..
battle
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
2015-12-29 05:43:33 +03:00
gui
Removed includes of CGameState from headers
2015-12-02 21:39:53 +02:00
icons
widgets
MoraleLuckBox: handle BLOCK_LUCK bonus. Fix issue 2130
2015-12-24 22:35:32 +03:00
windows
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
2015-12-29 05:43:33 +03:00
CBitmapHandler.cpp
Get rid of CSDL_Ext::colorSetAlpha
2015-09-02 18:49:29 +03:00
CBitmapHandler.h
CDefHandler.cpp
More correct usage of SDL_Palette
2015-09-05 15:03:37 +03:00
CDefHandler.h
Cleanup CDefHandler
2015-09-02 18:27:56 +03:00
CGameInfo.cpp
CGameInfo.h
Client.cpp
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
2015-12-29 05:43:33 +03:00
Client.h
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
2015-12-29 05:43:33 +03:00
CMakeLists.txt
Fix vcmiclient CMakeLists.txt
2015-10-17 09:23:40 +03:00
CMessage.cpp
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
CMessage.h
CMT.cpp
Client: add command line options to simplify multi-instance testing
2015-12-13 22:14:37 +03:00
CMT.h
Merge branch 'SDL1Wipe' into develop
2015-06-22 14:24:00 +03:00
CMusicHandler.cpp
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
2015-12-29 05:43:33 +03:00
CMusicHandler.h
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
2015-12-29 05:43:33 +03:00
CPlayerInterface.cpp
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
2015-12-29 05:43:33 +03:00
CPlayerInterface.h
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
2015-12-29 05:43:33 +03:00
CPreGame.cpp
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
2015-12-29 05:43:33 +03:00
CPreGame.h
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
2015-12-29 05:43:33 +03:00
CVideoHandler.cpp
try to fix travis build.
2015-11-11 15:44:17 +03:00
CVideoHandler.h
Another ffmpeg api fix
2015-11-14 03:59:16 +03:00
DPIaware.manifest
Graphics.cpp
Removed all #include's of CMap.h from headers.
2015-12-02 21:05:10 +02:00
Graphics.h
Info.plist
mapHandler.cpp
Use "Favorable" instead of "Favourable" everywhere for consistency
2015-12-06 02:23:41 +03:00
mapHandler.h
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
NetPacksClient.cpp
Removed includes of CGameState from headers
2015-12-02 21:39:53 +02:00
OSX.mm
resource.h
SDLMain.h
SDLMain.m
StdInc.cpp
StdInc.h
VCMI_client.cbp
Changed windows minimum version back to winxp due to mingw bug
2015-08-20 04:22:54 +03:00
VCMI_client.rc
VCMI_client.vcxproj
Migrated to SDL2. It also fixes animation speed in combat.
2015-03-10 08:57:45 +01:00
VCMI_client.vcxproj.filters
vcmi.icns
vcmi.ico