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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/server
Arseniy Shestakov c7e7a4d7be Make usage of boost::interprocess optional
If shared memory allocation failed on client server will be started without shared memory option.
Only downside of this is that server wouldn't be able to fallback to random port if default is busy.
2017-06-02 02:44:41 +03:00
..
CGameHandler.cpp Refactoring of networking code on server and client 2017-06-02 02:44:39 +03:00
CGameHandler.h Fixed a few CWE-457 2016-11-27 22:37:41 +03:00
CMakeLists.txt Android support (#299) 2017-05-25 20:57:20 +03:00
CQuery.cpp Moving/dividing classes from BattleState to separate files. 2017-03-17 16:48:44 +01:00
CQuery.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CVCMIServer.cpp Make usage of boost::interprocess optional 2017-06-02 02:44:41 +03:00
CVCMIServer.h Refactoring of networking code on server and client 2017-06-02 02:44:39 +03:00
NetPacksServer.cpp Moving/dividing classes from BattleState to separate files. 2017-03-17 16:48:44 +01:00
StdInc.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
StdInc.h Fix pthread_mutex_lock abort() in requestActionASAP impl 2015-10-31 18:04:06 +03:00
VCMI_server.cbp Merge pull request #203 from vcmi/logFormat 2016-08-29 17:32:44 +04:00
VCMI_server.vcxproj Updated project files to MVS 2015 (in fact, it's trivial). 2016-12-12 19:14:45 +01:00