size(); ++i)
{
CSDL_Ext::alphaTransform(partialHide->ourImages[i].bitmap);
}
hideBitmap.resize(CGI->mh->map->width);
for (int i=0;i<hideBitmap.size();i++)
{
hideBitmap[i].resize(CGI->mh->map->height);
}
for (int i=0; i<hideBitmap.size(); ++i)
{
for (int j=0; j<CGI->mh->map->height; ++j)
{
hideBitmap[i][j].resize(CGI->mh->map->twoLevel+1);
for(int k=0; k<CGI->mh->map->twoLevel+1; ++k)
hideBitmap[i][j][k] = rand()%fullHide->ourImages.size();
}
}
}
void CMapHandler::roadsRiverTerrainInit()
{
//initializing road's and river's DefHandlers
roadDefs.push_back(CDefHandler::giveDef("dirtrd.def"));
roadDefs.push_back(CDefHandler::giveDef("gravrd.def"));
roadDefs.push_back(CDefHandler::giveDef("cobbrd.def"));
staticRiverDefs.push_back(CDefHandler::giveDef("clrrvr.def"));
staticRiverDefs.push_back(CDefHandler::giveDef("icyrvr.def"));
staticRiverDefs.push_back(CDefHandler::giveDef("mudrvr.def"));
staticRiverDefs.push_back(CDefHandler::giveDef("lavrvr.def"));
for(int g=0; g<staticRiverDefs.size(); ++g)
{
for(int h=0; h<staticRiverDefs[g]->ourImages.size(); ++h)
{
CSDL_Ext::alphaTransform(staticRiverDefs[g]->ourImages[h].bitmap);
}
}
for(int g=0; g<roadDefs.size(); ++g)
{
for(int h=0; h<roadDefs[g]->ourImages.size(); ++h)
{
CSDL_Ext::alphaTransform(roadDefs[g]->ourImages[h].bitmap);
}
}
sizes.x = CGI->mh->map->width;
sizes.y = CGI->mh->map->height;
sizes.z = CGI->mh->map->twoLevel+1;
ttiles.resize(CGI->mh->map->width,Woff);
for (int i=0-Woff;i<ttiles.size()-Woff;i++)
{
ttiles[i].resize(CGI->mh->map->height,Hoff);
}
for (int i=0-Woff;i<ttiles.size()-Woff;i++)
{
for (int j=0-Hoff;j<CGI->mh->map->height+Hoff;j++)
ttiles[i][j].resize(CGI->mh->map->twoLevel+1,0);
}
for (int i=0; i<map->width; i++) //jest po szeroko�ci
{
for (int j=0; j<map->height;j++) //po wysoko�ci
{
for (int k=0; k<=map->twoLevel; ++k)
{
TerrainTile2 &pom(ttiles[i][j][k]);
pom.pos = int3(i, j, k);
pom.tileInfo = &(map->terrain[i][j][k]);
if(pom.tileInfo->malle)
{
int cDir;
bool rotV, rotH;
int roadpom = pom.tileInfo->malle-1,
impom = pom.tileInfo->roadDir;
SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
ttiles[i][j][k].roadbitmap.push_back(pom1);
cDir = pom.tileInfo->roadDir;
rotH = (pom.tileInfo->siodmyTajemniczyBajt >> 5) & 1;
rotV = (pom.tileInfo->siodmyTajemniczyBajt >> 4) & 1;
if(rotH)
{
ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
}
if(rotV)
{
ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
}
if(rotH || rotV)
{
ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
}
}
}
}
}
for (int i=0; i<map->width; i++) //jest po szeroko�ci
{
for (int j=0; j<map->height;j++) //po wysoko�ci
{
for(int k=0; k<=map->twoLevel; ++k)
{
if(map->terrain[i][j][k].nuine)
{
int cDir;
bool rotH, rotV;
ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[map->terrain[i][j][k].nuine-1]->ourImages[map->terrain[i][j][k].rivDir].bitmap);
cDir = map->terrain[i][j][k].rivDir;
rotH = (map->terrain[i][j][k].siodmyTajemniczyBajt >> 3) & 1;
rotV = (map->terrain[i][j][k].siodmyTajemniczyBajt >> 2) & 1;
if(rotH)
{
ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
}
if(rotV)
{
ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
}
if(rotH || rotV)
{
ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
}
}
}
}
}
}
void CMapHandler::borderAndTerrainBitmapInit()
{
CDefHandler * bord = CDefHandler::giveDef("EDG.DEF");
bord->notFreeImgs = true;
terrainGraphics.resize(10);
for (int i = 0; i < 10 ; i++)
{
CDefHandler *hlp = CDefHandler::giveDef(nameFromType(i));
terrainGraphics[i].resize(hlp->ourImages.size());
hlp->notFreeImgs = true;
