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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client/mapView
2023-09-15 13:59:02 +03:00
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IMapRendererContext.h Implemented spell range overlay for Dimension Door and Scuttle Boat 2023-04-20 14:15:08 +03:00
IMapRendererObserver.h Added more checks to avoid potential nullptr dereference crash 2023-03-25 23:54:51 +02:00
mapHandler.cpp Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
mapHandler.h Formatting 2023-03-05 18:02:59 +02:00
MapRenderer.cpp Merge branch 'vcmi/master' into 'vcmi/develop' 2023-09-15 13:59:02 +03:00
MapRenderer.h Merge branch 'vcmi/master' into 'vcmi/develop' 2023-09-15 13:59:02 +03:00
MapRendererContext.cpp Split pathfinder into multiple smaller files 2023-06-21 13:46:09 +03:00
MapRendererContext.h Implemented spell range overlay for Dimension Door and Scuttle Boat 2023-04-20 14:15:08 +03:00
MapRendererContextState.cpp Renamed some adventure map files & classes 2023-05-09 13:10:33 +03:00
MapRendererContextState.h Formatting 2023-03-05 18:02:59 +02:00
MapView.cpp adjust timing 2023-08-28 10:03:50 +02:00
MapView.h use fps in calculation 2023-08-28 00:49:32 +02:00
MapViewActions.cpp code review 2023-08-27 00:22:29 +02:00
MapViewActions.h preparation 2023-08-26 19:53:36 +02:00
MapViewCache.cpp Added RenderHandler that acts as factory for images and animations 2023-09-04 18:22:34 +03:00
MapViewCache.h Added RenderHandler that acts as factory for images and animations 2023-09-04 18:22:34 +03:00
MapViewController.cpp Merge branch 'vcmi/master' into 'vcmi/develop' 2023-09-15 13:59:02 +03:00
MapViewController.h Haptic feedback and increased dead zone 2023-08-27 21:40:56 +02:00
MapViewModel.cpp Fix graphical artifacts on map scaling 2023-05-19 17:09:46 +03:00
MapViewModel.h Basic version of zoomable adventure map 2023-05-16 23:42:51 +03:00