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1951 lines
44 KiB
C++
1951 lines
44 KiB
C++
#include "StdInc.h"
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#include "CIntObjectClasses.h"
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#include "../CBitmapHandler.h"
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#include "SDL_Pixels.h"
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#include "SDL_Extensions.h"
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#include "../Graphics.h"
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#include "../CAnimation.h"
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#include "CCursorHandler.h"
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#include "../CGameInfo.h"
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#include "../../CCallback.h"
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#include "../../lib/CConfigHandler.h"
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#include "../battle/CBattleInterface.h"
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#include "../battle/CBattleInterfaceClasses.h"
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#include "../CPlayerInterface.h"
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#include "../CMessage.h"
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#include "../CMusicHandler.h"
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#include "../GUIClasses.h"
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#include "CGuiHandler.h"
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#include "../CAdvmapInterface.h"
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CPicture::CPicture( SDL_Surface *BG, int x, int y, bool Free )
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{
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init();
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bg = BG;
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freeSurf = Free;
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pos.x += x;
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pos.y += y;
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pos.w = BG->w;
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pos.h = BG->h;
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}
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CPicture::CPicture( const std::string &bmpname, int x, int y )
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{
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init();
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bg = BitmapHandler::loadBitmap(bmpname);
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freeSurf = true;;
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pos.x += x;
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pos.y += y;
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if(bg)
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{
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pos.w = bg->w;
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pos.h = bg->h;
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}
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else
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{
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pos.w = pos.h = 0;
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}
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}
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CPicture::CPicture(const Rect &r, const SDL_Color &color, bool screenFormat /*= false*/)
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{
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init();
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createSimpleRect(r, screenFormat, SDL_MapRGB(bg->format, color.r, color.g,color.b));
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}
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CPicture::CPicture(const Rect &r, ui32 color, bool screenFormat /*= false*/)
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{
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init();
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createSimpleRect(r, screenFormat, color);
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}
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CPicture::CPicture(SDL_Surface *BG, const Rect &SrcRect, int x /*= 0*/, int y /*= 0*/, bool free /*= false*/)
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{
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needRefresh = false;
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srcRect = new Rect(SrcRect);
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pos.x += x;
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pos.y += y;
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pos.w = srcRect->w;
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pos.h = srcRect->h;
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bg = BG;
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freeSurf = free;
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}
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void CPicture::setSurface(SDL_Surface *to)
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{
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bg = to;
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if (srcRect)
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{
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pos.w = srcRect->w;
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pos.h = srcRect->h;
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}
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else
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{
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pos.w = bg->w;
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pos.h = bg->h;
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}
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}
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CPicture::~CPicture()
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{
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if(freeSurf)
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SDL_FreeSurface(bg);
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delete srcRect;
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}
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void CPicture::init()
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{
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needRefresh = false;
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srcRect = nullptr;
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}
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void CPicture::show(SDL_Surface * to)
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{
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if (needRefresh)
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showAll(to);
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}
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void CPicture::showAll(SDL_Surface * to)
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{
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if(bg)
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{
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if(srcRect)
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{
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SDL_Rect srcRectCpy = *srcRect;
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SDL_Rect dstRect = srcRectCpy;
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dstRect.x = pos.x;
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dstRect.y = pos.y;
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CSDL_Ext::blitSurface(bg, &srcRectCpy, to, &dstRect);
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}
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else
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blitAt(bg, pos, to);
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}
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}
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void CPicture::convertToScreenBPP()
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{
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SDL_Surface *hlp = bg;
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bg = SDL_ConvertSurface(hlp,screen->format,0);
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SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
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SDL_FreeSurface(hlp);
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}
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void CPicture::setAlpha(int value)
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{
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#ifdef VCMI_SDL1
