1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/AI/VCAI
Ivan Savenko ee1b0459e6 Extended building dependencies:
- buiding/structure lists must use object format. This may break some
outdated mods.
- generic support for logical expressions that consist from and/or/not
operators.
- string ID's for buidings are now actually used.
2013-12-02 11:58:02 +00:00
..
AIUtility.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
AIUtility.h First part of AI refactoring. Trying to split AI into three distinct parts: 2013-10-18 20:17:25 +00:00
CMakeLists.txt - reordered files in cmake so files with long compile times will be 2013-11-03 12:07:23 +00:00
Fuzzy.cpp Compile fix - template specialization is defined before generic template. 2013-11-30 07:52:08 +00:00
Fuzzy.h Uncommented Fuzzy code. Please let me know if it compiles on other platforms. 2013-11-25 11:55:48 +00:00
Goals.cpp Compile fix - template specialization is defined before generic template. 2013-11-30 07:52:08 +00:00
Goals.h - Fixed some more cases when heroes could block each other 2013-11-24 19:15:08 +00:00
main.cpp More work on auto-fight. 2013-06-22 21:47:51 +00:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
VCAI.cbp [c::b] update projects 2013-01-08 09:41:28 +00:00
VCAI.cpp Extended building dependencies: 2013-12-02 11:58:02 +00:00
VCAI.h - Fixed some more cases when heroes could block each other 2013-11-24 19:15:08 +00:00
VCAI.vcxproj - Fixed VS project files (added missing .cpp files) 2013-11-30 14:22:03 +00:00