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vcmi/lib/VCMI_lib.cbp
2017-03-18 13:21:23 +03:00

375 lines
15 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="VCMI_lib" />
<Option execution_dir="D:/projects/vcmi/engine/VCMI_lib/" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug-win32">
<Option platforms="Windows;" />
<Option output="../VCMI_lib" prefix_auto="0" extension_auto="1" />
<Option object_output="../obj/Lib/Debug/x86" />
<Option type="3" />
<Option compiler="gcc" />
<Option host_application="D:/projects/vcmi/engine/VCMI_client.exe" />
<Option run_host_application_in_terminal="1" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-g" />
<Add option="-Og" />
</Compiler>
<Linker>
<Add option="-lws2_32" />
<Add option="-lz" />
<Add option="-lminizip" />
<Add option="-lboost_filesystem$(#boost.libsuffix)" />
<Add option="-lboost_system$(#boost.libsuffix)" />
<Add option="-lboost_thread$(#boost.libsuffix)" />
<Add option="-lboost_chrono$(#boost.libsuffix)" />
<Add option="-lboost_locale$(#boost.libsuffix)" />
<Add option="-lboost_date_time$(#boost.libsuffix)" />
<Add option="-liconv" />
<Add option="-ldbghelp" />
<Add directory="$(#boost.lib32)" />
</Linker>
</Target>
<Target title="Release-win32">
<Option platforms="Windows;" />
<Option output="../VCMI_lib" prefix_auto="0" extension_auto="1" />
<Option object_output="../obj/Lib/Release/x86" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-fomit-frame-pointer" />
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-lws2_32" />
<Add option="-lz" />
<Add option="-lminizip" />
<Add option="-lboost_filesystem$(#boost.libsuffix)" />
<Add option="-lboost_system$(#boost.libsuffix)" />
<Add option="-lboost_thread$(#boost.libsuffix)" />
<Add option="-lboost_chrono$(#boost.libsuffix)" />
<Add option="-lboost_locale$(#boost.libsuffix)" />
<Add option="-lboost_date_time$(#boost.libsuffix)" />
<Add option="-liconv" />
<Add directory="$(#boost.lib32)" />
</Linker>
</Target>
<Target title="Debug-win64">
<Option platforms="Windows;" />
<Option output="../VCMI_lib" prefix_auto="0" extension_auto="1" />
<Option object_output="../obj/Lib/Debug/x64" />
<Option type="3" />
<Option compiler="gnu_gcc_compiler_x64" />
<Option host_application="D:/projects/vcmi/engine/VCMI_client.exe" />
<Option run_host_application_in_terminal="1" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Og" />
<Add option="-g" />
<Add directory="$(#zlib64.include)" />
</Compiler>
<Linker>
<Add option="-lws2_32" />
<Add option="-lzlib" />
<Add option="-lminizip" />
<Add option="-lboost_filesystem$(#boost.libsuffix)" />
<Add option="-lboost_system$(#boost.libsuffix)" />
<Add option="-lboost_thread$(#boost.libsuffix)" />
<Add option="-lboost_chrono$(#boost.libsuffix)" />
<Add option="-lboost_locale$(#boost.libsuffix)" />
<Add option="-lboost_date_time$(#boost.libsuffix)" />
<Add option="-liconv" />
<Add option="-ldbghelp" />
<Add directory="$(#sdl2.lib64)" />
<Add directory="$(#boost.lib64)" />
<Add directory="$(#zlib64.lib)" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wextra" />
<Add option="-Wall" />
<Add option="-std=gnu++11" />
<Add option="-fexceptions" />
<Add option="-Wpointer-arith" />
<Add option="-Wno-switch" />
<Add option="-Wno-sign-compare" />
<Add option="-Wno-unused-parameter" />
<Add option="-Wno-overloaded-virtual" />
<Add option="-Wno-unused-local-typedefs" />
<Add option="-isystem $(#boost.include)" />
<Add option="-DVCMI_DLL" />
<Add option="-DBOOST_THREAD_USE_LIB" />
<Add option="-DBOOST_SYSTEM_NO_DEPRECATED" />
<Add option="-D_WIN32_WINNT=0x0501" />
