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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00
vcmi/AI/VCAI
DjWarmonger d17b3a14bd - Significantly improved exploration algorithm
- Workaround to make AI gather army when exploration is not possible anymore
- Possibly fixed issue with AI not capturing guarded objects
2014-02-07 20:09:15 +00:00
..
AIUtility.cpp - Fixed heroes stalling. Locked heroes now try to decompose their goals exhaustively, which FINALLY works as intended. 2013-12-26 09:53:37 +00:00
AIUtility.h - Improved AI logging messages 2014-02-04 21:49:04 +00:00
CMakeLists.txt - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 2014-02-05 20:25:36 +00:00
Fuzzy.cpp - Significantly improved exploration algorithm 2014-02-07 20:09:15 +00:00
Fuzzy.h - Significantly improved exploration algorithm 2014-02-07 20:09:15 +00:00
Goals.cpp - Significantly improved exploration algorithm 2014-02-07 20:09:15 +00:00
Goals.h - Changed aggregation method so now fuzzy engine takes all the factors into consideration 2014-02-07 08:23:31 +00:00
main.cpp More work on auto-fight. 2013-06-22 21:47:51 +00:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
VCAI.cbp [refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree 2014-01-16 20:24:06 +00:00
VCAI.cpp - Significantly improved exploration algorithm 2014-02-07 20:09:15 +00:00
VCAI.h Un-abstracted AbstractGoal to allow serialization. 2014-01-06 14:17:56 +00:00
VCAI.vcxproj - Fixed VS project files (added missing .cpp files) 2013-11-30 14:22:03 +00:00