for(int j=0; j<hlp->ourImages.size();j++)
terrainGraphics[i][j] = hlp->ourImages[j].bitmap;
delete hlp;
}
for (int i=0-Woff; i<map->width+Woff; i++) //jest po szeroko�ci
{
for (int j=0-Hoff; j<map->height+Hoff;j++) //po wysoko�ci
{
for(int k=0; k<=map->twoLevel; ++k)
{
if(i < 0 || i > (map->width-1) || j < 0 || j > (map->height-1))
{
if(i==-1 && j==-1)
{
ttiles[i][j][k].terbitmap = bord->ourImages[16].bitmap;
continue;
}
else if(i==-1 && j==(map->height))
{
ttiles[i][j][k].terbitmap = bord->ourImages[19].bitmap;
continue;
}
else if(i==(map->width) && j==-1)
{
ttiles[i][j][k].terbitmap = bord->ourImages[17].bitmap;
continue;
}
else if(i==(map->width) && j==(map->height))
{
ttiles[i][j][k].terbitmap = bord->ourImages[18].bitmap;
continue;
}
else if(j == -1 && i > -1 && i < map->height)
{
ttiles[i][j][k].terbitmap = bord->ourImages[22+rand()%2].bitmap;
continue;
}
else if(i == -1 && j > -1 && j < map->height)
{
ttiles[i][j][k].terbitmap = bord->ourImages[33+rand()%2].bitmap;
continue;
}
else if(j == map->height && i >-1 && i < map->width)
{
ttiles[i][j][k].terbitmap = bord->ourImages[29+rand()%2].bitmap;
continue;
}
else if(i == map->width && j > -1 && j < map->height)
{
ttiles[i][j][k].terbitmap = bord->ourImages[25+rand()%2].bitmap;
continue;
}
else
{
ttiles[i][j][k].terbitmap = bord->ourImages[rand()%16].bitmap;
continue;
}
}
}
}
}
delete bord;
}
void CMapHandler::initObjectRects()
{
//initializing objects / rects
for(int f=0; f<map->objects.size(); ++f)
{
if((map->objects[f]->ID==34 && static_cast<CGHeroInstance*>(map->objects[f])->inTownGarrison)
|| !map->objects[f]->defInfo)
{
continue;
}
CDefHandler * curd = map->objects[f]->defInfo->handler;
if(curd)
{
for(int fx=0; fx<curd->ourImages[0].bitmap->w>>5; ++fx) //curd->ourImages[0].bitmap->w/32
{
for(int fy=0; fy<curd->ourImages[0].bitmap->h>>5; ++fy) //curd->ourImages[0].bitmap->h/32
{
SDL_Rect cr;
cr.w = 32;
cr.h = 32;
cr.x = fx<<5; //fx*32
cr.y = fy<<5; //fy*32
std::pair<CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(map->objects[f],cr);
if((map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
{
//TerrainTile2 & curt =
// ttiles
// [map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
//[map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
//[map->objects[f]->pos.z];
ttiles[map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][map->objects[f]->pos.z].objects.push_back(toAdd);
}
} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
} //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
}//if curd
} // for(int f=0; f<map->objects.size(); ++f)
for(int ix=0; ix<ttiles.size()-Woff; ++ix)
{
for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
{
for(int iz=0; iz<ttiles[0][0].size(); ++iz)
{
stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
}
}
}
}
void processDef (CGDefInfo* def)
{
if(def->id == 26)
return;
def->handler=CDefHandler::giveDef(def->name);
def->width = def->handler->ourImages[0].bitmap->w/32;
def->height = def->handler->ourImages[0].bitmap->h/32;
CGDefInfo* pom = CGI->dobjinfo->gobjs[def->id][def->subid];
if(pom && def->id!=98)
{
pom->handler = def->handler;
pom->width = pom->handler->ourImages[0].bitmap->w/32;
pom->height = pom->handler->ourImages[0].bitmap->h/32;
}
else if(def->id != 34 && def->id != 98)
tlog3 << "\t\tMinor warning: lacking def info for " << def->id << " " << def->subid <<" " << def->name << std::endl;
if(!def->handler->alphaTransformed)
{
for(int yy=0; yy<def->handler->ourImages.size(); ++yy)
{
def->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(def->handler->ourImages[yy].bitmap);
