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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/AI
Xilmi 98415e98da Spellcasting-bug-fix
Fixed a bug that prevented the AI from using spells when attacking an enemy settlement that has towers.
The bug was caused by noticing how greatly effective spells would be against towers but not being able to actually target them.
By skipping invalid targets, this no longer is an issue.
2024-07-10 14:36:35 +00:00
..
BattleAI Spellcasting-bug-fix 2024-07-10 14:36:35 +00:00
EmptyAI Add handling for yes/no dialogs that can be safely skipped by player 2024-04-17 01:08:27 +02:00
FuzzyLite@7aee562d6c vcmi: new commits in submodules 2023-04-27 20:59:55 +03:00
Nullkiller Replace uint64_t with signed type to prevent overflow on substraction 2024-07-08 20:52:11 +00:00
StupidAI Use vstd 2024-07-09 06:50:00 +02:00
VCAI Use containers with pre-allocations to improve pathfinding speed 2024-07-03 18:06:56 +00:00
CMakeLists.txt enable StupidAI and EmptyAI for static AI 2023-03-02 12:09:49 +03:00
FuzzyLite.cbp [C::B] Switch to MinGW 7.3 2019-02-19 14:59:10 +03:00
GeniusAI.brain convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00