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vcmi/AI/VCAI/Pathfinding
2019-01-19 17:50:59 +02:00
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AINodeStorage.cpp AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point 2019-01-19 17:50:59 +02:00
AINodeStorage.h AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point 2019-01-19 17:50:59 +02:00
AIPathfinder.cpp AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point 2019-01-19 17:50:59 +02:00
AIPathfinder.h AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point 2019-01-19 17:50:59 +02:00
AIPathfinderConfig.cpp Warnings fixes (#538) 2019-01-19 13:52:02 +03:00
AIPathfinderConfig.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
PathfindingManager.cpp AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point 2019-01-19 17:50:59 +02:00
PathfindingManager.h AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point 2019-01-19 17:50:59 +02:00