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c7e7a4d7be
If shared memory allocation failed on client server will be started without shared memory option. Only downside of this is that server wouldn't be able to fallback to random port if default is busy. |
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.. | ||
CGameHandler.cpp | ||
CGameHandler.h | ||
CMakeLists.txt | ||
CQuery.cpp | ||
CQuery.h | ||
CVCMIServer.cpp | ||
CVCMIServer.h | ||
NetPacksServer.cpp | ||
StdInc.cpp | ||
StdInc.h | ||
VCMI_server.cbp | ||
VCMI_server.vcxproj |