mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
/*
|
|
* CInGameConsole.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "../gui/CIntObject.h"
|
|
|
|
class CInGameConsole : public CIntObject
|
|
{
|
|
private:
|
|
std::list< std::pair< std::string, uint32_t > > texts; //list<text to show, time of add>
|
|
boost::mutex texts_mx; // protects texts
|
|
std::vector< std::string > previouslyEntered; //previously entered texts, for up/down arrows to work
|
|
int prevEntDisp; //displayed entry from previouslyEntered - if none it's -1
|
|
int defaultTimeout; //timeout for new texts (in ms)
|
|
int maxDisplayedTexts; //hiw many texts can be displayed simultaneously
|
|
|
|
std::weak_ptr<IStatusBar> currentStatusBar;
|
|
std::string enteredText;
|
|
|
|
public:
|
|
void print(const std::string &txt);
|
|
|
|
void show(SDL_Surface * to) override;
|
|
void keyPressed(const SDL_Keycode & key) override;
|
|
void textInputed(const std::string & enteredText) override;
|
|
void textEdited(const std::string & enteredText) override;
|
|
|
|
void startEnteringText();
|
|
void endEnteringText(bool processEnteredText);
|
|
void refreshEnteredText();
|
|
|
|
CInGameConsole();
|
|
};
|