mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-28 23:06:24 +02:00
147 lines
4.0 KiB
C++
147 lines
4.0 KiB
C++
/*
|
|
* QuestArtifact.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
|
|
#include "StdInc.h"
|
|
#include "QuestArtifactPlacer.h"
|
|
#include "../CMapGenerator.h"
|
|
#include "../RmgMap.h"
|
|
#include "TreasurePlacer.h"
|
|
#include "../CZonePlacer.h"
|
|
#include "../../VCMI_Lib.h"
|
|
#include "../../mapObjects/CObjectHandler.h"
|
|
#include "../../mapObjects/CommonConstructors.h"
|
|
#include "../../mapObjects/MapObjects.h"
|
|
|
|
void QuestArtifactPlacer::process()
|
|
{
|
|
findZonesForQuestArts();
|
|
placeQuestArtifacts(zone.getRand());
|
|
}
|
|
|
|
void QuestArtifactPlacer::init()
|
|
{
|
|
DEPENDENCY_ALL(TreasurePlacer);
|
|
}
|
|
|
|
void QuestArtifactPlacer::addQuestArtZone(std::shared_ptr<Zone> otherZone)
|
|
{
|
|
RecursiveLock lock(externalAccessMutex);
|
|
questArtZones.push_back(otherZone);
|
|
}
|
|
|
|
void QuestArtifactPlacer::addQuestArtifact(const ArtifactID& id)
|
|
{
|
|
RecursiveLock lock(externalAccessMutex);
|
|
logGlobal->info("Need to place quest artifact artifact %s", VLC->artifacts()->getById(id)->getNameTranslated());
|
|
questArtifactsToPlace.emplace_back(id);
|
|
}
|
|
|
|
void QuestArtifactPlacer::rememberPotentialArtifactToReplace(CGObjectInstance* obj)
|
|
{
|
|
RecursiveLock lock(externalAccessMutex);
|
|
artifactsToReplace.push_back(obj);
|
|
}
|
|
|
|
std::vector<CGObjectInstance*> QuestArtifactPlacer::getPossibleArtifactsToReplace() const
|
|
{
|
|
RecursiveLock lock(externalAccessMutex);
|
|
return artifactsToReplace;
|
|
}
|
|
|
|
void QuestArtifactPlacer::findZonesForQuestArts()
|
|
{
|
|
const auto& distances = generator.getZonePlacer()->getDistanceMap().at(zone.getId());
|
|
for (auto const& connectedZone : distances)
|
|
{
|
|
// Choose zones that are 1 or 2 connections away
|
|
if (vstd::iswithin(connectedZone.second, 1, 2))
|
|
{
|
|
addQuestArtZone(map.getZones().at(connectedZone.first));
|
|
}
|
|
}
|
|
|
|
logGlobal->info("Number of nearby zones suitable for quest artifacts: %d", questArtZones.size());
|
|
}
|
|
|
|
void QuestArtifactPlacer::placeQuestArtifacts(CRandomGenerator & rand)
|
|
{
|
|
for (const auto & artifactToPlace : questArtifactsToPlace)
|
|
{
|
|
RandomGeneratorUtil::randomShuffle(questArtZones, rand);
|
|
for (auto zone : questArtZones)
|
|
{
|
|
auto* qap = zone->getModificator<QuestArtifactPlacer>();
|
|
std::vector<CGObjectInstance *> artifactsToReplace = qap->getPossibleArtifactsToReplace();
|
|
if (artifactsToReplace.empty())
|
|
continue;
|
|
|
|
auto artifactToReplace = *RandomGeneratorUtil::nextItem(artifactsToReplace, rand);
|
|
logGlobal->info("Replacing %s at %s with the quest artifact %s",
|
|
artifactToReplace->getObjectName(),
|
|
artifactToReplace->getPosition().toString(),
|
|
VLC->artifacts()->getById(artifactToPlace)->getNameTranslated());
|
|
artifactToReplace->ID = Obj::ARTIFACT;
|
|
artifactToReplace->subID = artifactToPlace;
|
|
|
|
//Update appearance. Terrain is irrelevant.
|
|
auto handler = VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, artifactToPlace);
|
|
auto templates = handler->getTemplates();
|
|
artifactToReplace->appearance = templates.front();
|
|
//FIXME: Instance name is still "randomArtifact"
|
|
|
|
for (auto z : map.getZones())
|
|
{
|
|
//Every qap has its OWN collection of artifacts
|
|
auto * localQap = zone->getModificator<QuestArtifactPlacer>();
|
|
if (localQap)
|
|
{
|
|
localQap->dropReplacedArtifact(artifactToReplace);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void QuestArtifactPlacer::dropReplacedArtifact(CGObjectInstance* obj)
|
|
{
|
|
RecursiveLock lock(externalAccessMutex);
|
|
boost::remove(artifactsToReplace, obj);
|
|
}
|
|
|
|
size_t QuestArtifactPlacer::getMaxQuestArtifactCount() const
|
|
{
|
|
RecursiveLock lock(externalAccessMutex);
|
|
return questArtifacts.size();
|
|
}
|
|
|
|
ArtifactID QuestArtifactPlacer::drawRandomArtifact()
|
|
{
|
|
RecursiveLock lock(externalAccessMutex);
|
|
if (!questArtifacts.empty())
|
|
{
|
|
ArtifactID ret = questArtifacts.back();
|
|
questArtifacts.pop_back();
|
|
RandomGeneratorUtil::randomShuffle(questArtifacts, zone.getRand());
|
|
return ret;
|
|
}
|
|
else
|
|
{
|
|
throw rmgException("No quest artifacts left for this zone!");
|
|
}
|
|
}
|
|
|
|
void QuestArtifactPlacer::addRandomArtifact(ArtifactID artid)
|
|
{
|
|
RecursiveLock lock(externalAccessMutex);
|
|
questArtifacts.push_back(artid);
|
|
}
|