1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib/battle
DjWarmonger 7ba271edf1
Rotation rebase2 (#912)
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
..
AccessibilityInfo.cpp
AccessibilityInfo.h
BattleAction.cpp
BattleAction.h
BattleAttackInfo.cpp
BattleAttackInfo.h
BattleHex.cpp Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
BattleHex.h
BattleInfo.cpp Rotation rebase2 (#912) 2022-09-18 17:39:10 +03:00
BattleInfo.h New battlegrounds (#758) 2022-09-11 11:31:26 +03:00
BattleProxy.cpp New battlegrounds (#758) 2022-09-11 11:31:26 +03:00
BattleProxy.h New battlegrounds (#758) 2022-09-11 11:31:26 +03:00
CBattleInfoCallback.cpp battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00
CBattleInfoCallback.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CBattleInfoEssentials.cpp New battlegrounds (#758) 2022-09-11 11:31:26 +03:00
CBattleInfoEssentials.h New battlegrounds (#758) 2022-09-11 11:31:26 +03:00
CCallbackBase.cpp
CCallbackBase.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CObstacleInstance.cpp Vlc obstacles [part 1] (#888) 2022-09-15 11:06:54 +03:00
CObstacleInstance.h Vlc obstacles [part 1] (#888) 2022-09-15 11:06:54 +03:00
CPlayerBattleCallback.cpp
CPlayerBattleCallback.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CUnitState.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CUnitState.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
Destination.cpp
Destination.h
IBattleInfoCallback.h New battlegrounds (#758) 2022-09-11 11:31:26 +03:00
IBattleState.cpp
IBattleState.h New battlegrounds (#758) 2022-09-11 11:31:26 +03:00
IUnitInfo.h
ReachabilityInfo.cpp moat bypass when no targets to attack 2020-12-02 19:40:24 +02:00
ReachabilityInfo.h moat bypass when no targets to attack 2020-12-02 19:40:24 +02:00
SideInBattle.cpp
SideInBattle.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
SiegeInfo.cpp
SiegeInfo.h
Unit.cpp moat bypass when no targets to attack 2020-12-02 19:40:24 +02:00
Unit.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00