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vcmi/AI/BattleAI
Ivan Savenko c79634b6a7 Moved all animation ordering logic to callers
Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
..
2016-10-31 14:59:56 +01:00
2016-10-31 14:59:56 +01:00
2017-05-25 20:57:20 +03:00
2016-10-31 14:59:56 +01:00