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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/server/battles
2024-01-04 23:54:35 +02:00
..
BattleActionProcessor.cpp Fixed Genie spellcasting logic to account for spell immunities 2023-12-24 01:13:19 +02:00
BattleActionProcessor.h Properly pass battleID in all battle netpack's 2023-09-06 16:03:47 +03:00
BattleFlowProcessor.cpp Fix crash on attempt to dereference invalid subtype in bonus 2024-01-04 23:54:35 +02:00
BattleFlowProcessor.h Separated game and battle callback (server & client only) 2023-09-06 16:03:39 +03:00
BattleProcessor.cpp Use variant identifier in netpacks where applicable 2023-11-08 14:00:23 +02:00
BattleProcessor.h Fixed battle replay 2023-09-06 16:03:47 +03:00
BattleResultProcessor.cpp MetaString refactor to eliminate integer usage for identifiers 2023-11-07 22:47:10 +02:00
BattleResultProcessor.h Moved ArtifactLocation to a separate file 2023-10-23 19:02:28 +03:00
ServerBattleCallback.cpp Separated game and battle callback (server & client only) 2023-09-06 16:03:39 +03:00
ServerBattleCallback.h Separated game and battle callback (server & client only) 2023-09-06 16:03:39 +03:00