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vcmi/lib/bonuses/Propagators.h
Ivan Savenko 6ac57a7cfc Improvements to bonus system node types / propagators
- Node type is now set on construction and never changes
- Added army propagator that also checks for TOWN and HERO
- Renamed existing propagators to be in sync with enumeration
2025-06-25 17:34:20 +03:00

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1.1 KiB
C++

/*
* Propagators.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "Bonus.h"
#include "CBonusSystemNode.h"
#include "../serializer/Serializeable.h"
VCMI_LIB_NAMESPACE_BEGIN
extern DLL_LINKAGE const std::map<std::string, TPropagatorPtr> bonusPropagatorMap;
class DLL_LINKAGE IPropagator : public Serializeable
{
public:
virtual ~IPropagator() = default;
virtual bool shouldBeAttached(CBonusSystemNode *dest) const;
virtual BonusNodeType getPropagatorType() const;
template <typename Handler> void serialize(Handler &h)
{}
};
class DLL_LINKAGE CPropagatorNodeType : public IPropagator
{
BonusNodeType nodeType;
public:
CPropagatorNodeType(BonusNodeType NodeType = BonusNodeType::UNKNOWN);
bool shouldBeAttached(CBonusSystemNode *dest) const override;
BonusNodeType getPropagatorType() const override;
template <typename Handler> void serialize(Handler &h)
{
h & nodeType;
}
};
VCMI_LIB_NAMESPACE_END