def->handler->alphaTransformed = true;
}
}
}
void CMapHandler::initHeroDef(CGHeroInstance * h)
{
h->defInfo->handler = graphics->flags1[0];
h->defInfo->width = h->defInfo->handler->ourImages[0].bitmap->w/32;
h->defInfo->height = h->defInfo->handler->ourImages[0].bitmap->h/32;
}
void CMapHandler::init()
{
timeHandler th;
th.getDif();
std::ifstream ifs("config/townsDefs.txt");
int ccc;
ifs>>ccc;
for(int i=0;i<ccc*2;i++)
{
CGDefInfo *n;
if(i<ccc)
{
n = CGI->state->villages[i];
map->defs.insert(CGI->state->forts[i]);
}
else
n = CGI->state->capitols[i%ccc];
ifs >> n->name;
if(!n)
tlog1 << "*HUGE* Warning - missing town def for " << i << std::endl;
map->defs.insert(n);
}
tlog0<<"\tLoading town def info: "<<th.getDif()<<std::endl;
for(int i=0;i<map->heroes.size();i++)
{
if(!map->heroes[i]->defInfo->handler)
{
initHeroDef(map->heroes[i]);
}
}
std::for_each(map->defy.begin(),map->defy.end(),processDef); //load h3m defs
std::for_each(map->defs.begin(),map->defs.end(),processDef); //and non-h3m defs
tlog0<<"\tUnpacking and handling defs: "<<th.getDif()<<std::endl;
for(int i=0;i<PLAYER_LIMIT;i++)
{
for(int j=0; j<map->players[i].heroesNames.size();j++)
{
usedHeroes.insert(map->players[i].heroesNames[j].heroID);
}
}
tlog0<<"\tChecking used heroes: "<<th.getDif()<<std::endl;
for(int h=0; h<map->defy.size(); ++h) //initializing loaded def handler's info {
CGI->mh->loadedDefs.insert(std::make_pair(map->defy[h]->name, map->defy[h]->handler));
tlog0<<"\tCollecting loaded def's handlers: "<<th.getDif()<<std::endl;
prepareFOWDefs();
roadsRiverTerrainInit(); //road's and river's DefHandlers; and simple values initialization
borderAndTerrainBitmapInit();
tlog0<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDif()<<std::endl;
initObjectRects();
tlog0<<"\tMaking object rects: "<<th.getDif()<<std::endl;
}
SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, SDL_Rect * extRect)
{
if(!otherHeroAnim)
heroAnim = anim; //the same, as it should be
//setting surface to blit at
SDL_Surface * su = NULL; //blitting surface CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
if(extSurf)
{
su = extSurf;
}
else
{
su = CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
}
if (((dx+x)>((map->width+Woff)) || (dy+y)>((map->height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
throw new std::string("terrainRect: out of range");
////printing terrain
for (int bx=0; bx<dx; bx++)
{
for (int by=0; by<dy; by++)
{
const TerrainTile2 & tile = ttiles[x+bx][y+by][level];
SDL_Rect sr;
sr.y=by*32;
sr.x=bx*32;
sr.h=sr.w=32;
validateRectTerr(&sr, extRect);
if(tile.terbitmap)
{
SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap, &genRect(sr.h, sr.w, 0, 0), su, &sr);
}
else
{
switch(tile.tileInfo->siodmyTajemniczyBajt%4)
{
case 0:
SDL_BlitSurface(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
&genRect(sr.h, sr.w, 0, 0),su,&sr);
break;
case 1:
CSDL_Ext::blitWithRotate1(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
&genRect(sr.h, sr.w, 0, 0),su,&sr);
break;
case 2:
CSDL_Ext::blitWithRotate2(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
&genRect(sr.h, sr.w, 0, 0),su,&sr);
break;
default:
CSDL_Ext::blitWithRotate3(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
&genRect(sr.h, sr.w, 0, 0),su,&sr);
break;
}
}
}
}
////terrain printed
////printing rivers
for (int bx=0; bx<dx; bx++)
{
for (int by=0; by<dy; by++)
{
SDL_Rect sr;
sr.y=by*32;
sr.x=bx*32;
sr.h=sr.w=32;
validateRectTerr(&sr, extRect);
if(ttiles[x+bx][y+by][level].rivbitmap.size())
{
CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],&genRect(sr.h, sr.w, 0, 0),su,&sr);