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SDL_SetAlpha(bg, SDL_SRCALPHA, value);
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#else
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SDL_SetSurfaceAlphaMod(bg,value);
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#endif // 0
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}
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void CPicture::scaleTo(Point size)
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{
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SDL_Surface * scaled = CSDL_Ext::scaleSurface(bg, size.x, size.y);
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if(freeSurf)
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SDL_FreeSurface(bg);
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setSurface(scaled);
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freeSurf = false;
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}
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void CPicture::createSimpleRect(const Rect &r, bool screenFormat, ui32 color)
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{
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pos += r;
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pos.w = r.w;
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pos.h = r.h;
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if(screenFormat)
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bg = CSDL_Ext::newSurface(r.w, r.h);
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else
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bg = SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 8, 0, 0, 0, 0);
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SDL_FillRect(bg, nullptr, color);
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freeSurf = true;
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}
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void CPicture::colorizeAndConvert(PlayerColor player)
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{
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assert(bg);
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colorize(player);
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convertToScreenBPP();
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}
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void CPicture::colorize(PlayerColor player)
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{
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assert(bg);
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graphics->blueToPlayersAdv(bg, player);
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}
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CFilledTexture::CFilledTexture(std::string imageName, Rect position):
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CIntObject(0, position.topLeft()),
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texture(BitmapHandler::loadBitmap(imageName))
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{
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pos.w = position.w;
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pos.h = position.h;
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}
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CFilledTexture::~CFilledTexture()
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{
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SDL_FreeSurface(texture);
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}
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void CFilledTexture::showAll(SDL_Surface *to)
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{
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CSDL_Ext::CClipRectGuard guard(to, pos);
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CSDL_Ext::fillTexture(to, texture);
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}
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CButtonBase::CButtonBase()
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{
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swappedImages = keepFrame = false;
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bitmapOffset = 0;
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state=NORMAL;
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image = nullptr;
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text = nullptr;
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}
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CButtonBase::~CButtonBase()
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{
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}
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void CButtonBase::update()
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{
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if (text)
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{
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if (state == PRESSED)
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text->moveTo(Point(pos.x+pos.w/2+1, pos.y+pos.h/2+1));
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else
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text->moveTo(Point(pos.x+pos.w/2, pos.y+pos.h/2));
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}
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int newPos = (int)state + bitmapOffset;
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if (newPos < 0)
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newPos = 0;
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if (state == HIGHLIGHTED && image->size() < 4)
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newPos = image->size()-1;
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if (swappedImages)
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{
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if (newPos == 0) newPos = 1;
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else if (newPos == 1) newPos = 0;
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}
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if (!keepFrame)
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image->setFrame(newPos);
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if (active)
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redraw();
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}
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void CButtonBase::addTextOverlay( const std::string &Text, EFonts font, SDL_Color color)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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delete text;
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text = new CLabel(pos.w/2, pos.h/2, font, CENTER, color, Text);
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update();
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}
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void CButtonBase::setOffset(int newOffset)
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{
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if (bitmapOffset == newOffset)
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return;
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bitmapOffset = newOffset;
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update();
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}
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void CButtonBase::setState(ButtonState newState)
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{
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if (state == newState)
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return;
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state = newState;
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update();
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}
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CButtonBase::ButtonState CButtonBase::getState()
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{
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return state;
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}
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bool CButtonBase::isBlocked()
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{
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return state == BLOCKED;
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}
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bool CButtonBase::isHighlighted()
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{
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return state == HIGHLIGHTED;
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}
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void CButtonBase::block(bool on)
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{
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setState(on?BLOCKED:NORMAL);
