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vcmi/lib/serializer/BinarySerializer.cpp
Arseniy Shestakov e79c522c4b Serializer refactoring: fix FileStream usage for game loading
Miss this one rebase. Without this one non-English characters in paths to saves cause issues.
2016-10-30 15:46:44 +03:00

76 lines
1.6 KiB
C++

#include "StdInc.h"
#include "BinarySerializer.h"
#include "../registerTypes/RegisterTypes.h"
/*
* BinarySerializer.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
extern template void registerTypes<BinarySerializer>(BinarySerializer & s);
CSaveFile::CSaveFile(const boost::filesystem::path &fname)
: serializer(this)
{
registerTypes(serializer);
openNextFile(fname);
}
CSaveFile::~CSaveFile()
{
}
int CSaveFile::write(const void * data, unsigned size)
{
sfile->write((char *)data,size);
return size;
}
void CSaveFile::openNextFile(const boost::filesystem::path &fname)
{
fName = fname;
try
{
sfile = make_unique<FileStream>(fname, std::ios::out | std::ios::binary);
sfile->exceptions(std::ifstream::failbit | std::ifstream::badbit); //we throw a lot anyway
if(!(*sfile))
THROW_FORMAT("Error: cannot open to write %s!", fname);
sfile->write("VCMI",4); //write magic identifier
serializer & SERIALIZATION_VERSION; //write format version
}
catch(...)
{
logGlobal->errorStream() << "Failed to save to " << fname;
clear();
throw;
}
}
void CSaveFile::reportState(CLogger * out)
{
out->debugStream() << "CSaveFile";
if(sfile.get() && *sfile)
{
out->debugStream() << "\tOpened " << fName << "\n\tPosition: " << sfile->tellp();
}
}
void CSaveFile::clear()
{
fName.clear();
sfile = nullptr;
}
void CSaveFile::putMagicBytes(const std::string &text)
{
write(text.c_str(), text.length());
}