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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/AI
Ivan Savenko c79634b6a7 Moved all animation ordering logic to callers
Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
..
BattleAI Moved all animation ordering logic to callers 2022-12-13 21:31:49 +02:00
EmptyAI add ability to build VCMI as single process 2022-09-24 15:55:21 +03:00
FuzzyLite@9751a751a1 AI: replace SectorMap with new PathfinderManager 2018-10-06 16:35:31 +03:00
Nullkiller use ArtifactID 2022-11-29 00:32:18 +02:00
StupidAI Moved all animation ordering logic to callers 2022-12-13 21:31:49 +02:00
VCAI use ArtifactID 2022-11-29 00:32:18 +02:00
CMakeLists.txt CMake presets. (#744) 2022-05-26 08:55:20 +03:00
FuzzyLite.cbp [C::B] Switch to MinGW 7.3 2019-02-19 14:59:10 +03:00
GeniusAI.brain Various fixes. Temporarily replaced neural network's output with random number. 2009-08-21 18:18:52 +00:00