mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
483 lines
13 KiB
C++
483 lines
13 KiB
C++
/*
|
|
* ClientCommandManager.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
|
|
#include "ClientCommandManager.h"
|
|
|
|
#include "Client.h"
|
|
#include "adventureMap/CInGameConsole.h"
|
|
#include "adventureMap/CAdvMapInt.h"
|
|
#include "CPlayerInterface.h"
|
|
#include "CServerHandler.h"
|
|
#include "gui/CGuiHandler.h"
|
|
#include "../lib/NetPacks.h"
|
|
#include "ClientNetPackVisitors.h"
|
|
#include "../lib/CConfigHandler.h"
|
|
#include "../lib/CGameState.h"
|
|
#include "../lib/CPlayerState.h"
|
|
#include "../lib/StringConstants.h"
|
|
#include "windows/CCastleInterface.h"
|
|
#include "render/CAnimation.h"
|
|
#include "../CCallback.h"
|
|
#include "../lib/CGeneralTextHandler.h"
|
|
#include "../lib/CHeroHandler.h"
|
|
#include "../lib/CModHandler.h"
|
|
#include "../lib/VCMIDirs.h"
|
|
#include "CMT.h"
|
|
|
|
#ifdef SCRIPTING_ENABLED
|
|
#include "../lib/ScriptHandler.h"
|
|
#endif
|
|
|
|
#include <SDL_surface.h>
|
|
|
|
void ClientCommandManager::handleGoSolo()
|
|
{
|
|
Settings session = settings.write["session"];
|
|
|
|
boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
|
|
if(!CSH->client)
|
|
{
|
|
printCommandMessage("Game is not in playing state");
|
|
return;
|
|
}
|
|
PlayerColor color;
|
|
if(session["aiSolo"].Bool())
|
|
{
|
|
for(auto & elem : CSH->client->gameState()->players)
|
|
{
|
|
if(elem.second.human)
|
|
CSH->client->installNewPlayerInterface(std::make_shared<CPlayerInterface>(elem.first), elem.first);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
color = LOCPLINT->playerID;
|
|
CSH->client->removeGUI();
|
|
for(auto & elem : CSH->client->gameState()->players)
|
|
{
|
|
if(elem.second.human)
|
|
{
|
|
auto AiToGive = CSH->client->aiNameForPlayer(*CSH->client->getPlayerSettings(elem.first), false);
|
|
printCommandMessage("Player " + elem.first.getStr() + " will be lead by " + AiToGive, ELogLevel::INFO);
|
|
CSH->client->installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), elem.first);
|
|
}
|
|
}
|
|
GH.totalRedraw();
|
|
giveTurn(color);
|
|
}
|
|
session["aiSolo"].Bool() = !session["aiSolo"].Bool();
|
|
}
|
|
|
|
void ClientCommandManager::handleControlAi(const std::string &colorName)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
|
|
if(!CSH->client)
|
|
{
|
|
printCommandMessage("Game is not in playing state");
|
|
return;
|
|
}
|
|
PlayerColor color;
|
|
if(LOCPLINT)
|
|
color = LOCPLINT->playerID;
|
|
for(auto & elem : CSH->client->gameState()->players)
|
|
{
|
|
if(elem.second.human || (colorName.length() &&
|
|
elem.first.getNum() != vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, colorName)))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
CSH->client->removeGUI();
|
|
CSH->client->installNewPlayerInterface(std::make_shared<CPlayerInterface>(elem.first), elem.first);
|
|
}
|
|
GH.totalRedraw();
|
|
if(color != PlayerColor::NEUTRAL)
|
|
giveTurn(color);
|
|
}
|
|
|
|
void ClientCommandManager::processCommand(const std::string &message, bool calledFromIngameConsole)
|
|
{
|
|
std::istringstream singleWordBuffer;
|
|
singleWordBuffer.str(message);
|
|
std::string commandName;
|
|
singleWordBuffer >> commandName;
|
|
currentCallFromIngameConsole = calledFromIngameConsole;
|
|
|
|
if(message==std::string("die, fool"))
|
|
{
|
|
exit(EXIT_SUCCESS);
|
|
}
|
|
else if(commandName == "redraw")
|
|
{
|
|
GH.totalRedraw();
|
|
}
|
|
else if(commandName == "screen")
|
|
{
|
|
printCommandMessage("Screenbuf points to ");
|
|
|
|
if(screenBuf == screen)
|
|
printCommandMessage("screen", ELogLevel::ERROR);
|
|
else if(screenBuf == screen2)
|
|
printCommandMessage("screen2", ELogLevel::ERROR);
|
|
else
|
|
