1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib
2024-06-11 14:31:11 +00:00
..
battle Workaround - check also for valueType when updating bonuses 2024-05-28 17:01:30 +00:00
bonuses Create separate instance of updater for every bonus 2024-05-28 16:43:28 +00:00
campaign Fix crash on selecting scenario with "start with strongest hero from 2024-04-06 15:59:08 +03:00
constants thievesGuild support 2024-05-30 21:58:35 +02:00
events
filesystem use 32-bit minizip file funcs on old Android 2024-06-08 00:09:03 +03:00
gameState "Transport Artifact" victory condition will no longer trigger if another 2024-06-01 07:40:13 +00:00
json Re-enable code that was not restored after terrain rework 2024-06-07 12:24:36 +00:00
logging NKAI: graph add battle layer 2024-03-02 15:54:05 +02:00
mapObjectConstructors Basic config for regular unit placement in Black Tower 2024-05-29 20:20:33 +02:00
mapObjects Fix Admiral's Hat whirlpool immunity. Reduce usage of 2024-06-11 14:31:11 +00:00
mapping Fixes Adrienne starting without Inferno spell in campaign 2024-05-29 14:28:36 +00:00
minizip Merge pull request #3674 from 678098/patch-2 2024-03-28 11:33:54 +01:00
modding Removed no longer needed pseudo-languages 2024-06-08 15:31:40 +00:00
network Downgrade fatal exception to disconnection message 2024-05-19 12:54:51 +00:00
networkPacks Implemented simple versioning system for multiplayer 2024-05-29 20:08:32 +00:00
pathfinder Better comments, remove dead code 2024-05-28 13:43:16 +00:00
registerTypes Guest can also use & renaming 2024-05-01 15:58:22 +02:00
rewardable Fixed possible crash on having selectable reward with no visual image 2024-04-25 14:04:45 +03:00
rmg Merge pull request #3973 from vcmi/master 2024-05-14 16:59:10 +03:00
serializer Implemented simple versioning system for multiplayer 2024-05-29 20:08:32 +00:00
spells Do not check for guards when teleporting using means other than DD 2024-05-07 20:05:23 +00:00
vstd Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
AI_Base.h
ArtifactUtils.cpp Switching costume 2024-04-27 21:35:37 +03:00
ArtifactUtils.h Switching costume 2024-04-27 21:35:37 +03:00
BasicTypes.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
BattleFieldHandler.cpp Moved bonus parsing to a new file 2024-02-14 15:48:06 +02:00
BattleFieldHandler.h Remove more redundant virtual specifiers 2024-02-13 15:21:30 +01:00
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp Handle corrupted H3 data - show message box instead of silent crash 2024-05-13 15:41:47 +00:00
CArtHandler.h class CArtifactsOfHeroMain : public CKeyShortcut 2024-04-27 21:35:38 +03:00
CArtifactInstance.cpp
CArtifactInstance.h
CBonusTypeHandler.cpp Register vcmi-only strings as part of 'vcmi' mod instead of 'core' 2024-04-08 13:16:54 +03:00
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp Rename toJson to toString/toCompactString for consistency 2024-02-26 12:55:49 +02:00
CConfigHandler.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
CConsoleHandler.cpp Try to handle uncaught c++ exception on Windows and create crashdump 2024-06-06 20:08:48 +00:00
CConsoleHandler.h
CCreatureHandler.cpp Also check for json when checking for battle animation existance 2024-06-07 11:57:46 +00:00
CCreatureHandler.h Exclude some AB creatures from randomization picks 2024-05-16 09:53:37 +00:00
CCreatureSet.cpp
CCreatureSet.h Remove more redundant virtual specifiers 2024-02-13 15:21:30 +01:00
CGameInfoCallback.cpp thievesGuild support 2024-05-30 21:58:35 +02:00
CGameInfoCallback.h Small refactoring of adventure map spell casting: 2024-04-10 20:04:08 +03:00
CGameInterface.cpp
CGameInterface.h Add handling for yes/no dialogs that can be safely skipped by player 2024-04-17 01:08:27 +02:00
CGeneralTextHandler.cpp Add mutex as a quick fix for concurrent access to text handler by client 2024-05-18 09:02:21 +00:00
