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0d66ddbeec
on client
39 lines
717 B
C++
39 lines
717 B
C++
/*
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* mock_IGameCallback.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "mock_IGameCallback.h"
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GameCallbackMock::GameCallbackMock(UpperCallback * upperCallback_)
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: upperCallback(upperCallback_)
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{
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}
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GameCallbackMock::~GameCallbackMock()
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{
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}
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void GameCallbackMock::setGameState(CGameState * gameState)
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{
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gs = gameState;
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}
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void GameCallbackMock::sendAndApply(CPackForClient * pack)
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{
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upperCallback->apply(pack);
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}
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vstd::RNG & GameCallbackMock::getRandomGenerator()
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{
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throw std::runtime_error("Not implemented!");
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}
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