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}
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CAdventureMapButton::CAdventureMapButton ()
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{
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hoverable = actOnDown = borderEnabled = soundDisabled = false;
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CSDL_Ext::colorSetAlpha(borderColor,1);// represents a transparent color, used for HighlightableButton
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addUsedEvents(LCLICK | RCLICK | HOVER | KEYBOARD);
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}
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CAdventureMapButton::CAdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName,int key, std::vector<std::string> * add, bool playerColoredButton )
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{
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std::map<int,std::string> pom;
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pom[0] = Name;
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init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, key);
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}
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CAdventureMapButton::CAdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, config::ButtonInfo *info, int key/*=0*/ )
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{
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std::map<int,std::string> pom;
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pom[0] = Name;
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init(Callback, pom, HelpBox, info->playerColoured, info->defName, &info->additionalDefs, info->x, info->y, key);
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}
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CAdventureMapButton::CAdventureMapButton( const std::pair<std::string, std::string> &help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key/*=0*/, std::vector<std::string> * add /*= nullptr*/, bool playerColoredButton /*= false */ )
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{
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std::map<int,std::string> pom;
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pom[0] = help.first;
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init(Callback, pom, help.second, playerColoredButton, defName, add, x, y, key);
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}
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void CAdventureMapButton::onButtonClicked()
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{
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// debug logging to figure out pressed button (and as result - player actions) in case of crash
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logAnim->traceStream() << "Button clicked at " << pos.x << "x" << pos.y;
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CIntObject * parent = this->parent;
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std::string prefix = "Parent is";
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while (parent)
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{
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logAnim->traceStream() << prefix << typeid(*parent).name() << " at " << parent->pos.x << "x" << parent->pos.y;
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parent = parent->parent;
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prefix = '\t' + prefix;
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}
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callback();
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}
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void CAdventureMapButton::clickLeft(tribool down, bool previousState)
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{
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if(isBlocked())
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return;
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if (down)
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{
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if (!soundDisabled)
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CCS->soundh->playSound(soundBase::button);
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setState(PRESSED);
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}
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else if(hoverable && hovered)
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setState(HIGHLIGHTED);
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else
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setState(NORMAL);
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if (actOnDown && down)
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{
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onButtonClicked();
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}
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else if (!actOnDown && previousState && (down==false))
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{
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onButtonClicked();
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}
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}
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void CAdventureMapButton::clickRight(tribool down, bool previousState)
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{
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if(down && helpBox.size()) //there is no point to show window with nothing inside...
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CRClickPopup::createAndPush(helpBox);
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}
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void CAdventureMapButton::hover (bool on)
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{
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if(hoverable)
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{
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if(on)
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setState(HIGHLIGHTED);
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else
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setState(NORMAL);
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}
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if(pressedL && on)
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setState(PRESSED);
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std::string *name = (vstd::contains(hoverTexts,getState()))
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? (&hoverTexts[getState()])
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: (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : nullptr);
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if(name && name->size() && !isBlocked()) //if there is no name, there is nohing to display also
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{
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if (LOCPLINT && LOCPLINT->battleInt) //for battle buttons
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{
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if(on && LOCPLINT->battleInt->console->alterTxt == "")
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{
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LOCPLINT->battleInt->console->alterTxt = *name;
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LOCPLINT->battleInt->console->whoSetAlter = 1;
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}
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else if (LOCPLINT->battleInt->console->alterTxt == *name)
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{
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LOCPLINT->battleInt->console->alterTxt = "";
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LOCPLINT->battleInt->console->whoSetAlter = 0;
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}
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}
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else if(GH.statusbar) //for other buttons
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{
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if (on)
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GH.statusbar->setText(*name);
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else if ( GH.statusbar->getText()==(*name) )
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GH.statusbar->clear();
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}
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}
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}
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void CAdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
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{