<Add option="-D_WIN32" />
<Add option="-DVCMI_NO_EXTRA_VERSION" />
<Add directory="." />
<Add directory="$(#sdl2.include)" />
<Add directory="$(#zlib.include)" />
<Add directory="../include" />
</Compiler>
<Linker>
<Add directory="../" />
<Add directory="$(#sdl2.lib)" />
<Add directory="$(#zlib.lib)" />
</Linker>
<Unit filename="../Global.h" />
<Unit filename="../Version.h" />
<Unit filename="../include/vstd/CLoggerBase.h" />
<Unit filename="AI_Base.h" />
<Unit filename="BattleAction.cpp" />
<Unit filename="BattleAction.h" />
<Unit filename="BattleHex.cpp" />
<Unit filename="BattleHex.h" />
<Unit filename="BattleInfo.cpp" />
<Unit filename="BattleInfo.h" />
<Unit filename="CArtHandler.cpp" />
<Unit filename="CArtHandler.h" />
<Unit filename="CBattleCallback.cpp" />
<Unit filename="CBattleCallback.h" />
<Unit filename="CBonusTypeHandler.cpp" />
<Unit filename="CBonusTypeHandler.h" />
<Unit filename="CBuildingHandler.cpp" />
<Unit filename="CBuildingHandler.h" />
<Unit filename="CConfigHandler.cpp" />
<Unit filename="CConfigHandler.h" />
<Unit filename="CConsoleHandler.cpp" />
<Unit filename="CConsoleHandler.h" />
<Unit filename="CCreatureHandler.cpp" />
<Unit filename="CCreatureHandler.h" />
<Unit filename="CCreatureSet.cpp" />
<Unit filename="CCreatureSet.h" />
<Unit filename="CGameInfoCallback.cpp" />
<Unit filename="CGameInfoCallback.h" />
<Unit filename="CGameInterface.cpp" />
<Unit filename="CGameInterface.h" />
<Unit filename="CGameState.cpp" />
<Unit filename="CGameState.h" />
<Unit filename="CGameStateFwd.h" />
<Unit filename="CGeneralTextHandler.cpp" />
<Unit filename="CGeneralTextHandler.h" />
<Unit filename="CHeroHandler.cpp" />
<Unit filename="CHeroHandler.h" />
<Unit filename="CMakeLists.txt" />
<Unit filename="CModHandler.cpp" />
<Unit filename="CModHandler.h" />
<Unit filename="CObstacleInstance.cpp" />
<Unit filename="CObstacleInstance.h" />
<Unit filename="CPathfinder.cpp" />
<Unit filename="CPathfinder.h" />
<Unit filename="CPlayerState.h" />
<Unit filename="CRandomGenerator.cpp" />
<Unit filename="CRandomGenerator.h" />
<Unit filename="CScriptingModule.h" />
<Unit filename="CSoundBase.h" />
<Unit filename="CStack.cpp" />
<Unit filename="CStack.h" />
<Unit filename="CStopWatch.h" />
<Unit filename="CThreadHelper.cpp" />
<Unit filename="CThreadHelper.h" />
<Unit filename="CTownHandler.cpp" />
<Unit filename="CTownHandler.h" />
<Unit filename="CondSh.h" />
<Unit filename="ConstTransitivePtr.h" />
<Unit filename="FunctionList.h" />
<Unit filename="GameConstants.cpp" />
<Unit filename="GameConstants.h" />
<Unit filename="HeroBonus.cpp" />
<Unit filename="HeroBonus.h" />
<Unit filename="IBonusTypeHandler.h" />
<Unit filename="IGameCallback.cpp" />
<Unit filename="IGameCallback.h" />
<Unit filename="IGameEventsReceiver.h" />
<Unit filename="IHandlerBase.cpp" />
<Unit filename="IHandlerBase.h" />
<Unit filename="Interprocess.h" />
<Unit filename="JsonDetail.cpp" />
<Unit filename="JsonDetail.h" />
<Unit filename="JsonNode.cpp" />
<Unit filename="JsonNode.h" />
<Unit filename="LogicalExpression.cpp" />
<Unit filename="LogicalExpression.h" />
<Unit filename="NetPacks.h" />
<Unit filename="NetPacksBase.h" />
<Unit filename="NetPacksLib.cpp" />
<Unit filename="ResourceSet.cpp" />
<Unit filename="ResourceSet.h" />
<Unit filename="ScopeGuard.h" />
<Unit filename="SideInBattle.cpp" />
<Unit filename="SideInBattle.h" />
<Unit filename="SiegeInfo.cpp" />
<Unit filename="SiegeInfo.h" />
<Unit filename="StartInfo.h" />
<Unit filename="StdInc.h">
<Option compile="1" />
<Option weight="0" />
</Unit>
<Unit filename="StringConstants.h" />
