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vcmi/mapeditor/inspector/rewardswidget.cpp
Ivan Savenko 47c1803c42 Finalization of refactoring:
- Entity interface now has getNameTranslated & getNameTextID methods
- Entity interface no longer has getName method
- removed (most) usages of normalizeIndentifier workaround method
- all moddable objects have identifier in form of mod:name
- all moddable object register strings in form of mod.type.name
2023-01-20 15:18:36 +02:00

428 lines
11 KiB
C++

/*
* rewardswidget.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "rewardswidget.h"
#include "ui_rewardswidget.h"
#include "../lib/VCMI_Lib.h"
#include "../lib/CSkillHandler.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/CArtHandler.h"
#include "../lib/CCreatureHandler.h"
#include "../lib/StringConstants.h"
RewardsWidget::RewardsWidget(const CMap & m, CGPandoraBox & p, QWidget *parent) :
QDialog(parent),
map(m),
pandora(&p),
seerhut(nullptr),
ui(new Ui::RewardsWidget)
{
ui->setupUi(this);
for(auto & type : rewardTypes)
ui->rewardType->addItem(QString::fromStdString(type));
}
RewardsWidget::RewardsWidget(const CMap & m, CGSeerHut & p, QWidget *parent) :
QDialog(parent),
map(m),
pandora(nullptr),
seerhut(&p),
ui(new Ui::RewardsWidget)
{
ui->setupUi(this);
for(auto & type : rewardTypes)
ui->rewardType->addItem(QString::fromStdString(type));
}
RewardsWidget::~RewardsWidget()
{
delete ui;
}
QList<QString> RewardsWidget::getListForType(RewardType typeId)
{
assert(typeId < rewardTypes.size());
QList<QString> result;
switch (typeId) {
case RewardType::RESOURCE:
//to convert string to index WOOD = 0, MERCURY, ORE, SULFUR, CRYSTAL, GEMS, GOLD, MITHRIL,
result.append("Wood");
result.append("Mercury");
result.append("Ore");
result.append("Sulfur");
result.append("Crystals");
result.append("Gems");
result.append("Gold");
break;
case RewardType::PRIMARY_SKILL:
for(auto s : PrimarySkill::names)
result.append(QString::fromStdString(s));
break;
case RewardType::SECONDARY_SKILL:
for(int i = 0; i < map.allowedAbilities.size(); ++i)
{
if(map.allowedAbilities[i])
result.append(QString::fromStdString(VLC->skillh->objects.at(i)->getNameTranslated()));
}
break;
case RewardType::ARTIFACT:
for(int i = 0; i < map.allowedArtifact.size(); ++i)
{
if(map.allowedArtifact[i])
result.append(QString::fromStdString(VLC->arth->objects.at(i)->getNameTranslated()));
}
break;
case RewardType::SPELL:
for(int i = 0; i < map.allowedSpell.size(); ++i)
{
if(map.allowedSpell[i])
result.append(QString::fromStdString(VLC->spellh->objects.at(i)->getNameTranslated()));
}
break;
case RewardType::CREATURE:
for(auto creature : VLC->creh->objects)
{
result.append(QString::fromStdString(creature->getNameSingularTranslated()));
}
break;
}
return result;
}
void RewardsWidget::on_rewardType_activated(int index)
{
ui->rewardList->clear();
ui->rewardList->setEnabled(true);
assert(index < rewardTypes.size());
auto l = getListForType(RewardType(index));
if(l.empty())
ui->rewardList->setEnabled(false);
for(auto & s : l)
ui->rewardList->addItem(s);
}
void RewardsWidget::obtainData()
{
if(pandora)
{
if(pandora->gainedExp > 0)
addReward(RewardType::EXPERIENCE, 0, pandora->gainedExp);
if(pandora->manaDiff)
addReward(RewardType::MANA, 0, pandora->manaDiff);
if(pandora->moraleDiff)
addReward(RewardType::MORALE, 0, pandora->moraleDiff);
if(pandora->luckDiff)
addReward(RewardType::LUCK, 0, pandora->luckDiff);
if(pandora->resources.nonZero())
{
for(Res::ResourceSet::nziterator resiter(pandora->resources); resiter.valid(); ++resiter)
