.. |
BattleFake.cpp
|
remove never used code in CBonusSystemNode
|
2024-08-25 14:15:21 +02:00 |
BattleFake.h
|
Unified handling of battle sides ID's
|
2024-08-11 20:54:44 +00:00 |
mock_battle_IBattleState.h
|
Removed creatureBank flag from battle, battles now receive BattleLayout
|
2024-09-12 12:11:18 +00:00 |
mock_battle_Unit.h
|
remove never used code in CBonusSystemNode
|
2024-08-25 14:15:21 +02:00 |
mock_BonusBearer.cpp
|
remove never used code in CBonusSystemNode
|
2024-08-25 14:15:21 +02:00 |
mock_BonusBearer.h
|
remove never used code in CBonusSystemNode
|
2024-08-25 14:15:21 +02:00 |
mock_CPSICallback.cpp
|
[c::b] Updated projects, applied fixes
|
2018-07-29 22:07:40 +03:00 |
mock_CPSICallback.h
|
[c::b] Updated projects, applied fixes
|
2018-07-29 22:07:40 +03:00 |
mock_Creature.h
|
fix tests
|
2024-08-10 22:39:35 +02:00 |
mock_CreatureService.h
|
Entities redesign and a few ERM features
|
2021-02-14 19:05:43 +03:00 |
mock_Environment.h
|
Fix tests compilation
|
2023-09-06 16:03:47 +03:00 |
mock_events_ApplyDamage.h
|
Fix typos using https://github.com/crate-ci/typos
|
2024-06-24 03:47:19 +02:00 |
mock_IBattleInfoCallback.h
|
Unified handling of battle sides ID's
|
2024-08-11 20:54:44 +00:00 |
mock_IGameCallback.cpp
|
GameState now uses random generator from server. Blocked access to rmg
|
2024-07-16 13:13:38 +00:00 |
mock_IGameCallback.h
|
Removed creatureBank flag from battle, battles now receive BattleLayout
|
2024-09-12 12:11:18 +00:00 |
mock_IGameEventCallback.h
|
Entities redesign and a few ERM features
|
2021-02-14 19:05:43 +03:00 |
mock_IGameInfoCallback.h
|
BattleAI: optional simulation depth
|
2024-08-21 23:27:42 +03:00 |
mock_MapService.cpp
|
Rename toJson to toString/toCompactString for consistency
|
2024-02-26 12:55:49 +02:00 |
mock_MapService.h
|
Fix build
|
2024-01-19 13:56:05 +02:00 |
mock_scripting_Context.h
|
Moved json files to new directory, split on per-class basis
|
2024-02-14 13:08:24 +02:00 |
mock_scripting_Pool.h
|
Entities redesign and a few ERM features
|
2021-02-14 19:05:43 +03:00 |
mock_scripting_Script.h
|
Entities redesign and a few ERM features
|
2021-02-14 19:05:43 +03:00 |
mock_scripting_Service.h
|
Entities redesign and a few ERM features
|
2021-02-14 19:05:43 +03:00 |
mock_ServerCallback.h
|
Entities redesign and a few ERM features
|
2021-02-14 19:05:43 +03:00 |
mock_Services.h
|
Added GameSettings to gamestate, potentially allowing to define game
|
2024-09-05 15:16:27 +00:00 |
mock_spells_effects_Registry.h
|
Entities redesign and a few ERM features
|
2021-02-14 19:05:43 +03:00 |
mock_spells_Mechanics.h
|
Fix build
|
2024-01-19 13:56:05 +02:00 |
mock_spells_Problem.h
|
Split CGeneralTextHandler file into 1 file per class form
|
2024-07-20 12:55:17 +00:00 |
mock_spells_Spell.h
|
cast without skip
|
2024-09-14 15:10:24 +02:00 |
mock_spells_SpellService.h
|
Entities redesign and a few ERM features
|
2021-02-14 19:05:43 +03:00 |
mock_UnitEnvironment.h
|
|
|
mock_UnitInfo.h
|
Unified handling of battle sides ID's
|
2024-08-11 20:54:44 +00:00 |
mock_vstd_CLoggerBase.h
|
Entities redesign and a few ERM features
|
2021-02-14 19:05:43 +03:00 |
mock_vstd_RNG.h
|
Replaced most of usages of CRandomGenerator with vstd::RNG in library
|
2024-07-16 13:13:07 +00:00 |
ZoneOptionsFake.h
|
Fix: licenses, pragma guards, StdInc
|
2024-03-29 07:48:52 +02:00 |