<Unit filename="UnlockGuard.h" />
<Unit filename="VCMIDirs.cpp" />
<Unit filename="VCMIDirs.h" />
<Unit filename="VCMI_Lib.cpp" />
<Unit filename="VCMI_Lib.h" />
<Unit filename="filesystem/AdapterLoaders.cpp" />
<Unit filename="filesystem/AdapterLoaders.h" />
<Unit filename="filesystem/CArchiveLoader.cpp" />
<Unit filename="filesystem/CArchiveLoader.h" />
<Unit filename="filesystem/CBinaryReader.cpp" />
<Unit filename="filesystem/CBinaryReader.h" />
<Unit filename="filesystem/CCompressedStream.cpp" />
<Unit filename="filesystem/CCompressedStream.h" />
<Unit filename="filesystem/CFileInputStream.cpp" />
<Unit filename="filesystem/CFileInputStream.h" />
<Unit filename="filesystem/CFilesystemLoader.cpp" />
<Unit filename="filesystem/CFilesystemLoader.h" />
<Unit filename="filesystem/CInputOutputStream.h" />
<Unit filename="filesystem/CInputStream.h" />
<Unit filename="filesystem/CMemoryBuffer.cpp" />
<Unit filename="filesystem/CMemoryBuffer.h" />
<Unit filename="filesystem/CMemoryStream.cpp" />
<Unit filename="filesystem/CMemoryStream.h" />
<Unit filename="filesystem/COutputStream.h" />
<Unit filename="filesystem/CStream.h" />
<Unit filename="filesystem/CZipLoader.cpp" />
<Unit filename="filesystem/CZipLoader.h" />
<Unit filename="filesystem/CZipSaver.cpp" />
<Unit filename="filesystem/CZipSaver.h" />
<Unit filename="filesystem/FileInfo.cpp" />
<Unit filename="filesystem/FileInfo.h" />
<Unit filename="filesystem/FileStream.cpp" />
<Unit filename="filesystem/FileStream.h" />
<Unit filename="filesystem/Filesystem.cpp" />
<Unit filename="filesystem/Filesystem.h" />
<Unit filename="filesystem/ISimpleResourceLoader.h" />
<Unit filename="filesystem/MinizipExtensions.cpp" />
<Unit filename="filesystem/MinizipExtensions.h" />
<Unit filename="filesystem/ResourceID.cpp" />
<Unit filename="filesystem/ResourceID.h" />
<Unit filename="int3.h" />
<Unit filename="logging/CBasicLogConfigurator.cpp" />
<Unit filename="logging/CBasicLogConfigurator.h" />
<Unit filename="logging/CLogger.cpp" />
<Unit filename="logging/CLogger.h" />
<Unit filename="mapObjects/CArmedInstance.cpp" />
<Unit filename="mapObjects/CArmedInstance.h" />
<Unit filename="mapObjects/CBank.cpp" />
<Unit filename="mapObjects/CBank.h" />
<Unit filename="mapObjects/CGHeroInstance.cpp" />
<Unit filename="mapObjects/CGHeroInstance.h" />
<Unit filename="mapObjects/CGMarket.cpp" />
<Unit filename="mapObjects/CGMarket.h" />
<Unit filename="mapObjects/CGPandoraBox.cpp" />
<Unit filename="mapObjects/CGPandoraBox.h" />
<Unit filename="mapObjects/CGTownInstance.cpp" />
<Unit filename="mapObjects/CGTownInstance.h" />
<Unit filename="mapObjects/CObjectClassesHandler.cpp" />
<Unit filename="mapObjects/CObjectClassesHandler.h" />
<Unit filename="mapObjects/CObjectHandler.cpp" />
<Unit filename="mapObjects/CObjectHandler.h" />
<Unit filename="mapObjects/CQuest.cpp" />
<Unit filename="mapObjects/CQuest.h" />
<Unit filename="mapObjects/CRewardableConstructor.cpp" />
<Unit filename="mapObjects/CRewardableConstructor.h" />
<Unit filename="mapObjects/CRewardableObject.cpp" />
<Unit filename="mapObjects/CRewardableObject.h" />
<Unit filename="mapObjects/CommonConstructors.cpp" />
<Unit filename="mapObjects/CommonConstructors.h" />
<Unit filename="mapObjects/JsonRandom.cpp" />
<Unit filename="mapObjects/JsonRandom.h" />
<Unit filename="mapObjects/MapObjects.h" />
<Unit filename="mapObjects/MiscObjects.cpp" />
<Unit filename="mapObjects/MiscObjects.h" />
<Unit filename="mapObjects/ObjectTemplate.cpp" />
<Unit filename="mapObjects/ObjectTemplate.h" />
<Unit filename="mapping/CCampaignHandler.cpp" />