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currentImage = -1;
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addUsedEvents(LCLICK | RCLICK | HOVER | KEYBOARD);
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callback = Callback;
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hoverable = actOnDown = borderEnabled = soundDisabled = false;
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CSDL_Ext::colorSetAlpha(borderColor,1);// represents a transparent color, used for HighlightableButton
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hoverTexts = Name;
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helpBox=HelpBox;
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if (key != SDLK_UNKNOWN)
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assignedKeys.insert(key);
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pos.x += x;
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pos.y += y;
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if (!defName.empty())
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imageNames.push_back(defName);
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if (add)
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for (auto & elem : *add)
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imageNames.push_back(elem);
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setIndex(0, playerColoredButton);
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}
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void CAdventureMapButton::setIndex(size_t index, bool playerColoredButton)
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{
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if (index == currentImage || index>=imageNames.size())
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return;
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currentImage = index;
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setImage(new CAnimation(imageNames[index]), playerColoredButton);
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}
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void CAdventureMapButton::setImage(CAnimation* anim, bool playerColoredButton, int animFlags)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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delete image;
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image = new CAnimImage(anim, getState(), 0, 0, 0, animFlags);
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if (playerColoredButton)
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image->playerColored(LOCPLINT->playerID);
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pos.w = image->pos.w;
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pos.h = image->pos.h;
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}
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void CAdventureMapButton::setPlayerColor(PlayerColor player)
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{
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if (image)
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image->playerColored(player);
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}
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void CAdventureMapButton::showAll(SDL_Surface * to)
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{
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CIntObject::showAll(to);
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#ifdef VCMI_SDL1
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if (borderEnabled && borderColor.unused == 0)
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CSDL_Ext::drawBorder(to, pos.x-1, pos.y-1, pos.w+2, pos.h+2, int3(borderColor.r, borderColor.g, borderColor.b));
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#else
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if (borderEnabled && borderColor.a == 0)
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CSDL_Ext::drawBorder(to, pos.x-1, pos.y-1, pos.w+2, pos.h+2, int3(borderColor.r, borderColor.g, borderColor.b));
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#endif // 0
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}
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void CHighlightableButton::select(bool on)
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{
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selected = on;
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if (on)
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{
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borderEnabled = true;
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setState(HIGHLIGHTED);
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callback();
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}
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else
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{
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borderEnabled = false;
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setState(NORMAL);
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callback2();
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}
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if(hoverTexts.size()>1)
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{
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hover(false);
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hover(true);
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}
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}
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void CHighlightableButton::clickLeft(tribool down, bool previousState)
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{
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if(isBlocked())
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return;
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if (down && !(onlyOn && isHighlighted()))
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{
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CCS->soundh->playSound(soundBase::button);
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setState(PRESSED);
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}
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if(previousState)//mouse up
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{
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if(down == false && getState() == PRESSED)
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select(!selected);
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else
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setState(selected?HIGHLIGHTED:NORMAL);
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}
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}
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CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
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: onlyOn(false), selected(false), callback2(onDeselect)
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{
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init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,key);
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}
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CHighlightableButton::CHighlightableButton( const std::pair<std::string, std::string> &help, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= nullptr*/, bool playerColoredButton /*= false */ )
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: onlyOn(false), selected(false) // TODO: callback2(???)
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{
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ID = myid;
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std::map<int,std::string> pom;
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pom[0] = help.first;
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init(onSelect, pom, help.second, playerColoredButton, defName, add, x, y, key);
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}
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CHighlightableButton::CHighlightableButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= nullptr*/, bool playerColoredButton /*= false */ )
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: onlyOn(false), selected(false) // TODO: callback2(???)
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{
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ID = myid;
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std::map<int,std::string> pom;
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pom[0] = Name;
|
|
init(onSelect, pom,HelpBox, playerColoredButton, defName, add, x, y, key);
|
|
}
|
|
|
|
void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
|
|
{
|
|
if (bt->parent)
|
|
bt->parent->removeChild(bt);
|
|
addChild(bt);
|
|
bt->recActions = defActions;//FIXME: not needed?
