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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00
Commit Graph

6 Commits

Author SHA1 Message Date
Ivan Savenko
6ac57a7cfc Improvements to bonus system node types / propagators
- Node type is now set on construction and never changes
- Added army propagator that also checks for TOWN and HERO
- Renamed existing propagators to be in sync with enumeration
2025-06-25 17:34:20 +03:00
Ivan Savenko
20f0b51912 Make bonus limiters/updaters/propagators const
All pointers held by bonus itself are now const.

To support OppositeSideLimiter (the only stateful limiter) bonuses now
hold their player owner instead.

No changes in functionality or mods
2025-06-03 19:39:28 +03:00
Ivan Savenko
84bc6c42db Added 'Serializeable' base class for classes serializeable by pointer 2024-05-16 18:40:59 +00:00
Ivan Savenko
0c07384293 Refactoring of serialization versioning handling
- Removed 'version' field from serialize() method
- Handler classes - Binary(De)Serializer now have 'version' field
- Serialization versioning now uses named enum

Save compatibility with 1.4.X saves should be intact
2024-01-20 20:34:51 +02:00
Konstantin
a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
Konstantin
1d34c73c2d vcmi: split CBonusSystemNode, BonusParams and prop
More splitting of HeroBonus.h
2023-05-02 00:54:53 +03:00