}
}
}
////rivers printed
////printing roads
for (int bx=0; bx<dx; bx++)
{
for (int by=-1; by<dy; by++)
{
if(y+by<=-4)
continue;
SDL_Rect sr;
sr.y=by*32+16;
sr.x=bx*32;
sr.h=sr.w=32;
validateRectTerr(&sr, extRect);
if(ttiles[x+bx][y+by][level].roadbitmap.size())
{
CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()], &genRect(sr.h, sr.w, 0, (by==-1 ? 16 : 0)),su,&sr);
}
}
}
////roads printed
////printing objects
for (int bx=0; bx<dx; bx++)
{
for (int by=0; by<dy; by++)
{
for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
{
SDL_Rect sr;
sr.w = 32;
sr.h = 32;
sr.x = (bx)*32;
sr.y = (by)*32;
validateRectTerr(&sr, extRect);
SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second;
pp.h = sr.h;
pp.w = sr.w;
const CGHeroInstance * themp = (dynamic_cast<const CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
if(themp && themp->moveDir && !themp->isStanding && themp->ID!=62) //last condition - this is not prison
{
int imgVal = 8;
SDL_Surface * tb;
if(themp->type==NULL)
continue;
std::vector<Cimage> & iv = themp->type->heroClass->moveAnim->ourImages;
int gg;
for(gg=0; gg<iv.size(); ++gg)
{
if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))
{
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
}
else if(themp && themp->moveDir && themp->isStanding && themp->ID!=62) //last condition - this is not prison)
{
int imgVal = 8;
SDL_Surface * tb;
if(themp->type==NULL)
continue;
std::vector<Cimage> & iv = themp->type->heroClass->moveAnim->ourImages;
int gg;
for(gg=0; gg<iv.size(); ++gg)
{
if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))
{
tb = iv[gg].bitmap;
break;
}
}
CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
if(themp->pos.x==x+bx && themp->pos.y==y+by)
{
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
bufr.h = 64;
bufr.w = 96;
if(bufr.x-extRect->x>-64)
SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[ getHeroFrameNum(themp->moveDir, !themp->isStanding) *8+(heroAnim/4)%imgVal].bitmap, NULL, su, &bufr);
}
}
else
{
int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size();
int phaseShift = ttiles[x+bx][y+by][level].objects[h].first->animPhaseShift;
//setting appropriate flag color
if((ttiles[x+bx][y+by][level].objects[h].first->tempOwner>=0 && ttiles[x+bx][y+by][level].objects[h].first->tempOwner<8) || ttiles[x+bx][y+by][level].objects[h].first->tempOwner==255)
CSDL_Ext::setPlayerColor(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap, ttiles[x+bx][y+by][level].objects[h].first->tempOwner);
CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap,&pp,su,&sr);
}
}
}
}
////objects printed, printing shadow
for (int bx=0; bx<dx; bx++)
{
for (int by=0; by<dy; by++)
{
SDL_Rect sr;
sr.y=by*32;
sr.x=bx*32;
sr.h=sr.w=32;
validateRectTerr(&sr, extRect);
if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->map->width && by+y<CGI->mh->map->height && !(*visibilityMap)[bx+x][by+y][level])
{
SDL_Surface * hide = getVisBitmap(bx+x, by+y, *visibilityMap, level);
CSDL_Ext::blit8bppAlphaTo24bpp(hide, &genRect(sr.h, sr.w, 0, 0), su, &sr);
}
}
}
////shadow printed
//printing borders
for (int bx=0; bx<dx; bx++)
{
for (int by=0; by<dy; by++)
{
if(bx+x<0 || by+y<0 || bx+x>map->width+(-1) || by+y>map->height+(-1))
{
SDL_Rect sr;
sr.y=by*32;
sr.x=bx*32;
sr.h=sr.w=32;
validateRectTerr(&sr, extRect);
SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap,&genRect(sr.h, sr.w, 0, 0),su,&sr);
}
else
{
#ifdef MARK_BLOCKED_POSITIONS
if(ttiles[x+bx][y+by][level].tileInfo->blocked) //temporary hiding blocked positions
{
SDL_Rect sr;
sr.y=by*32;