|
|
|
|
bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
|
|
bt->onlyOn = true;
|
|
buttons.push_back(bt);
|
|
}
|
|
|
|
void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect, int key)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
CHighlightableButton *bt = new CHighlightableButton(OnSelect, 0, tooltip, HelpBox, false, defName, nullptr, x, y, key);
|
|
if(musicLike)
|
|
{
|
|
bt->setOffset(buttons.size()-3);
|
|
}
|
|
bt->ID = uid;
|
|
bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
|
|
bt->onlyOn = true;
|
|
buttons.push_back(bt);
|
|
}
|
|
|
|
CHighlightableButtonsGroup::CHighlightableButtonsGroup(const CFunctionList<void(int)> &OnChange, bool musicLikeButtons)
|
|
: onChange(OnChange), musicLike(musicLikeButtons)
|
|
{}
|
|
|
|
CHighlightableButtonsGroup::~CHighlightableButtonsGroup()
|
|
{
|
|
|
|
}
|
|
|
|
void CHighlightableButtonsGroup::select(int id, bool mode)
|
|
{
|
|
assert(!buttons.empty());
|
|
|
|
CHighlightableButton *bt = buttons.front();
|
|
if(mode)
|
|
{
|
|
for(auto btn : buttons)
|
|
if (btn->ID == id)
|
|
bt = btn;
|
|
}
|
|
else
|
|
{
|
|
bt = buttons[id];
|
|
}
|
|
bt->select(true);
|
|
selectionChanged(bt->ID);
|
|
}
|
|
|
|
void CHighlightableButtonsGroup::selectionChanged(int to)
|
|
{
|
|
for(auto & elem : buttons)
|
|
if(elem->ID!=to && elem->isHighlighted())
|
|
elem->select(false);
|
|
onChange(to);
|
|
if (parent)
|
|
parent->redraw();
|
|
}
|
|
|
|
void CHighlightableButtonsGroup::show(SDL_Surface * to)
|
|
{
|
|
if (musicLike)
|
|
{
|
|
for(auto & elem : buttons)
|
|
if(elem->isHighlighted())
|
|
elem->show(to);
|
|
}
|
|
else
|
|
CIntObject::show(to);
|
|
}
|
|
|
|
void CHighlightableButtonsGroup::showAll(SDL_Surface * to)
|
|
{
|
|
if (musicLike)
|
|
{
|
|
for(auto & elem : buttons)
|
|
if(elem->isHighlighted())
|
|
elem->showAll(to);
|
|
}
|
|
else
|
|
CIntObject::showAll(to);
|
|
}
|
|
|
|
void CHighlightableButtonsGroup::block( ui8 on )
|
|
{
|
|
for(auto & elem : buttons)
|
|
{
|
|
elem->block(on);
|
|
}
|
|
}
|
|
|
|
void CSlider::sliderClicked()
|
|
{
|
|
if(!(active & MOVE))
|
|
addUsedEvents(MOVE);
|
|
}
|
|
|
|
void CSlider::mouseMoved (const SDL_MouseMotionEvent & sEvent)
|
|
{
|
|
double v = 0;
|
|
if(horizontal)
|
|
{
|
|
if( std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2+40 || std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2 )
|
|
return;
|
|
v = sEvent.x - pos.x - 24;
|
|
v *= positions;
|
|
v /= (pos.w - 48);
|
|
}
|
|
else
|
|
{
|
|
if(std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2+40 || std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2 )
|
|
return;
|
|
v = sEvent.y - pos.y - 24;
|
|
v *= positions;
|
|
v /= (pos.h - 48);
|
|
}
|
|
v += 0.5;
|
|
if(v!=value)
|
|
{
|
|
moveTo(v);
|
|
redrawSlider();
|
|
}
|
|
}
|
|
|
|
void CSlider::redrawSlider()
|
|
{
|
|
//slider->show(screenBuf);
|
|
}
|
|
|
|
void CSlider::moveLeft()
|
|
{
|
|
moveTo(value-1);
|
|
}
|
|
|
|
void CSlider::moveRight()
|
|
{
|
|
moveTo(value+1);
|
|
}
|
|
|
|
void CSlider::moveTo(int to)
|
|
{
|
|
vstd::amax(to, 0);
|
|
vstd::amin(to, positions);
|
|
|
|
//same, old position?