<Unit filename="mapping/CCampaignHandler.h" />
<Unit filename="mapping/CDrawRoadsOperation.cpp" />
<Unit filename="mapping/CDrawRoadsOperation.h" />
<Unit filename="mapping/CMap.cpp" />
<Unit filename="mapping/CMap.h" />
<Unit filename="mapping/CMapEditManager.cpp" />
<Unit filename="mapping/CMapEditManager.h" />
<Unit filename="mapping/CMapInfo.cpp" />
<Unit filename="mapping/CMapInfo.h" />
<Unit filename="mapping/CMapService.cpp" />
<Unit filename="mapping/CMapService.h" />
<Unit filename="mapping/MapFormatH3M.cpp" />
<Unit filename="mapping/MapFormatH3M.h" />
<Unit filename="mapping/MapFormatJson.cpp" />
<Unit filename="mapping/MapFormatJson.h" />
<Unit filename="registerTypes/RegisterTypes.cpp" />
<Unit filename="registerTypes/RegisterTypes.h" />
<Unit filename="registerTypes/TypesClientPacks1.cpp" />
<Unit filename="registerTypes/TypesClientPacks2.cpp" />
<Unit filename="registerTypes/TypesMapObjects1.cpp" />
<Unit filename="registerTypes/TypesMapObjects2.cpp" />
<Unit filename="registerTypes/TypesMapObjects3.cpp" />
<Unit filename="registerTypes/TypesPregamePacks.cpp" />
<Unit filename="registerTypes/TypesServerPacks.cpp" />
<Unit filename="rmg/CMapGenOptions.cpp" />
<Unit filename="rmg/CMapGenOptions.h" />
<Unit filename="rmg/CMapGenerator.cpp" />
<Unit filename="rmg/CMapGenerator.h" />
<Unit filename="rmg/CRmgTemplate.cpp" />
<Unit filename="rmg/CRmgTemplate.h" />
<Unit filename="rmg/CRmgTemplateStorage.cpp" />
<Unit filename="rmg/CRmgTemplateStorage.h" />
<Unit filename="rmg/CRmgTemplateZone.cpp" />
<Unit filename="rmg/CRmgTemplateZone.h" />
<Unit filename="rmg/CZoneGraphGenerator.cpp" />
<Unit filename="rmg/CZoneGraphGenerator.h" />
<Unit filename="rmg/CZonePlacer.cpp" />
<Unit filename="rmg/CZonePlacer.h" />
<Unit filename="serializer/BinaryDeserializer.cpp" />
<Unit filename="serializer/BinaryDeserializer.h" />
<Unit filename="serializer/BinarySerializer.cpp" />
<Unit filename="serializer/BinarySerializer.h" />
<Unit filename="serializer/CLoadIntegrityValidator.cpp" />
<Unit filename="serializer/CLoadIntegrityValidator.h" />
<Unit filename="serializer/CMemorySerializer.cpp" />
<Unit filename="serializer/CMemorySerializer.h" />
<Unit filename="serializer/CSerializer.cpp" />
<Unit filename="serializer/CSerializer.h" />
<Unit filename="serializer/CTypeList.cpp" />
<Unit filename="serializer/CTypeList.h" />
<Unit filename="serializer/Connection.cpp" />
<Unit filename="serializer/Connection.h" />
<Unit filename="serializer/JsonDeserializer.cpp" />
<Unit filename="serializer/JsonDeserializer.h" />
<Unit filename="serializer/JsonSerializeFormat.cpp" />
<Unit filename="serializer/JsonSerializeFormat.h" />
<Unit filename="serializer/JsonSerializer.cpp" />
<Unit filename="serializer/JsonSerializer.h" />
<Unit filename="spells/AdventureSpellMechanics.cpp" />
<Unit filename="spells/AdventureSpellMechanics.h" />
<Unit filename="spells/BattleSpellMechanics.cpp" />
<Unit filename="spells/BattleSpellMechanics.h" />
<Unit filename="spells/CDefaultSpellMechanics.cpp" />
<Unit filename="spells/CDefaultSpellMechanics.h" />
<Unit filename="spells/CSpellHandler.cpp" />
<Unit filename="spells/CSpellHandler.h" />
<Unit filename="spells/CreatureSpellMechanics.cpp" />
<Unit filename="spells/CreatureSpellMechanics.h" />
<Unit filename="spells/ISpellMechanics.cpp" />
<Unit filename="spells/ISpellMechanics.h" />
<Unit filename="spells/Magic.h" />
<Unit filename="spells/ViewSpellInt.cpp" />
<Unit filename="spells/ViewSpellInt.h" />
<Unit filename="vcmi_endian.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>