.. |
AI_Base.h
|
* Final commit
|
2011-12-13 21:35:28 +00:00 |
BattleAction.cpp
|
* Updated class - file - handling
|
2011-12-22 13:05:19 +00:00 |
BattleAction.h
|
- Fixed wrong creature teleported
|
2012-04-28 19:40:27 +00:00 |
BattleHex.cpp
|
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
2012-05-18 20:50:16 +00:00 |
BattleHex.h
|
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
2012-05-18 20:50:16 +00:00 |
BattleState.cpp
|
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
2012-05-18 20:50:16 +00:00 |
BattleState.h
|
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
2012-05-18 20:50:16 +00:00 |
CArtHandler.cpp
|
Various fixes.
|
2012-04-22 19:56:03 +00:00 |
CArtHandler.h
|
- Commanders will now be properly intialized
|
2012-04-28 11:41:20 +00:00 |
CBuildingHandler.cpp
|
Throwing runtime_errors instead of string (or even char*) objects.
|
2012-04-22 07:32:45 +00:00 |
CBuildingHandler.h
|
- (linux) replaced Genius with VCAI
|
2012-02-16 17:10:58 +00:00 |
CCampaignHandler.cpp
|
Throwing runtime_errors instead of string (or even char*) objects.
|
2012-04-22 07:32:45 +00:00 |
CCampaignHandler.h
|
- fixed crash on opening spellbook during enemy turn
|
2012-01-19 14:33:22 +00:00 |
CConsoleHandler.cpp
|
* Final commit
|
2011-12-13 21:35:28 +00:00 |
CConsoleHandler.h
|
* Final commit
|
2011-12-13 21:35:28 +00:00 |
CCreatureHandler.cpp
|
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
2012-05-18 20:50:16 +00:00 |
CCreatureHandler.h
|
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
2012-05-18 20:50:16 +00:00 |
CCreatureSet.cpp
|
Commanders can level up. It's non-interactive yet.
|
2012-05-18 14:02:27 +00:00 |
CCreatureSet.h
|
Lots of fixes and improvements for Commander interface.
|
2012-05-18 19:44:15 +00:00 |
CDefObjInfoHandler.cpp
|
* fixed #863 — all members of team will receive notification about FoW change
|
2012-02-20 21:01:54 +00:00 |
CDefObjInfoHandler.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CFileUtility.cpp
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CFileUtility.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CGameInterface.cpp
|
- makefiles for fuzzylite (#911)
|
2012-03-12 20:11:46 +00:00 |
CGameInterface.h
|
Commanders can level up. It's non-interactive yet.
|
2012-05-18 14:02:27 +00:00 |
CGameState.cpp
|
- bugfixing:
|
2012-05-11 19:03:40 +00:00 |
CGameState.h
|
- Basic Commander window
|
2012-05-16 17:29:05 +00:00 |
CGeneralTextHandler.cpp
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CGeneralTextHandler.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CHeroHandler.cpp
|
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
2012-05-18 20:50:16 +00:00 |
CHeroHandler.h
|
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
2012-05-18 20:50:16 +00:00 |
CLodHandler.cpp
|
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
|
2012-02-19 21:03:43 +00:00 |
CLodHandler.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CLogger.cpp
|
* Final commit
|
2011-12-13 21:35:28 +00:00 |
CLogger.h
|
* Final commit
|
2011-12-13 21:35:28 +00:00 |
CMapInfo.cpp
|
Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
|
2012-04-23 19:56:37 +00:00 |
CMapInfo.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CObjectHandler.cpp
|
- pregame will use same resolution as main game
|
2012-05-18 17:35:46 +00:00 |
CObjectHandler.h
|
- Basic Commander window
|
2012-05-16 17:29:05 +00:00 |
CObstacleInstance.cpp
|
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
2012-05-18 20:50:16 +00:00 |
CObstacleInstance.h
|
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
2012-05-18 20:50:16 +00:00 |
CondSh.h
|
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
|
2012-02-19 21:03:43 +00:00 |
Connection.cpp
|
Throwing runtime_errors instead of string (or even char*) objects.
