.. |
CGuiHandler.cpp
|
Reduced usage of topWindow() method
|
2023-05-16 21:57:45 +03:00 |
CGuiHandler.h
|
Reduced usage of topWindow() method
|
2023-05-16 21:57:45 +03:00 |
CIntObject.cpp
|
Reduced usage of topWindow() method
|
2023-05-16 21:57:45 +03:00 |
CIntObject.h
|
Reduced usage of topWindow() method
|
2023-05-16 21:57:45 +03:00 |
CursorHandler.cpp
|
Removed getFrameDeltaMilliseconds from gui handler
|
2023-05-14 22:30:59 +03:00 |
CursorHandler.h
|
Removed some SDL access from non-SDL code
|
2023-02-03 11:39:40 +02:00 |
FramerateManager.cpp
|
FramerateManager now uses chrono instead of SDL_Ticks
|
2023-05-14 22:22:37 +03:00 |
FramerateManager.h
|
FramerateManager now uses chrono instead of SDL_Ticks
|
2023-05-14 22:22:37 +03:00 |
InterfaceObjectConfigurable.cpp
|
Added separate borderless & exclusive fullscreen options
|
2023-05-19 22:43:52 +03:00 |
InterfaceObjectConfigurable.h
|
Implemented simple layout to simplify widget json definitions
|
2023-05-19 22:43:52 +03:00 |
MouseButton.h
|
Merged two mouse button enums
|
2023-02-03 11:39:40 +02:00 |
NotificationHandler.cpp
|
Removed largely unused signal handling, fixes build with musl c library
|
2023-03-30 14:56:13 +03:00 |
NotificationHandler.h
|
Refactoring of SDL API usage:
|
2023-01-20 16:11:43 +02:00 |
Shortcut.h
|
Fixed toggleable buttons (sleep/wake & subterra/surface)
|
2023-05-09 13:10:33 +03:00 |
ShortcutHandler.cpp
|
Fixed missing hotkeys for game saving
|
2023-05-09 13:10:33 +03:00 |
ShortcutHandler.h
|
Use more descriptive names for hotkeys
|
2023-05-01 17:59:20 +03:00 |
TextAlignment.h
|
Removed remaining parts of Geomeotries.h/cpp
|
2023-01-20 16:11:43 +02:00 |
WindowHandler.cpp
|
Reduced usage of topWindow() method
|
2023-05-16 21:57:45 +03:00 |
WindowHandler.h
|
Reduced usage of topWindow() method
|
2023-05-16 21:57:45 +03:00 |