mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
ff635edc0b
preparation for having client and server in a single process
37 lines
929 B
C++
37 lines
929 B
C++
/*
|
|
* EntityService.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class Entity;
|
|
|
|
class DLL_LINKAGE EntityService
|
|
{
|
|
public:
|
|
virtual ~EntityService() = default;
|
|
|
|
virtual const Entity * getBaseByIndex(const int32_t index) const = 0;
|
|
virtual void forEachBase(const std::function<void(const Entity * entity, bool & stop)> & cb) const = 0;
|
|
};
|
|
|
|
template <typename IdType, typename EntityType>
|
|
class DLL_LINKAGE EntityServiceT : public EntityService
|
|
{
|
|
public:
|
|
virtual const EntityType * getById(const IdType & id) const = 0;
|
|
virtual const EntityType * getByIndex(const int32_t index) const = 0;
|
|
|
|
virtual void forEach(const std::function<void(const EntityType * entity, bool & stop)> & cb) const = 0;
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|