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vcmi
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AI
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VCAI
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Pathfinding
History
Andrii Danylchenko
c96be75f41
AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point
2019-01-19 17:50:59 +02:00
..
AINodeStorage.cpp
AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point
2019-01-19 17:50:59 +02:00
AINodeStorage.h
AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point
2019-01-19 17:50:59 +02:00
AIPathfinder.cpp
AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point
2019-01-19 17:50:59 +02:00
AIPathfinder.h
AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point
2019-01-19 17:50:59 +02:00
AIPathfinderConfig.cpp
Warnings fixes (
#538
)
2019-01-19 13:52:02 +03:00
AIPathfinderConfig.h
AI goals refactoring (
#524
)
2018-12-01 11:30:37 +03:00
PathfindingManager.cpp
AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point
2019-01-19 17:50:59 +02:00
PathfindingManager.h
AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point
2019-01-19 17:50:59 +02:00