printCommandMessage("?!?", ELogLevel::ERROR);
|
|
|
|
SDL_SaveBMP(screen, "Screen_c.bmp");
|
|
SDL_SaveBMP(screen2, "Screen2_c.bmp");
|
|
}
|
|
else if(commandName == "save")
|
|
{
|
|
if(!CSH->client)
|
|
{
|
|
printCommandMessage("Game is not in playing state");
|
|
return;
|
|
}
|
|
std::string fname;
|
|
singleWordBuffer >> fname;
|
|
CSH->client->save(fname);
|
|
}
|
|
// else if(commandName=="load")
|
|
// {
|
|
// // TODO: this code should end the running game and manage to call startGame instead
|
|
// std::string fname;
|
|
// singleWordBuffer >> fname;
|
|
// CSH->client->loadGame(fname);
|
|
// }
|
|
else if(message=="convert txt")
|
|
{
|
|
VLC->generaltexth->dumpAllTexts();
|
|
}
|
|
else if(message=="get config")
|
|
{
|
|
printCommandMessage("Command accepted.\t");
|
|
|
|
const boost::filesystem::path outPath =
|
|
VCMIDirs::get().userExtractedPath() / "configuration";
|
|
|
|
boost::filesystem::create_directories(outPath);
|
|
|
|
const std::vector<std::string> contentNames = {"heroClasses", "artifacts", "creatures", "factions", "objects", "heroes", "spells", "skills"};
|
|
|
|
for(auto contentName : contentNames)
|
|
{
|
|
auto & content = (*VLC->modh->content)[contentName];
|
|
|
|
auto contentOutPath = outPath / contentName;
|
|
boost::filesystem::create_directories(contentOutPath);
|
|
|
|
for(auto & iter : content.modData)
|
|
{
|
|
const JsonNode & modData = iter.second.modData;
|
|
|
|
for(auto & nameAndObject : modData.Struct())
|
|
{
|
|
const JsonNode & object = nameAndObject.second;
|
|
|
|
std::string name = CModHandler::makeFullIdentifier(object.meta, contentName, nameAndObject.first);
|
|
|
|
boost::algorithm::replace_all(name,":","_");
|
|
|
|
const boost::filesystem::path filePath = contentOutPath / (name + ".json");
|
|
boost::filesystem::ofstream file(filePath);
|
|
file << object.toJson();
|
|
}
|
|
}
|
|
}
|
|
|
|
printCommandMessage("\rExtracting done :)\n");
|
|
printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
|
|
}
|
|
#if SCRIPTING_ENABLED
|
|
else if(message=="get scripts")
|
|
{
|
|
printCommandMessage("Command accepted.\t");
|
|
|
|
const boost::filesystem::path outPath =
|
|
VCMIDirs::get().userExtractedPath() / "scripts";
|
|
|
|
boost::filesystem::create_directories(outPath);
|
|
|
|
for(auto & kv : VLC->scriptHandler->objects)
|
|
{
|
|
std::string name = kv.first;
|
|
boost::algorithm::replace_all(name,":","_");
|
|
|
|
const scripting::ScriptImpl * script = kv.second.get();
|
|
boost::filesystem::path filePath = outPath / (name + ".lua");
|
|
boost::filesystem::ofstream file(filePath);
|
|
file << script->getSource();
|
|
}
|
|
printCommandMessage("\rExtracting done :)\n");
|
|
printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
|
|
}
|
|
#endif
|
|
else if(message=="get txt")
|
|
{
|
|
printCommandMessage("Command accepted.\t");
|
|
|
|
const boost::filesystem::path outPath =
|
|
VCMIDirs::get().userExtractedPath();
|
|
|
|
auto list =
|
|
CResourceHandler::get()->getFilteredFiles([](const ResourceID & ident)
|
|
{
|
|
return ident.getType() == EResType::TEXT && boost::algorithm::starts_with(ident.getName(), "DATA/");
|
|
});
|
|
|
|
for (auto & filename : list)
|
|
{
|
|
const boost::filesystem::path filePath = outPath / (filename.getName() + ".TXT");
|
|
|
|
boost::filesystem::create_directories(filePath.parent_path());
|
|
|
|
boost::filesystem::ofstream file(filePath);
|
|
auto text = CResourceHandler::get()->load(filename)->readAll();
|
|
|
|
file.write((char*)text.first.get(), text.second);
|
|
}
|
|
|
|
printCommandMessage("\rExtracting done :)\n");
|
|
printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
|
|
}
|
|
else if(commandName == "crash")
|
|
{
|
|
int *ptr = nullptr;
|
|
*ptr = 666;
|
|
//disaster!
