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vcmi/lib/mapObjects/CBank.h

64 lines
1.7 KiB
C++

/*
* CBank.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CArmedInstance.h"
VCMI_LIB_NAMESPACE_BEGIN
struct BankConfig;
class CBankInstanceConstructor;
class DLL_LINKAGE CBank : public CArmedInstance
{
std::unique_ptr<BankConfig> bankConfig;
ui32 daycounter;
ui32 resetDuration;
bool coastVisitable;
bool regularUnitPlacement;
void setPropertyDer(ObjProperty what, ObjPropertyID identifier) override;
void doVisit(const CGHeroInstance * hero) const;
public:
CBank(IGameCallback *cb);
~CBank() override;
void setConfig(const BankConfig & bc);
void initObj(CRandomGenerator & rand) override;
std::string getHoverText(PlayerColor player) const override;
void newTurn(CRandomGenerator & rand) const override;
bool wasVisited (PlayerColor player) const override;
bool isCoastVisitable() const override;
void onHeroVisit(const CGHeroInstance * h) const override;
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
std::vector<Component> getPopupComponents(PlayerColor player) const override;
template <typename Handler> void serialize(Handler &h)
{
h & static_cast<CArmedInstance&>(*this);
h & daycounter;
h & bankConfig;
h & resetDuration;
h & coastVisitable;
if (h.version >= Handler::Version::BANK_UNIT_PLACEMENT)
h & regularUnitPlacement;
else if (!h.saving)
regularUnitPlacement = false;
}
friend class CBankInstanceConstructor;
};
VCMI_LIB_NAMESPACE_END