|
|
if(value == to)
|
|
return;
|
|
|
|
value = to;
|
|
if(horizontal)
|
|
{
|
|
if(positions)
|
|
{
|
|
double part = static_cast<double>(to) / positions;
|
|
part*=(pos.w-48);
|
|
int newPos = part + pos.x + 16 - slider->pos.x;
|
|
slider->moveBy(Point(newPos, 0));
|
|
}
|
|
else
|
|
slider->moveTo(Point(pos.x+16, pos.y));
|
|
}
|
|
else
|
|
{
|
|
if(positions)
|
|
{
|
|
double part = static_cast<double>(to) / positions;
|
|
part*=(pos.h-48);
|
|
int newPos = part + pos.y + 16 - slider->pos.y;
|
|
slider->moveBy(Point(0, newPos));
|
|
}
|
|
else
|
|
slider->moveTo(Point(pos.x, pos.y+16));
|
|
}
|
|
|
|
if(moved)
|
|
moved(to);
|
|
}
|
|
|
|
void CSlider::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if(down && !slider->isBlocked())
|
|
{
|
|
double pw = 0;
|
|
double rw = 0;
|
|
if(horizontal)
|
|
{
|
|
pw = GH.current->motion.x-pos.x-25;
|
|
rw = pw / static_cast<double>(pos.w - 48);
|
|
}
|
|
else
|
|
{
|
|
pw = GH.current->motion.y-pos.y-24;
|
|
rw = pw / (pos.h-48);
|
|
}
|
|
if(pw < -8 || pw > (horizontal ? pos.w : pos.h) - 40)
|
|
return;
|
|
// if (rw>1) return;
|
|
// if (rw<0) return;
|
|
slider->clickLeft(true, slider->pressedL);
|
|
moveTo(rw * positions + 0.5);
|
|
return;
|
|
}
|
|
if(active & MOVE)
|
|
removeUsedEvents(MOVE);
|
|
}
|
|
|
|
CSlider::~CSlider()
|
|
{
|
|
|
|
}
|
|
|
|
CSlider::CSlider(int x, int y, int totalw, std::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, int style):
|
|
capacity(Capacity),
|
|
amount(Amount),
|
|
scrollStep(1),
|
|
horizontal(Horizontal),
|
|
moved(Moved)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
setAmount(amount);
|
|
|
|
addUsedEvents(LCLICK | KEYBOARD | WHEEL);
|
|
strongInterest = true;
|
|
|
|
|
|
left = new CAdventureMapButton();
|
|
right = new CAdventureMapButton();
|
|
slider = new CAdventureMapButton();
|
|
|
|
pos.x += x;
|
|
pos.y += y;
|
|
|
|
if(horizontal)
|
|
{
|
|
left->pos.y = slider->pos.y = right->pos.y = pos.y;
|
|
left->pos.x = pos.x;
|
|
right->pos.x = pos.x + totalw - 16;
|
|
}
|
|
else
|
|
{
|
|
left->pos.x = slider->pos.x = right->pos.x = pos.x;
|
|
left->pos.y = pos.y;
|
|
right->pos.y = pos.y + totalw - 16;
|
|
}
|
|
|
|
left->callback = boost::bind(&CSlider::moveLeft,this);
|
|
right->callback = boost::bind(&CSlider::moveRight,this);
|
|
slider->callback = boost::bind(&CSlider::sliderClicked,this);
|
|
left->pos.w = left->pos.h = right->pos.w = right->pos.h = slider->pos.w = slider->pos.h = 16;
|
|
if(horizontal)
|
|
{
|
|
pos.h = 16;
|
|
pos.w = totalw;
|
|
}
|
|
else
|
|
{
|
|
pos.w = 16;
|
|
pos.h = totalw;
|
|
}
|
|
|
|
if(style == 0)
|
|
{
|
|
std::string name = horizontal?"IGPCRDIV.DEF":"OVBUTN2.DEF";
|
|
//NOTE: this images do not have "blocked" frames. They should be implemented somehow (e.g. palette transform or something...)