|
|
}
|
|
else if(commandName == "mp" && adventureInt)
|
|
{
|
|
if(const CGHeroInstance *h = adventureInt->curHero())
|
|
printCommandMessage(std::to_string(h->movement) + "; max: " + std::to_string(h->maxMovePoints(true)) + "/" + std::to_string(h->maxMovePoints(false)) + "\n");
|
|
}
|
|
else if(commandName == "bonuses")
|
|
{
|
|
bool jsonFormat = (message == "bonuses json");
|
|
auto format = [jsonFormat](const BonusList & b) -> std::string
|
|
{
|
|
if(jsonFormat)
|
|
return b.toJsonNode().toJson(true);
|
|
std::ostringstream ss;
|
|
ss << b;
|
|
return ss.str();
|
|
};
|
|
printCommandMessage("Bonuses of " + adventureInt->curArmy()->getObjectName() + "\n");
|
|
printCommandMessage(format(adventureInt->curArmy()->getBonusList()) + "\n");
|
|
|
|
printCommandMessage("\nInherited bonuses:\n");
|
|
TCNodes parents;
|
|
adventureInt->curArmy()->getParents(parents);
|
|
for(const CBonusSystemNode *parent : parents)
|
|
{
|
|
printCommandMessage(std::string("\nBonuses from ") + typeid(*parent).name() + "\n" + format(*parent->getAllBonuses(Selector::all, Selector::all)) + "\n");
|
|
}
|
|
}
|
|
else if(commandName == "not dialog")
|
|
{
|
|
LOCPLINT->showingDialog->setn(false);
|
|
}
|
|
else if(commandName == "gui")
|
|
{
|
|
for(auto & child : GH.listInt)
|
|
{
|
|
const auto childPtr = child.get();
|
|
if(const CIntObject * obj = dynamic_cast<const CIntObject *>(childPtr))
|
|
printInfoAboutInterfaceObject(obj, 0);
|
|
else
|
|
printCommandMessage(std::string(typeid(childPtr).name()) + "\n");
|
|
}
|
|
}
|
|
else if(commandName == "tell")
|
|
{
|
|
std::string what;
|
|
int id1, id2;
|
|
singleWordBuffer >> what >> id1 >> id2;
|
|
if(what == "hs")
|
|
{
|
|
for(const CGHeroInstance *h : LOCPLINT->cb->getHeroesInfo())
|
|
if(h->type->getIndex() == id1)
|
|
if(const CArtifactInstance *a = h->getArt(ArtifactPosition(id2)))
|
|
printCommandMessage(a->nodeName());
|
|
}
|
|
}
|
|
else if (commandName == "set")
|
|
{
|
|
std::string what, value;
|
|
singleWordBuffer >> what;
|
|
|
|
Settings config = settings.write["session"][what];
|
|
|
|
singleWordBuffer >> value;
|
|
|
|
if (value == "on")
|
|
{
|
|
config->Bool() = true;
|
|
printCommandMessage("Option " + what + " enabled!", ELogLevel::INFO);
|
|
}
|
|
else if (value == "off")
|
|
{
|
|
config->Bool() = false;
|
|
printCommandMessage("Option " + what + " disabled!", ELogLevel::INFO);
|
|
}
|
|
}
|
|
else if(commandName == "unlock")
|
|
{
|
|
std::string mxname;
|
|
singleWordBuffer >> mxname;
|
|
if(mxname == "pim" && LOCPLINT)
|
|
LOCPLINT->pim->unlock();
|
|
}
|
|
else if(commandName == "def2bmp")
|
|
{
|
|
std::string URI;
|
|
singleWordBuffer >> URI;
|
|
std::unique_ptr<CAnimation> anim = std::make_unique<CAnimation>(URI);
|
|
anim->preload();
|
|
anim->exportBitmaps(VCMIDirs::get().userExtractedPath());
|
|
}
|
|
else if(commandName == "extract")
|
|
{
|
|
std::string URI;
|
|
singleWordBuffer >> URI;
|
|
|
|
if (CResourceHandler::get()->existsResource(ResourceID(URI)))
|
|
{
|
|
const boost::filesystem::path outPath = VCMIDirs::get().userExtractedPath() / URI;
|
|
|
|
auto data = CResourceHandler::get()->load(ResourceID(URI))->readAll();
|
|
|
|
boost::filesystem::create_directories(outPath.parent_path());
|
|
boost::filesystem::ofstream outFile(outPath, boost::filesystem::ofstream::binary);
|
|
outFile.write((char*)data.first.get(), data.second);
|
|
}
|
|
else
|
|
printCommandMessage("File not found!", ELogLevel::ERROR);
|
|
}
|
|