sr.x=bx*32;
sr.h=sr.w=32;
validateRectTerr(&sr, extRect);
SDL_Surface * ns = CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
for(int f=0; f<ns->w*ns->h*4; ++f)
{
*((unsigned char*)(ns->pixels) + f) = 128;
}
SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
SDL_FreeSurface(ns);
}
#endif
#ifdef MARK_VISITABLE_POSITIONS
if(ttiles[x+bx][y+by][level].tileInfo->visitable) //temporary hiding visitable positions
{
SDL_Rect sr;
sr.y=by*32;
sr.x=bx*32;
sr.h=sr.w=32;
validateRectTerr(&sr, extRect);
SDL_Surface * ns = CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
for(int f=0; f<ns->w*ns->h*4; ++f)
{
*((unsigned char*)(ns->pixels) + f) = 128;
}
SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
SDL_FreeSurface(ns);
}
#endif
}
}
}
//borders printed
return su;
}
SDL_Surface * CMapHandler::getVisBitmap(int x, int y, std::vector< std::vector< std::vector<unsigned char> > > & visibilityMap, int lvl)
{
int size = visibilityMap.size()-1; //is tile visible. arrangement: (like num keyboard)
bool d7 = (x>0 && y>0) ? visibilityMap[x-1][y-1][lvl] : 0, //789
d8 = (y>0) ? visibilityMap[x][y-1][lvl] : 0, //456
d9 = (y>0 && x<size) ? visibilityMap[x+1][y-1][lvl] : 0,//123
d4 = (x>0) ? visibilityMap[x-1][y][lvl] : 0,
d5 = visibilityMap[x][y][lvl],
d6 = (x<size) ? visibilityMap[x+1][y][lvl] : 0,
d1 = (x>0 && y<size) ? visibilityMap[x-1][y+1][lvl] : 0,
d2 = (y<size) ? visibilityMap[x][y+1][lvl] : 0,
d3 = (x<size && y<size) ? visibilityMap[x+1][y+1][lvl] : 0;
if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && !d1)
{
return fullHide->ourImages[hideBitmap[x][y][lvl]].bitmap; //fully hidden
}
else if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1)
{
return partialHide->ourImages[22].bitmap; //visible right bottom corner
}
else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && !d1)
{
return partialHide->ourImages[15].bitmap; //visible right top corner
}
else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1)
{
//return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
return partialHide->ourImages[34].bitmap; //visible left bottom corner
}
else if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && !d1)
{
//return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
return partialHide->ourImages[35].bitmap;
}
else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && d9 && !d1)
{
//return partialHide->ourImages[rand()%2].bitmap; //visible top
return partialHide->ourImages[0].bitmap; //visible top
}
else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1)
{
//return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
return partialHide->ourImages[4].bitmap; //visble bottom
}
else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && d1)
{
//return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
//return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
return partialHide->ourImages[36].bitmap;
}
else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1)
{
//return partialHide->ourImages[2+rand()%2].bitmap; //visible right
return partialHide->ourImages[2].bitmap; //visible right
}
else if(d2 && d6 && !d4 && !d8 && !d7)
{
//return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
}
else if(!d2 && d6 && !d4 && d8 && !d1)
{
return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
}
else if(!d2 && !d6 && d4 && d8 && !d3)
{
//return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
return partialHide->ourImages[37].bitmap;
}
else if(d2 && !d6 && d4 && !d8 && !d9)
{
//return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
//return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
