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vcmi/include/vcmi/EntityService.h
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

37 lines
929 B
C++

/*
* EntityService.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
class Entity;
class DLL_LINKAGE EntityService
{
public:
virtual ~EntityService() = default;
virtual const Entity * getBaseByIndex(const int32_t index) const = 0;
virtual void forEachBase(const std::function<void(const Entity * entity, bool & stop)> & cb) const = 0;
};
template <typename IdType, typename EntityType>
class DLL_LINKAGE EntityServiceT : public EntityService
{
public:
virtual const EntityType * getById(const IdType & id) const = 0;
virtual const EntityType * getByIndex(const int32_t index) const = 0;
virtual void forEach(const std::function<void(const EntityType * entity, bool & stop)> & cb) const = 0;
};
VCMI_LIB_NAMESPACE_END