addReward(RewardType::RESOURCE, resiter->resType, resiter->resVal);
}
for(int idx = 0; idx < pandora->primskills.size(); ++idx)
{
if(pandora->primskills[idx])
addReward(RewardType::PRIMARY_SKILL, idx, pandora->primskills[idx]);
}
assert(pandora->abilities.size() == pandora->abilityLevels.size());
for(int idx = 0; idx < pandora->abilities.size(); ++idx)
{
addReward(RewardType::SECONDARY_SKILL, pandora->abilities[idx].getNum(), pandora->abilityLevels[idx]);
}
for(auto art : pandora->artifacts)
{
addReward(RewardType::ARTIFACT, art.getNum(), 1);
}
for(auto spell : pandora->spells)
{
addReward(RewardType::SPELL, spell.getNum(), 1);
}
for(int i = 0; i < pandora->creatures.Slots().size(); ++i)
{
if(auto c = pandora->creatures.getCreature(SlotID(i)))
addReward(RewardType::CREATURE, c->getId(), pandora->creatures.getStackCount(SlotID(i)));
}
}
if(seerhut)
{
switch(seerhut->rewardType)
{
case CGSeerHut::ERewardType::EXPERIENCE:
addReward(RewardType::EXPERIENCE, 0, seerhut->rVal);
break;
case CGSeerHut::ERewardType::MANA_POINTS:
addReward(RewardType::MANA, 0, seerhut->rVal);
break;
case CGSeerHut::ERewardType::MORALE_BONUS:
addReward(RewardType::MORALE, 0, seerhut->rVal);
break;
case CGSeerHut::ERewardType::LUCK_BONUS:
addReward(RewardType::LUCK, 0, seerhut->rVal);
break;
case CGSeerHut::ERewardType::RESOURCES:
addReward(RewardType::RESOURCE, seerhut->rID, seerhut->rVal);
break;
case CGSeerHut::ERewardType::PRIMARY_SKILL:
addReward(RewardType::PRIMARY_SKILL, seerhut->rID, seerhut->rVal);
break;
case CGSeerHut::ERewardType::SECONDARY_SKILL:
addReward(RewardType::SECONDARY_SKILL, seerhut->rID, seerhut->rVal);
break;
case CGSeerHut::ERewardType::ARTIFACT:
addReward(RewardType::ARTIFACT, seerhut->rID, seerhut->rVal);
break;
case CGSeerHut::ERewardType::SPELL:
addReward(RewardType::SPELL, seerhut->rID, seerhut->rVal);
break;
case CGSeerHut::ERewardType::CREATURE:
addReward(RewardType::CREATURE, seerhut->rID, seerhut->rVal);
break;
default:
break;
}
}
}
bool RewardsWidget::commitChanges()
{
bool haveRewards = false;
if(pandora)
{
pandora->abilities.clear();
pandora->abilityLevels.clear();
pandora->primskills.resize(GameConstants::PRIMARY_SKILLS, 0);
pandora->resources = Res::ResourceSet();
pandora->artifacts.clear();
pandora->spells.clear();
pandora->creatures.clear();
for(int row = 0; row < rewards; ++row)
{
haveRewards = true;
int typeId = ui->rewardsTable->item(row, 0)->data(Qt::UserRole).toInt();
int listId = ui->rewardsTable->item(row, 1) ? ui->rewardsTable->item(row, 1)->data(Qt::UserRole).toInt() : 0;
int amount = ui->rewardsTable->item(row, 2)->data(Qt::UserRole).toInt();
switch(typeId)
{
case RewardType::EXPERIENCE:
pandora->gainedExp = amount;
break;
case RewardType::MANA:
pandora->manaDiff = amount;
break;
case RewardType::MORALE:
pandora->moraleDiff = amount;
break;
case RewardType::LUCK:
pandora->luckDiff = amount;
break;
case RewardType::RESOURCE:
pandora->resources.at(listId) = amount;
break;
case RewardType::PRIMARY_SKILL:
pandora->primskills[listId] = amount;
break;
case RewardType::SECONDARY_SKILL:
pandora->abilities.push_back(SecondarySkill(listId));
pandora->abilityLevels.push_back(amount);
break;
case RewardType::ARTIFACT:
pandora->artifacts.push_back(ArtifactID(listId));
break;
case RewardType::SPELL:
pandora->spells.push_back(SpellID(listId));
break;
case RewardType::CREATURE:
auto slot = pandora->creatures.getFreeSlot();
if(slot != SlotID() && amount > 0)
pandora->creatures.addToSlot(slot, CreatureID(listId), amount);
break;
}
}
}
if(seerhut)
{
for(int row = 0; row < rewards; ++row)
{
haveRewards = true;