else if(commandName == "setBattleAI")
|
|
{
|
|
std::string fname;
|
|
singleWordBuffer >> fname;
|
|
printCommandMessage("Will try loading that AI to see if it is correct name...\n");
|
|
try
|
|
{
|
|
if(auto ai = CDynLibHandler::getNewBattleAI(fname)) //test that given AI is indeed available... heavy but it is easy to make a typo and break the game
|
|
{
|
|
Settings neutralAI = settings.write["server"]["neutralAI"];
|
|
neutralAI->String() = fname;
|
|
printCommandMessage("Setting changed, from now the battle ai will be " + fname + "!\n");
|
|
}
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
printCommandMessage("Failed opening " + fname + ": " + e.what(), ELogLevel::WARN);
|
|
printCommandMessage("Setting not changed, AI not found or invalid!", ELogLevel::WARN);
|
|
}
|
|
}
|
|
else if(commandName == "autoskip")
|
|
{
|
|
Settings session = settings.write["session"];
|
|
session["autoSkip"].Bool() = !session["autoSkip"].Bool();
|
|
}
|
|
else if(commandName == "gosolo")
|
|
{
|
|
ClientCommandManager::handleGoSolo();
|
|
}
|
|
else if(commandName == "controlai")
|
|
{
|
|
std::string colorName;
|
|
singleWordBuffer >> colorName;
|
|
boost::to_lower(colorName);
|
|
|
|
ClientCommandManager::handleControlAi(colorName);
|
|
}
|
|
else
|
|
{
|
|
printCommandMessage("Command not found :(", ELogLevel::ERROR);
|
|
}
|
|
}
|
|
|
|
void ClientCommandManager::giveTurn(const PlayerColor &colorIdentifier)
|
|
{
|
|
YourTurn yt;
|
|
yt.player = colorIdentifier;
|
|
yt.daysWithoutCastle = CSH->client->getPlayerState(colorIdentifier)->daysWithoutCastle;
|
|
|
|
ApplyClientNetPackVisitor visitor(*CSH->client, *CSH->client->gameState());
|
|
yt.visit(visitor);
|
|
}
|
|
|
|
void ClientCommandManager::printInfoAboutInterfaceObject(const CIntObject *obj, int level)
|
|
{
|
|
std::stringstream sbuffer;
|
|
sbuffer << std::string(level, '\t');
|
|
|
|
sbuffer << typeid(*obj).name() << " *** ";
|
|
if (obj->active)
|
|
{
|
|
#define PRINT(check, text) if (obj->active & CIntObject::check) sbuffer << text
|
|
PRINT(LCLICK, 'L');
|
|
PRINT(RCLICK, 'R');
|
|
PRINT(HOVER, 'H');
|
|
PRINT(MOVE, 'M');
|
|
PRINT(KEYBOARD, 'K');
|
|
PRINT(TIME, 'T');
|
|
PRINT(GENERAL, 'A');
|
|
PRINT(WHEEL, 'W');
|
|
PRINT(DOUBLECLICK, 'D');
|
|
#undef PRINT
|
|
}
|
|
else
|
|
sbuffer << "inactive";
|
|
sbuffer << " at " << obj->pos.x <<"x"<< obj->pos.y;
|
|
sbuffer << " (" << obj->pos.w <<"x"<< obj->pos.h << ")";
|
|
printCommandMessage(sbuffer.str(), ELogLevel::INFO);
|
|
|
|
for(const CIntObject *child : obj->children)
|
|
printInfoAboutInterfaceObject(child, level+1);
|
|
}
|
|
|
|
void ClientCommandManager::printCommandMessage(const std::string &commandMessage, ELogLevel::ELogLevel messageType)
|
|
{
|
|
switch(messageType)
|
|
{
|
|
case ELogLevel::NOT_SET:
|
|
std::cout << commandMessage;
|
|
break;
|
|
case ELogLevel::TRACE:
|
|
logGlobal->trace(commandMessage);
|
|
break;
|
|
case ELogLevel::DEBUG:
|
|
logGlobal->debug(commandMessage);
|
|
break;
|
|
case ELogLevel::INFO:
|
|
logGlobal->info(commandMessage);
|
|
break;
|
|
case ELogLevel::WARN:
|
|
logGlobal->warn(commandMessage);
|
|
break;
|
|
case ELogLevel::ERROR:
|
|
logGlobal->error(commandMessage);
|
|
break;
|
|
default:
|
|
std::cout << commandMessage;
|
|
break;
|
|
}
|
|
|
|
if(currentCallFromIngameConsole)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
|
|
if(LOCPLINT && LOCPLINT->cingconsole)
|
|
{
|
|
LOCPLINT->cingconsole->print(commandMessage);
|
|
}
|
|
}
|
|
}
|