|
|
|
|
//use source def to create custom animations. Format "name.def:123" will load this frame from def file
|
|
auto animLeft = new CAnimation();
|
|
animLeft->setCustom(name + ":0", 0);
|
|
animLeft->setCustom(name + ":1", 1);
|
|
left->setImage(animLeft);
|
|
|
|
auto animRight = new CAnimation();
|
|
animRight->setCustom(name + ":2", 0);
|
|
animRight->setCustom(name + ":3", 1);
|
|
right->setImage(animRight);
|
|
|
|
auto animSlider = new CAnimation();
|
|
animSlider->setCustom(name + ":4", 0);
|
|
slider->setImage(animSlider);
|
|
}
|
|
else
|
|
{
|
|
left->setImage(new CAnimation(horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF"));
|
|
right->setImage(new CAnimation(horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF"));
|
|
slider->setImage(new CAnimation("SCNRBSL.DEF"));
|
|
}
|
|
slider->actOnDown = true;
|
|
slider->soundDisabled = true;
|
|
left->soundDisabled = true;
|
|
right->soundDisabled = true;
|
|
|
|
value = -1;
|
|
moveTo(Value);
|
|
}
|
|
|
|
void CSlider::block( bool on )
|
|
{
|
|
left->block(on);
|
|
right->block(on);
|
|
slider->block(on);
|
|
}
|
|
|
|
void CSlider::setAmount( int to )
|
|
{
|
|
amount = to;
|
|
positions = to - capacity;
|
|
vstd::amax(positions, 0);
|
|
}
|
|
|
|
void CSlider::showAll(SDL_Surface * to)
|
|
{
|
|
CSDL_Ext::fillRect(to, &pos, 0);
|
|
CIntObject::showAll(to);
|
|
}
|
|
|
|
void CSlider::wheelScrolled(bool down, bool in)
|
|
{
|
|
moveTo(value + 3 * (down ? +scrollStep : -scrollStep));
|
|
}
|
|
|
|
void CSlider::keyPressed(const SDL_KeyboardEvent & key)
|
|
{
|
|
if(key.state != SDL_PRESSED) return;
|
|
|
|
int moveDest = 0;
|
|
switch(key.keysym.sym)
|
|
{
|
|
case SDLK_UP:
|
|
case SDLK_LEFT:
|
|
moveDest = value - scrollStep;
|
|
break;
|
|
case SDLK_DOWN:
|
|
case SDLK_RIGHT:
|
|
moveDest = value + scrollStep;
|
|
break;
|
|
case SDLK_PAGEUP:
|
|
moveDest = value - capacity + scrollStep;
|
|
break;
|
|
case SDLK_PAGEDOWN:
|
|
moveDest = value + capacity - scrollStep;
|
|
break;
|
|
case SDLK_HOME:
|
|
moveDest = 0;
|
|
break;
|
|
case SDLK_END:
|
|
moveDest = amount - capacity;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
moveTo(moveDest);
|
|
}
|
|
|
|
void CSlider::moveToMax()
|
|
{
|
|
moveTo(amount);
|
|
}
|
|
|
|
static void intDeleter(CIntObject* object)
|
|
{
|
|
delete object;
|
|
}
|
|
|
|
CObjectList::CObjectList(CreateFunc create, DestroyFunc destroy):
|
|
createObject(create),
|
|
destroyObject(destroy)
|
|
{
|
|
if (!destroyObject)
|
|
destroyObject = intDeleter;
|
|
}
|
|
|
|
void CObjectList::deleteItem(CIntObject* item)
|
|
{
|
|
if (!item)
|
|
return;
|
|
removeChild(item);
|
|
destroyObject(item);
|
|
}
|
|
|
|