CGeneralTextHandler.h Add compatibility for 64-bit 1.5.1 vs any 1.5.2 MP game 2024-05-23 12:46:28 +00:00
CHeroHandler.cpp Fixed possible crash if hero class has no valid commander ID 2024-06-01 07:40:48 +00:00
CHeroHandler.h Fixed possible crash if hero class has no valid commander ID 2024-06-01 07:40:48 +00:00
CMakeLists.txt Added semi-workaround method for network thread shutdown: 2024-05-18 11:04:10 +00:00
Color.h
ConstTransitivePtr.h
CPlayerState.cpp
CPlayerState.h Fix save compatibility with 1.4 that was broken by artifact costumes 2024-04-28 20:54:33 +03:00
CRandomGenerator.cpp Replaced assertions with exceptions for invalid input in RNG 2024-02-19 00:35:21 +02:00
CRandomGenerator.h
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp Fix formatting of luck/morale bonuses 2024-04-09 16:13:30 +03:00
CSkillHandler.h
CSoundBase.h
CStack.cpp
CStack.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
CStopWatch.h
CThreadHelper.cpp Added changing thread name for FreeBSD 2024-05-12 15:10:29 +00:00
CThreadHelper.h Show human-readable thread name in log 2024-02-11 17:55:02 +02:00
CTownHandler.cpp creature/town biography/description 2024-04-12 23:35:39 +02:00
CTownHandler.h creature/town biography/description 2024-04-12 23:35:39 +02:00
ExceptionsCommon.h Show error message on load if mod has broken creature instead of 2024-06-01 11:49:51 +00:00
ExtraOptionsInfo.cpp
ExtraOptionsInfo.h
FunctionList.h
GameCallbackHolder.h
GameConstants.h
GameSettings.cpp Small refactoring of adventure map spell casting: 2024-04-10 20:04:08 +03:00
GameSettings.h Small refactoring of adventure map spell casting: 2024-04-10 20:04:08 +03:00
IBonusTypeHandler.h
IGameCallback.cpp
IGameCallback.h Do not check for guards when teleporting using means other than DD 2024-05-07 20:05:23 +00:00
IGameEventsReceiver.h
IHandlerBase.cpp
IHandlerBase.h
int3.h Fix SonarCloud issues 2024-03-02 14:08:03 +01:00
Languages.h Removed no longer needed pseudo-languages 2024-06-08 15:31:40 +00:00
LoadProgress.cpp
LoadProgress.h Fixes 2024-03-29 12:28:14 +02:00
LogicalExpression.cpp
LogicalExpression.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
MetaString.cpp artifact parts calc 2024-05-24 21:22:08 +02:00
MetaString.h artifact parts calc 2024-05-24 21:22:08 +02:00
ObstacleHandler.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
ObstacleHandler.h
Point.h
Rect.cpp
Rect.h
ResourceSet.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
ResourceSet.h
RiverHandler.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
RiverHandler.h Remove more redundant virtual specifiers 2024-02-13 15:21:30 +01:00
RoadHandler.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
RoadHandler.h Remove more redundant virtual specifiers 2024-02-13 15:21:30 +01:00
ScopeGuard.h Fix undefined behavior 2024-02-12 12:33:09 +02:00
ScriptHandler.cpp
ScriptHandler.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
StartInfo.cpp Implemented join room dialog 2024-04-23 17:15:59 +03:00
StartInfo.h Contact between allies will no longer break simturns 2024-05-19 20:18:14 +00:00
StdInc.cpp Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
StdInc.h Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
TerrainHandler.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
TerrainHandler.h Remove more redundant virtual specifiers 2024-02-13 15:21:30 +01:00
TextOperations.cpp Implement various todo's and review suggestions 2024-03-27 13:10:55 +02:00
TextOperations.h Implement various todo's and review suggestions 2024-03-27 13:10:55 +02:00
TurnTimerInfo.cpp
TurnTimerInfo.h
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp
VCMI_Lib.cpp Proof of concept with OH3 obstacles 2024-04-04 21:39:01 +02:00
VCMI_Lib.h Proof of concept with OH3 obstacles 2024-04-04 21:39:01 +02:00
VCMI_lib.vcxproj
VCMI_lib.vcxproj.filters
VCMIDirs.cpp Fix handling of 'developmentMode' for lobby-only builds 2024-03-30 10:24:54 +02:00
VCMIDirs.h