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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-30 08:57:00 +02:00
vcmi/server
beegee1 3e4407593f - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers)
- Improved showing player lost message for one special case
2013-11-17 17:57:04 +00:00
..
CGameHandler.cpp - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) 2013-11-17 17:57:04 +00:00
CGameHandler.h - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) 2013-11-17 17:57:04 +00:00
CMakeLists.txt - reordered files in cmake so files with long compile times will be 2013-11-03 12:07:23 +00:00
CQuery.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CQuery.h Fixed at least two #1428 freezes, likely more. 2013-09-27 23:46:58 +00:00
CVCMIServer.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CVCMIServer.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
NetPacksServer.cpp Refactored player-specific data into single struct BattleState. 2013-07-21 22:01:29 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h [refactor] reduce some code duplication, get rid of few magic nombers. 2013-01-12 10:32:03 +00:00
VCMI_server.cbp [c::b] update projects 2013-04-20 13:59:09 +00:00
VCMI_server.vcxproj Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 2013-04-20 11:34:01 +00:00