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cc3d526a79
[change] przesunięcie CPreGameTextHandlera do CPreGeme'a [new] Pomoc kontekstowa dlaw wszystkich opcji w menu głównym (plansza główna) [bugfix] Gdy okienko znika nie ma błędów w wyświetlaniu (przycięte przyciski) [new] Funkcja do wygodnego generowania kolorów w rozszerzeniach SDLa i odświeżania recta [new] Generowanie okien dwuprzyciskowych (sporo jest z tym związanych zmian) ***Uwaga - to okno dwuprzyciskowe (a właściwie jego obsługa) nie jest dokończone - jest parę bugów o których wiem. Nie mam siły ich teraz poprawiać, a Ty pewnie zaraz wejdziesz i będziesz ciekaw zmian, więc wgrywam, ale nie zdziw się, gdy jakiś odkryjesz.*** I musisz dodać nowe defy, które zaraz dostaniesz na pocztę.
152 lines
4.2 KiB
C++
152 lines
4.2 KiB
C++
#include "stdafx.h"
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#include "SDL_Extensions.h"
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extern SDL_Surface * ekran;
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SDL_Rect genRect(int hh, int ww, int xx, int yy)
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{
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SDL_Rect ret;
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ret.h=hh;
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ret.w=ww;
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ret.x=xx;
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ret.y=yy;
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return ret;
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}
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SDL_Color genRGB(int r, int g, int b, int a=0)
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{
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SDL_Color ret;
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ret.b=b;
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ret.g=g;
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ret.r=r;
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ret.unused=a;
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return ret;
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}
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void updateRect (SDL_Rect * rect, SDL_Surface * scr = ekran)
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{
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SDL_UpdateRect(scr,rect->x,rect->y,rect->w,rect->h);
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}
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void CSDL_Ext::SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC)
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{
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Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel-myC;
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if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
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{
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p[0] = R;
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p[1] = G;
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p[2] = B;
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}
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else
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{
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p[0] = B;
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p[1] = G;
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p[2] = R;
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}
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SDL_UpdateRect(ekran, x, y, 1, 1);
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}
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///**************/
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///Reverses the toRot surface by the vertical axis
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///**************/
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SDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot)
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{
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SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
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SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
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for(int i=0; i<ret->w; ++i)
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{
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for(int j=0; j<ret->h; ++j)
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{
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{
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Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
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if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
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{
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CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], 2);
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}
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else
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{
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CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], 2);
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}
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}
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}
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}
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SDL_FreeSurface(first);
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return ret;
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}
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SDL_Surface * CSDL_Ext::hFlip(SDL_Surface * toRot)
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{
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SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
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SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
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for(int i=0; i<ret->w; ++i)
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{
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for(int j=0; j<ret->h; ++j)
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{
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{
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Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel-2;
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int k=2;
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if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
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{
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CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], k);
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}
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else
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{
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CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], k);
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}
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}
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}
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}
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SDL_FreeSurface(first);
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return ret;
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};
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///**************/
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///Rotates toRot surface by 90 degrees left
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///**************/
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SDL_Surface * CSDL_Ext::rotate02(SDL_Surface * toRot)
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{
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SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->h, toRot->w, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
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SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
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for(int i=0; i<ret->w; ++i)
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{
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for(int j=0; j<ret->h; ++j)
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{
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{
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Uint8 *p = (Uint8 *)toRot->pixels + i * toRot->pitch + j * toRot->format->BytesPerPixel;
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if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
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{
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SDL_PutPixel(ret, i, j, p[0], p[1], p[2]);
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}
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else
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{
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SDL_PutPixel(ret, i, j, p[2], p[1], p[0]);
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}
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}
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}
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}
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SDL_FreeSurface(first);
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return ret;
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}
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///*************/
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///Rotates toRot surface by 180 degrees
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///*************/
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SDL_Surface * CSDL_Ext::rotate03(SDL_Surface * toRot)
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{
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SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
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SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
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for(int i=0; i<ret->w; ++i)
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{
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for(int j=0; j<ret->h; ++j)
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{
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{
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Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel+2;
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if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
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{
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SDL_PutPixel(ret, i, j, p[0], p[1], p[2], 2);
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}
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else
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{
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SDL_PutPixel(ret, i, j, p[2], p[1], p[0], 2);
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}
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}
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}
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}
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SDL_FreeSurface(first);
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return ret;
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}
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