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vcmi/AI/Nullkiller/Goals/BuildThis.cpp
2021-07-26 21:02:50 +03:00

54 lines
1.3 KiB
C++

/*
* BuildThis.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BuildThis.h"
#include "../VCAI.h"
#include "../AIUtility.h"
#include "../AIhelper.h"
#include "../FuzzyHelper.h"
#include "../../../lib/mapping/CMap.h" //for victory conditions
#include "../../../lib/CPathfinder.h"
#include "../../../lib/StringConstants.h"
extern boost::thread_specific_ptr<CCallback> cb;
extern boost::thread_specific_ptr<VCAI> ai;
extern FuzzyHelper * fh;
using namespace Goals;
bool BuildThis::operator==(const BuildThis & other) const
{
return town == other.town && bid == other.bid;
}
std::string BuildThis::toString() const
{
return "Build " + buildingInfo.name + "(" + std::to_string(bid) + ") in " + town->name;
}
void BuildThis::accept(VCAI * ai)
{
auto b = BuildingID(bid);
if(town)
{
if(cb->canBuildStructure(town, b) == EBuildingState::ALLOWED)
{
logAi->debug("Player %d will build %s in town of %s at %s",
ai->playerID, town->town->buildings.at(b)->Name(), town->name, town->pos.toString());
cb->buildBuilding(town, b);
return;
}
}
throw cannotFulfillGoalException("Cannot build a given structure!");
}