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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/server
Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part.
Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
2013-02-18 22:37:22 +00:00
..
CGameHandler.cpp Significant changes to saving system. Now both client and server store their lib part. 2013-02-18 22:37:22 +00:00
CGameHandler.h Significant changes to saving system. Now both client and server store their lib part. 2013-02-18 22:37:22 +00:00
CMakeLists.txt Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
CVCMIServer.cpp Significant changes to saving system. Now both client and server store their lib part. 2013-02-18 22:37:22 +00:00
CVCMIServer.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
NetPacksServer.cpp * SlotID refactoring 2013-02-16 14:03:47 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h [refactor] reduce some code duplication, get rid of few magic nombers. 2013-01-12 10:32:03 +00:00
VCMI_server.cbp [c::b] update projects 2013-01-08 09:41:28 +00:00
VCMI_server.vcxproj Project files update/cleanup. 2012-12-19 18:23:21 +00:00