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vcmi/AI
Arseniy Shestakov c8faca8f39 Refactoring: only use RNGs explicitly to avoid bug prone code in future
Now server-side code should always use CRandomGenerator::getDefault which is serialized in GH.
CGameState::getRandomGenerator should be only used from GS code and CPackForClient-based applyGs.
2016-09-11 00:10:46 +03:00
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BattleAI Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
EmptyAI Merge pull request #203 from vcmi/logFormat 2016-08-29 17:32:44 +04:00
FuzzyLite switched to -std=gnu++11 2016-01-18 17:49:07 +01:00
StupidAI Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
VCAI More fixes for clang warning... 2016-09-08 19:58:01 +03:00
CMakeLists.txt add FL_CPP11 preprocessor define independent of which fuzzylite is used 2014-11-17 11:42:30 +01:00
GeniusAI.brain Various fixes. Temporarily replaced neural network's output with random number. 2009-08-21 18:18:52 +00:00