return partialHide->ourImages[38].bitmap;
}
else if(d2 && d6 && d4 && d8)
{
return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
}
if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1)
{
return partialHide->ourImages[16].bitmap; //visible right corners
}
if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && !d1)
{
return partialHide->ourImages[18].bitmap; //visible top corners
}
if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && d1)
{
//return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
return partialHide->ourImages[39].bitmap;
}
if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1)
{
//return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
return partialHide->ourImages[40].bitmap;
}
if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && d1)
{
return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
}
if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && !d1)
{
//return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
return partialHide->ourImages[41].bitmap;
}
if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && d1)
{
return partialHide->ourImages[19].bitmap; //visible corners without left top
}
if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && !d1)
{
return partialHide->ourImages[20].bitmap; //visible corners without left bottom
}
if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && d1)
{
//return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
return partialHide->ourImages[42].bitmap;
}
if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && d1)
{
//return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
return partialHide->ourImages[43].bitmap;
}
if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && d1)
{
return partialHide->ourImages[21].bitmap; //visible all corners only
}
if(d2 && d6 && d4 && !d8)
{
return partialHide->ourImages[6].bitmap; //hidden top
}
if(d2 && !d6 && d4 && d8)
{
return partialHide->ourImages[7].bitmap; //hidden right
}
if(!d2 && d6 && d4 && d8)
{
return partialHide->ourImages[8].bitmap; //hidden bottom
}
if(d2 && d6 && !d4 && d8)
{
//return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left
return partialHide->ourImages[44].bitmap;
}
if(!d2 && d6 && d4 && !d8)
{
return partialHide->ourImages[9].bitmap; //hidden top and bottom
}
if(d2 && !d6 && !d4 && d8)
{
return partialHide->ourImages[29].bitmap; //hidden left and right
}
if(!d2 && !d6 && !d4 && d8 && d3 && !d1)
{
return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
}
if(!d2 && !d6 && !d4 && d8 && !d3 && d1)
{
//return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
return partialHide->ourImages[45].bitmap;
}
if(!d2 && !d6 && !d4 && d8 && d3 && d1)
{
return partialHide->ourImages[33].bitmap; //visible top and bottom corners
}
if(!d2 && !d6 && d4 && !d8 && !d3 && d9)
{
//return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
return partialHide->ourImages[46].bitmap;
}
if(!d2 && !d6 && d4 && !d8 && d3 && !d9)
{
//return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
return partialHide->ourImages[47].bitmap;
}
if(!d2 && !d6 && d4 && !d8 && d3 && d9)
{
return partialHide->ourImages[32].bitmap; //visible left and right corners
}
if(d2 && !d6 && !d4 && !d8 && d7 && !d9)
{
//return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
return partialHide->ourImages[48].bitmap;
}
if(d2 && !d6 && !d4 && !d8 && !d7 && d9)
{
return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
}
if(d2 && !d6 && !d4 && !d8 && d7 && d9)
{
return partialHide->ourImages[31].bitmap; //visible bottom and top corners