|
2012-04-22 07:32:45 +00:00 |
Connection.h
|
Throwing runtime_errors instead of string (or even char*) objects.
|
2012-04-22 07:32:45 +00:00 |
ConstTransitivePtr.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CScriptingModule.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CSpellHandler.cpp
|
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
2012-05-18 20:50:16 +00:00 |
CSpellHandler.h
|
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
2012-05-18 20:50:16 +00:00 |
CStopWatch.h
|
* CHexField renamed to CBattleHex
|
2011-12-17 18:59:59 +00:00 |
CThreadHelper.cpp
|
- moved ColorPutter's to separate SDL_Pixels.h file
|
2012-05-17 10:44:48 +00:00 |
CThreadHelper.h
|
* Final commit
|
2011-12-13 21:35:28 +00:00 |
CTownHandler.cpp
|
- makefiles for fuzzylite (#911)
|
2012-03-12 20:11:46 +00:00 |
CTownHandler.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
GameConstants.h
|
Commanders can level up. It's non-interactive yet.
|
2012-05-18 14:02:27 +00:00 |
HeroBonus.cpp
|
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
2012-05-18 20:50:16 +00:00 |
HeroBonus.h
|
Various fixes.
|
2012-04-22 19:56:03 +00:00 |
IGameCallback.cpp
|
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
2012-05-18 20:50:16 +00:00 |
IGameCallback.h
|
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
2012-05-18 20:50:16 +00:00 |
IGameEventsReceiver.h
|
Advanced work on support for Quicksand and Land Mine spells.
|
2012-05-04 21:16:39 +00:00 |
int3.h
|
* Final commit
|
2011-12-13 21:35:28 +00:00 |
Interprocess.h
|
- fix for boost 1.49
|
2012-04-02 11:14:38 +00:00 |
JsonNode.cpp
|
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
|
2012-01-12 15:23:00 +00:00 |
JsonNode.h
|
Compile fix #945.
|
2012-04-30 10:40:19 +00:00 |
Makefile.am
|
- moved ColorPutter's to separate SDL_Pixels.h file
|
2012-05-17 10:44:48 +00:00 |
Makefile.in
|
- moved ColorPutter's to separate SDL_Pixels.h file
|
2012-05-17 10:44:48 +00:00 |
map.cpp
|
- bugfixing:
|
2012-05-11 19:03:40 +00:00 |
map.h
|
- More commanders
|
2012-04-22 17:38:36 +00:00 |
NetPacks.h
|
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
2012-05-18 20:50:16 +00:00 |
NetPacksLib.cpp
|
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
2012-05-18 20:50:16 +00:00 |
RegisterTypes.h
|
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
2012-05-18 20:50:16 +00:00 |
ResourceSet.cpp
|
- Extended cap or removed sign for some values that may potentially overflow
|
2012-01-26 16:48:53 +00:00 |
ResourceSet.h
|
Fixed #855 & 861. Unsigned values were bad idea to prevent overflow.
|
2012-02-20 16:26:14 +00:00 |
StartInfo.h
|
Throwing runtime_errors instead of string (or even char*) objects.
|
2012-04-22 07:32:45 +00:00 |
StdInc.cpp
|
* Final commit
|
2011-12-13 21:35:28 +00:00 |
StdInc.h
|
* CHexField renamed to CBattleHex
|
2011-12-17 18:59:59 +00:00 |
UnlockGuard.h
|
- fixes for gcc-4.7
|
2012-04-08 10:34:23 +00:00 |
vcmi_endian.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
VCMI_Lib.cpp
|
Fixed #216 and #907.
|
2012-04-08 01:15:18 +00:00 |
VCMI_Lib.h
|
Fixed #216 and #907.
|
2012-04-08 01:15:18 +00:00 |
VCMI_lib.vcxproj
|
Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
|
2012-04-23 19:56:37 +00:00 |
VCMIDirs.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |