..
Catapult.cpp
Support for configurable town fortifications
2024-08-28 19:42:14 +00:00
Catapult.h
vcmi: skill-agnostic ballistics
2023-03-16 16:46:41 +03:00
Clone.cpp
Fix typos using https://github.com/crate-ci/typos
2024-06-24 03:47:19 +02:00
Clone.h
vcmi: modernize lib/spells/effects
2023-02-08 15:38:26 +03:00
Damage.cpp
Split CGeneralTextHandler file into 1 file per class form
2024-07-20 12:55:17 +00:00
Damage.h
vcmi: modernize lib/spells/effects
2023-02-08 15:38:26 +03:00
DemonSummon.cpp
Fix typos using https://github.com/crate-ci/typos
2024-06-24 03:47:19 +02:00
DemonSummon.h
Block spellcasting if 0 creatures will be raised
2024-04-07 18:50:37 +03:00
Dispel.cpp
Split CGeneralTextHandler file into 1 file per class form
2024-07-20 12:55:17 +00:00
Dispel.h
vcmi: modernize lib/spells/effects
2023-02-08 15:38:26 +03:00
Effect.cpp
vcmi: modernize lib/spells/effects
2023-02-08 15:38:26 +03:00
Effect.h
Removed magical initialization of registry via static variables
2023-04-08 21:29:04 +03:00
Effects.cpp
Fix getCasterUnitId
2023-04-13 02:18:12 +04:00
Effects.h
vcmi: modernize spell effects v2
2023-02-12 21:23:00 +03:00
EffectsFwd.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
Heal.cpp
Split CGeneralTextHandler file into 1 file per class form
2024-07-20 12:55:17 +00:00
Heal.h
vcmi: modernize lib/spells/effects
2023-02-08 15:38:26 +03:00
LocationEffect.cpp
vcmi: modernize lib/spells/effects
2023-02-08 15:38:26 +03:00
LocationEffect.h
vcmi: modernize lib/spells/effects
2023-02-08 15:38:26 +03:00
Moat.cpp
Support for configurable town fortifications
2024-08-28 19:42:14 +00:00
Moat.h
Implemented 'strict' json support
2024-02-26 12:55:49 +02:00
Obstacle.cpp
Support for configurable town fortifications
2024-08-28 19:42:14 +00:00
Obstacle.h
Unified handling of battle sides ID's
2024-08-11 20:54:44 +00:00
Registry.cpp
Replace redundant types with auto
for the lvalues of template factory functions for smart pointers
2024-01-17 12:50:00 +00:00
Registry.h
Removed magical initialization of registry via static variables
2023-04-08 21:29:04 +03:00
RemoveObstacle.cpp
Unified handling of battle sides ID's
2024-08-11 20:54:44 +00:00
RemoveObstacle.h
vcmi: modernize lib/spells/effects
2023-02-08 15:38:26 +03:00
Sacrifice.cpp
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
Sacrifice.h
vcmi: modernize lib/spells/effects
2023-02-08 15:38:26 +03:00
Summon.cpp
Split CGeneralTextHandler file into 1 file per class form
2024-07-20 12:55:17 +00:00
Summon.h
Block spellcasting if 0 creatures will be raised
2024-04-07 18:50:37 +03:00
Teleport.cpp
Support for configurable town fortifications
2024-08-28 19:42:14 +00:00
Teleport.h
Teleport: can trigger obstacles now
2023-04-13 11:24:19 +03:00
Timed.cpp
Split CGeneralTextHandler file into 1 file per class form
2024-07-20 12:55:17 +00:00
Timed.h
Moved MetaString to a new file
2023-06-20 19:37:27 +03:00
UnitEffect.cpp
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
UnitEffect.h
vcmi: modernize lib/spells/effects
2023-02-08 15:38:26 +03:00