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101 lines
3.3 KiB
C++
101 lines
3.3 KiB
C++
/*
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* CHeroBackpackWindow.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CHeroBackpackWindow.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/Shortcut.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/Images.h"
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#include "../widgets/TextControls.h"
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#include "CMessage.h"
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#include "render/Canvas.h"
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#include "CPlayerInterface.h"
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CHeroBackpackWindow::CHeroBackpackWindow(const CGHeroInstance * hero, const std::vector<CArtifactsOfHeroPtr> & artsSets)
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: CStatusbarWindow(0)
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, CWindowWithArtifacts(&artsSets)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
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stretchedBackground = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, 0, 0));
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arts = std::make_shared<CArtifactsOfHeroBackpack>();
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arts->moveBy(Point(windowMargin, windowMargin));
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addSetAndCallbacks(arts);
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arts->setHero(hero);
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addCloseCallback(std::bind(&CHeroBackpackWindow::close, this));
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quitButton = std::make_shared<CButton>(Point(), AnimationPath::builtin("IOKAY32.def"), CButton::tooltip(""),
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[this]() { WindowBase::close(); }, EShortcut::GLOBAL_RETURN);
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pos.w = stretchedBackground->pos.w = arts->pos.w + 2 * windowMargin;
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pos.h = stretchedBackground->pos.h = arts->pos.h + quitButton->pos.h + 3 * windowMargin;
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quitButton->moveTo(Point(pos.x + pos.w / 2 - quitButton->pos.w / 2, pos.y + arts->pos.h + 2 * windowMargin));
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statusbar = CGStatusBar::create(0, pos.h, ImagePath::builtin("ADROLLVR.bmp"), pos.w);
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pos.h += statusbar->pos.h;
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center();
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}
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void CHeroBackpackWindow::showAll(Canvas & to)
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{
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CIntObject::showAll(to);
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CMessage::drawBorder(PlayerColor(LOCPLINT->playerID), to, pos.w+28, pos.h+29, pos.x-14, pos.y-15);
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}
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void CHeroBackpackWindow::activate()
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{
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if(const auto art = getPickedArtifact())
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setCursorAnimation(*art);
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CIntObject::activate();
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}
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CHeroQuickBackpackWindow::CHeroQuickBackpackWindow(const CGHeroInstance * hero, ArtifactPosition targetSlot)
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: CWindowObject(0)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
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stretchedBackground = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, 0, 0));
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arts = std::make_shared<CArtifactsOfHeroQuickBackpack>(targetSlot);
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arts->moveBy(Point(windowMargin, windowMargin));
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addSetAndCallbacks(static_cast<std::weak_ptr<CArtifactsOfHeroQuickBackpack>>(arts));
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arts->setHero(hero);
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addCloseCallback(std::bind(&CHeroQuickBackpackWindow::close, this));
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addUsedEvents(GESTURE);
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pos.w = stretchedBackground->pos.w = arts->pos.w + 2 * windowMargin;
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pos.h = stretchedBackground->pos.h = arts->pos.h + windowMargin;
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}
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void CHeroQuickBackpackWindow::gesture(bool on, const Point & initialPosition, const Point & finalPosition)
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{
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if(on)
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return;
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arts->swapSelected();
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close();
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}
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void CHeroQuickBackpackWindow::gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance)
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{
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arts->selectSlotAt(currentPosition);
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redraw();
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}
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void CHeroQuickBackpackWindow::showAll(Canvas & to)
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{
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if(arts->getSlotsNum() == 0)
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{
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// Dirty solution for closing that window
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close();
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return;
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}
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CMessage::drawBorder(PlayerColor(LOCPLINT->playerID), to, pos.w + 28, pos.h + 29, pos.x - 14, pos.y - 15);
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CIntObject::showAll(to);
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}
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