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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-12 02:28:11 +02:00
vcmi/server
Michał W. Urbańczyk d168f3eac2 * Implemented Moat functionality during siege (stops movement and deals dmg)
* Mostly implemented battle spells:
 - Fire Wall
 - Force Field
 - Land Mine
 - Quicksands
2012-05-18 20:50:16 +00:00
..
CGameHandler.cpp * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
CGameHandler.h * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
CVCMIServer.cpp * simple mechanism for detecting desync after init 2012-03-27 20:08:54 +00:00
CVCMIServer.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
Makefile.am Added test for librt, since linux needs it and OSX doesn't have it. 2012-02-13 02:15:05 +00:00
Makefile.in - moved ColorPutter's to separate SDL_Pixels.h file 2012-05-17 10:44:48 +00:00
NetPacksServer.cpp Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. 2012-04-14 02:20:22 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * simple mechanism for detecting desync after init 2012-03-27 20:08:54 +00:00
VCMI_server.vcxproj * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00