int typeId = ui->rewardsTable->item(row, 0)->data(Qt::UserRole).toInt();
int listId = ui->rewardsTable->item(row, 1) ? ui->rewardsTable->item(row, 1)->data(Qt::UserRole).toInt() : 0;
int amount = ui->rewardsTable->item(row, 2)->data(Qt::UserRole).toInt();
seerhut->rewardType = CGSeerHut::ERewardType(typeId + 1);
seerhut->rID = listId;
seerhut->rVal = amount;
}
}
return haveRewards;
}
void RewardsWidget::on_rewardList_activated(int index)
{
ui->rewardAmount->setText(QStringLiteral("1"));
}
void RewardsWidget::addReward(RewardsWidget::RewardType typeId, int listId, int amount)
{
//for seerhut there could be the only one reward
if(!pandora && seerhut && rewards)
return;
ui->rewardsTable->setRowCount(++rewards);
auto itemType = new QTableWidgetItem(QString::fromStdString(rewardTypes[typeId]));
itemType->setData(Qt::UserRole, typeId);
ui->rewardsTable->setItem(rewards - 1, 0, itemType);
auto l = getListForType(typeId);
if(!l.empty())
{
auto itemCurr = new QTableWidgetItem(getListForType(typeId)[listId]);
itemCurr->setData(Qt::UserRole, listId);
ui->rewardsTable->setItem(rewards - 1, 1, itemCurr);
}
QString am = QString::number(amount);
switch(ui->rewardType->currentIndex())
{
case 6:
if(amount <= 1)
am = "Basic";
if(amount == 2)
am = "Advanced";
if(amount >= 3)
am = "Expert";
break;
case 7:
case 8:
am = "";
amount = 1;
break;
}
auto itemCount = new QTableWidgetItem(am);
itemCount->setData(Qt::UserRole, amount);
ui->rewardsTable->setItem(rewards - 1, 2, itemCount);
}
void RewardsWidget::on_buttonAdd_clicked()
{
addReward(RewardType(ui->rewardType->currentIndex()), ui->rewardList->currentIndex(), ui->rewardAmount->text().toInt());
}
void RewardsWidget::on_buttonRemove_clicked()
{
auto currentRow = ui->rewardsTable->currentRow();
if(currentRow != -1)
{
ui->rewardsTable->removeRow(currentRow);
--rewards;
}
}
void RewardsWidget::on_buttonClear_clicked()
{
ui->rewardsTable->clear();
rewards = 0;
}
void RewardsWidget::on_rewardsTable_itemSelectionChanged()
{
/*auto type = ui->rewardsTable->item(ui->rewardsTable->currentRow(), 0);
ui->rewardType->setCurrentIndex(type->data(Qt::UserRole).toInt());
ui->rewardType->activated(ui->rewardType->currentIndex());
type = ui->rewardsTable->item(ui->rewardsTable->currentRow(), 1);
ui->rewardList->setCurrentIndex(type->data(Qt::UserRole).toInt());
ui->rewardList->activated(ui->rewardList->currentIndex());
type = ui->rewardsTable->item(ui->rewardsTable->currentRow(), 2);
ui->rewardAmount->setText(QString::number(type->data(Qt::UserRole).toInt()));*/
}
void RewardsDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
{
if(auto * ed = qobject_cast<RewardsWidget *>(editor))
{
ed->obtainData();
}
else
{
QStyledItemDelegate::setEditorData(editor, index);
}
}
void RewardsDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
{
if(auto * ed = qobject_cast<RewardsWidget *>(editor))
{
auto hasReward = ed->commitChanges();
model->setData(index, "dummy");
if(hasReward)
model->setData(index, "HAS REWARD");
else
model->setData(index, "");
}
else
{
QStyledItemDelegate::setModelData(editor, model, index);
}
}
RewardsPandoraDelegate::RewardsPandoraDelegate(const CMap & m, CGPandoraBox & t): map(m), pandora(t), RewardsDelegate()
{
}
QWidget * RewardsPandoraDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
{
return new RewardsWidget(map, pandora, parent);
}
RewardsSeerhutDelegate::RewardsSeerhutDelegate(const CMap & m, CGSeerHut & t): map(m), seerhut(t), RewardsDelegate()
{
}
QWidget * RewardsSeerhutDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
{
return new RewardsWidget(map, seerhut, parent);
}