mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
0c07384293
- Removed 'version' field from serialize() method - Handler classes - Binary(De)Serializer now have 'version' field - Serialization versioning now uses named enum Save compatibility with 1.4.X saves should be intact
73 lines
2.1 KiB
C++
73 lines
2.1 KiB
C++
/*
|
|
* CGDwelling.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "CArmedInstance.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class CGDwelling;
|
|
|
|
class DLL_LINKAGE CGDwellingRandomizationInfo
|
|
{
|
|
public:
|
|
std::set<FactionID> allowedFactions;
|
|
|
|
std::string instanceId;//vcmi map instance identifier
|
|
int32_t identifier = 0;//h3m internal identifier
|
|
|
|
uint8_t minLevel = 1;
|
|
uint8_t maxLevel = 7; //minimal and maximal level of creature in dwelling: <1, 7>
|
|
|
|
void serializeJson(JsonSerializeFormat & handler);
|
|
};
|
|
|
|
class DLL_LINKAGE CGDwelling : public CArmedInstance
|
|
{
|
|
public:
|
|
typedef std::vector<std::pair<ui32, std::vector<CreatureID> > > TCreaturesSet;
|
|
|
|
std::optional<CGDwellingRandomizationInfo> randomizationInfo; //random dwelling options; not serialized
|
|
TCreaturesSet creatures; //creatures[level] -> <vector of alternative ids (base creature and upgrades, creatures amount>
|
|
|
|
CGDwelling(IGameCallback *cb);
|
|
~CGDwelling() override;
|
|
|
|
protected:
|
|
void serializeJsonOptions(JsonSerializeFormat & handler) override;
|
|
|
|
private:
|
|
FactionID randomizeFaction(CRandomGenerator & rand);
|
|
int randomizeLevel(CRandomGenerator & rand);
|
|
|
|
void pickRandomObject(CRandomGenerator & rand) override;
|
|
void initObj(CRandomGenerator & rand) override;
|
|
void onHeroVisit(const CGHeroInstance * h) const override;
|
|
void newTurn(CRandomGenerator & rand) const override;
|
|
void setPropertyDer(ObjProperty what, ObjPropertyID identifier) override;
|
|
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
|
|
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
|
|
std::vector<Component> getPopupComponents(PlayerColor player) const override;
|
|
|
|
void updateGuards() const;
|
|
void heroAcceptsCreatures(const CGHeroInstance *h) const;
|
|
|
|
public:
|
|
template <typename Handler> void serialize(Handler &h)
|
|
{
|
|
h & static_cast<CArmedInstance&>(*this);
|
|
h & creatures;
|
|
}
|
|
};
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_END
|