}
if(!d2 && d6 && !d4 && !d8 && !d7 && d1)
{
return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
}
if(!d2 && d6 && !d4 && !d8 && d7 && !d1)
{
return partialHide->ourImages[26].bitmap; //visible right and left top corner
}
if(!d2 && d6 && !d4 && !d8 && d7 && d1)
{
//return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
return partialHide->ourImages[49].bitmap;
}
if(d2 && d6 && !d4 && !d8 && d7)
{
return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
}
else if(!d2 && d6 && !d4 && d8 && d1)
{
return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
}
else if(!d2 && !d6 && d4 && d8 && d3)
{
//return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
return partialHide->ourImages[50].bitmap;
}
else if(d2 && !d6 && d4 && !d8 && d9)
{
//return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
return partialHide->ourImages[51].bitmap;
}
//newly added
else if(!d2 && !d6 && !d4 && d8 && !d7 && !d3 && d9 && !d1) //visible t and tr
{
return partialHide->ourImages[0].bitmap;
}
else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && !d9 && !d1) //visible t and tl
{
return partialHide->ourImages[1].bitmap;
}
else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) //visible b and br
{
return partialHide->ourImages[4].bitmap;
}
else if(d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1) //visible b and bl
{
return partialHide->ourImages[5].bitmap;
}
else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && !d1) //visible l and tl
{
return partialHide->ourImages[36].bitmap;
}
else if(!d2 && !d6 && d4 && !d8 && !d7 && !d3 && !d9 && d1) //visible l and bl
{
return partialHide->ourImages[36].bitmap;
}
else if(!d2 && d6 && !d4 && !d8 && !d7 && !d3 && d9 && !d1) //visible r and tr
{
return partialHide->ourImages[2].bitmap;
}
else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) //visible r and br
{
return partialHide->ourImages[3].bitmap;
}
return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
}
int CMapHandler::getCost(int3 &a, int3 &b, const CGHeroInstance *hero)
{
int ret=-1;
if(a.x>=CGI->mh->map->width && a.y>=CGI->mh->map->height)
ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->map->width-1][CGI->mh->map->width-1][a.z].tileInfo->malle];
else if(a.x>=CGI->mh->map->width && a.y<CGI->mh->map->height)
ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->map->width-1][a.y][a.z].tileInfo->malle];
else if(a.x<CGI->mh->map->width && a.y>=CGI->mh->map->height)
ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][CGI->mh->map->width-1][a.z].tileInfo->malle];
else
ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].tileInfo->malle];
if(!(a.x==b.x || a.y==b.y))
ret*=1.41421;
//TODO: use hero's pathfinding skill during calculating cost
return ret;
}
//std::vector < CGObjectInstance * > CMapHandler::getVisitableObjs(int3 pos)
//{
// std::vector < CGObjectInstance * > ret;
// for(int h=0; h<ttiles[pos.x][pos.y][pos.z].objects.size(); ++h)
// {
// CGObjectInstance * curi = ttiles[pos.x][pos.y][pos.z].objects[h].first;
// if(curi->visitableAt(- curi->pos.x + pos.x + curi->getWidth() - 1, -curi->pos.y + pos.y + curi->getHeight() - 1))
// ret.push_back(curi);
// }
// return ret;
//}
std::string CMapHandler::getDefName(int id, int subid)
{
CGDefInfo* temp = CGI->dobjinfo->gobjs[id][subid];
if(temp)
return temp->name;
#ifndef __GNUC__
throw new std::exception("Def not found.");
#else
throw new std::exception();
#endif
}
bool CMapHandler::printObject(const CGObjectInstance *obj)
{
CDefHandler * curd = obj->defInfo->handler;
for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
