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vcmi/lib/rmg/modificators
2023-12-21 17:56:21 +01:00
..
ConnectionsPlacer.cpp Possible fix to https://github.com/vcmi/vcmi/issues/3334 2023-12-18 10:55:40 +01:00
ConnectionsPlacer.h Compile fixes, cleanup 2023-07-08 10:21:36 +02:00
MinePlacer.cpp Compile fixes, cleanup 2023-07-08 10:21:36 +02:00
MinePlacer.h
Modificator.cpp Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
Modificator.h
ObjectDistributor.cpp Distribute objects among zones in random order 2023-12-07 17:41:41 +01:00
ObjectDistributor.h
ObjectManager.cpp Missed optimization case 2023-12-21 17:56:21 +01:00
ObjectManager.h Style fix 2023-12-18 14:25:07 +01:00
ObstaclePlacer.cpp Multiple optimizations to avoid copying and allocating tiles for rmg::Area 2023-12-18 13:52:03 +01:00
ObstaclePlacer.h
QuestArtifactPlacer.cpp Fix regression 2023-08-11 20:13:25 +02:00
QuestArtifactPlacer.h
RiverPlacer.cpp Select random object template instead of first 2023-09-30 01:19:18 +02:00
RiverPlacer.h
RoadPlacer.cpp Do not route road through the Corpse 2023-12-07 12:57:39 +01:00
RoadPlacer.h Fix override 2023-06-10 15:07:03 +02:00
RockFiller.cpp Remove dependencies of surface and underground zones 2023-06-10 14:58:12 +02:00
RockFiller.h
RockPlacer.cpp Remove dependencies of surface and underground zones 2023-06-10 14:58:12 +02:00
RockPlacer.h
TerrainPainter.cpp Improve serialization of IDs from mods, so they are resolved correctly after all mods are loaded. 2023-07-05 20:53:00 +02:00
TerrainPainter.h
TownPlacer.cpp Remove few more implicit conversions 2023-11-15 15:55:19 +02:00
TownPlacer.h Remove few more implicit conversions 2023-11-15 15:55:19 +02:00
TreasurePlacer.cpp Definitive solution for Corpse 2023-12-21 12:29:45 +01:00
TreasurePlacer.h Remove few more implicit conversions 2023-11-15 15:55:19 +02:00
WaterAdopter.cpp
WaterAdopter.h
WaterProxy.cpp Multiple optimizations to avoid copying and allocating tiles for rmg::Area 2023-12-18 13:52:03 +01:00
WaterProxy.h - Check road connection for Shipyards 2023-07-07 21:27:24 +02:00
WaterRoutes.cpp
WaterRoutes.h