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7ba271edf1
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y]. * Nullkiller AI can get it too. * Use boost::multi_array instead of nested vectors * In MapHandler too * Rotate foreach algorithms, too * VCAI gets rotated, too |
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.. | ||
AccessibilityInfo.cpp | ||
AccessibilityInfo.h | ||
BattleAction.cpp | ||
BattleAction.h | ||
BattleAttackInfo.cpp | ||
BattleAttackInfo.h | ||
BattleHex.cpp | ||
BattleHex.h | ||
BattleInfo.cpp | ||
BattleInfo.h | ||
BattleProxy.cpp | ||
BattleProxy.h | ||
CBattleInfoCallback.cpp | ||
CBattleInfoCallback.h | ||
CBattleInfoEssentials.cpp | ||
CBattleInfoEssentials.h | ||
CCallbackBase.cpp | ||
CCallbackBase.h | ||
CObstacleInstance.cpp | ||
CObstacleInstance.h | ||
CPlayerBattleCallback.cpp | ||
CPlayerBattleCallback.h | ||
CUnitState.cpp | ||
CUnitState.h | ||
Destination.cpp | ||
Destination.h | ||
IBattleInfoCallback.h | ||
IBattleState.cpp | ||
IBattleState.h | ||
IUnitInfo.h | ||
ReachabilityInfo.cpp | ||
ReachabilityInfo.h | ||
SideInBattle.cpp | ||
SideInBattle.h | ||
SiegeInfo.cpp | ||
SiegeInfo.h | ||
Unit.cpp | ||
Unit.h |