{
for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
{
SDL_Rect cr;
cr.w = 32;
cr.h = 32;
cr.x = fx*32;
cr.y = fy*32;
std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj, cr);
if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
{
TerrainTile2 & curt =
ttiles
[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32]
[obj->pos.y + fy - curd->ourImages[0].bitmap->h/32]
[obj->pos.z];
ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
}
} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
} //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
return true;
}
bool CMapHandler::hideObject(const CGObjectInstance *obj)
{
CDefHandler * curd = obj->defInfo->handler;
for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
{
for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
{
if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
{
std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & ctile = ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects;
for(int dd=0; dd<ctile.size(); ++dd)
{
if(ctile[dd].first->id==obj->id)
ctile.erase(ctile.begin() + dd);
}
}
} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
} //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
return true;
}
bool CMapHandler::removeObject(CGObjectInstance *obj)
{
hideObject(obj);
return true;
}
unsigned char CMapHandler::getHeroFrameNum(const unsigned char &dir, const bool &isMoving) const
{
if(isMoving)
{
switch(dir)
{
case 1:
return 10;
case 2:
return 5;
case 3:
return 6;
case 4:
return 7;
case 5:
return 8;
case 6:
return 9;
case 7:
return 12;
case 8:
return 11;
default:
#ifndef __GNUC__
throw std::exception("Something very wrong1.");
#else
throw std::exception();
#endif
}
}
else //if(isMoving)
{
switch(dir)
{
case 1:
return 13;
case 2:
return 0;
case 3:
return 1;
case 4:
return 2;
case 5:
return 3;
case 6:
return 4;
case 7:
return 15;
case 8:
return 14;
default:
#ifndef __GNUC__
throw std::exception("Something very wrong2.");
#else
throw std::exception();
#endif
}
}
}
void CMapHandler::validateRectTerr(SDL_Rect * val, const SDL_Rect * ext)
{
if(ext)
{
if(val->x<0)
{
val->w += val->x;
val->x = ext->x;
}
else
{
val->x += ext->x;
}
if(val->y<0)
{
val->h += val->y;
val->y = ext->y;
}
else
{
val->y += ext->y;
}
if(val->x+val->w > ext->x+ext->w)
{
val->w = ext->x+ext->w-val->x;
}
if(val->y+val->h > ext->y+ext->h)
{
val->h = ext->y+ext->h-val->y;
}
//for sign problems
if(val->h > 20000 || val->w > 20000)
{
val->h = val->w = 0;
}
}
}
unsigned char CMapHandler::getDir(const int3 &a, const int3 &b)
{
if(a.z!=b.z)
return -1; //error!
if(a.x==b.x+1 && a.y==b.y+1) //lt
{
return 0;
}
else if(a.x==b.x && a.y==b.y+1) //t
{
return 1;
}
else if(a.x==b.x-1 && a.y==b.y+1) //rt
{
return 2;
}
else if(a.x==b.x-1 && a.y==b.y) //r
{
return 3;
}
else if(a.x==b.x-1 && a.y==b.y-1) //rb
{
return 4;
}
else if(a.x==b.x && a.y==b.y-1) //b
{
return 5;
}
else if(a.x==b.x+1 && a.y==b.y-1) //lb
{
return 6;
}
else if(a.x==b.x+1 && a.y==b.y) //l
{
return 7;
}
return -2; //shouldn't happen
}
void CMapHandler::updateWater() //shift colors in palettes of water tiles
{
SDL_Color palette[14];
for(int j=0; j<terrainGraphics[8].size(); j++)
{
for(int i=0; i<12; ++i)
{
palette[(i+1)%12] = terrainGraphics[8][j]->format->palette->colors[229 + i];
}
SDL_SetColors(terrainGraphics[8][j],palette,229,12);
for(int i=0; i<14; ++i)
{
palette[(i+1)%14] = terrainGraphics[8][j]->format->palette->colors[242 + i];
}
SDL_SetColors(terrainGraphics[8][j],palette,242,14);
}
}
TerrainTile2::TerrainTile2()
:terbitmap(0),tileInfo(0)
{}