CIntObject* CObjectList::createItem(size_t index)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
CIntObject * item = createObject(index);
|
|
if (item == nullptr)
|
|
item = new CIntObject();
|
|
|
|
item->recActions = defActions;
|
|
|
|
addChild(item);
|
|
return item;
|
|
}
|
|
|
|
CTabbedInt::CTabbedInt(CreateFunc create, DestroyFunc destroy, Point position, size_t ActiveID):
|
|
CObjectList(create, destroy),
|
|
activeTab(nullptr),
|
|
activeID(ActiveID)
|
|
{
|
|
pos += position;
|
|
reset();
|
|
}
|
|
|
|
void CTabbedInt::setActive(size_t which)
|
|
{
|
|
if (which != activeID)
|
|
{
|
|
activeID = which;
|
|
reset();
|
|
}
|
|
}
|
|
|
|
void CTabbedInt::reset()
|
|
{
|
|
deleteItem(activeTab);
|
|
activeTab = createItem(activeID);
|
|
activeTab->moveTo(pos.topLeft());
|
|
|
|
if (active)
|
|
redraw();
|
|
}
|
|
|
|
CIntObject * CTabbedInt::getItem()
|
|
{
|
|
return activeTab;
|
|
}
|
|
|
|
CListBox::CListBox(CreateFunc create, DestroyFunc destroy, Point Pos, Point ItemOffset, size_t VisibleSize,
|
|
size_t TotalSize, size_t InitialPos, int Slider, Rect SliderPos):
|
|
CObjectList(create, destroy),
|
|
first(InitialPos),
|
|
totalSize(TotalSize),
|
|
itemOffset(ItemOffset),
|
|
slider(nullptr)
|
|
{
|
|
pos += Pos;
|
|
items.resize(VisibleSize, nullptr);
|
|
|
|
if (Slider & 1)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
slider = new CSlider(SliderPos.x, SliderPos.y, SliderPos.w, boost::bind(&CListBox::moveToPos, this, _1),
|
|
VisibleSize, TotalSize, InitialPos, Slider & 2, Slider & 4);
|
|
}
|
|
reset();
|
|
}
|
|
|
|
// Used to move active items after changing list position
|
|
void CListBox::updatePositions()
|
|
{
|
|
Point itemPos = pos.topLeft();
|
|
for (auto & elem : items)
|
|
{
|
|
(elem)->moveTo(itemPos);
|
|
itemPos += itemOffset;
|
|
}
|
|
if (active)
|
|
{
|
|
redraw();
|
|
if (slider)
|
|
slider->moveTo(first);
|
|
}
|
|
}
|
|
|
|
void CListBox::reset()
|
|
{
|
|
size_t current = first;
|
|
for (auto & elem : items)
|
|
{
|
|
deleteItem(elem);
|
|
elem = createItem(current++);
|
|
}
|
|
updatePositions();
|
|
}
|
|
|
|
void CListBox::resize(size_t newSize)
|
|
{
|
|
totalSize = newSize;
|
|
if (slider)
|
|
slider->setAmount(totalSize);
|
|
reset();
|
|
}
|
|
|
|
size_t CListBox::size()
|
|
{
|
|
return totalSize;
|
|
}
|
|
|
|
CIntObject * CListBox::getItem(size_t which)
|
|
{
|
|
if (which < first || which > first + items.size() || which > totalSize)
|
|
return nullptr;
|
|
|
|
size_t i=first;
|
|
for (auto iter = items.begin(); iter != items.end(); iter++, i++)
|
|
if( i == which)
|
|
return *iter;
|
|
return nullptr;
|
|
}
|
|
|
|
size_t CListBox::getIndexOf(CIntObject *item)
|
|
{
|
|
size_t i=first;
|
|
for (auto iter = items.begin(); iter != items.end(); iter++, i++)
|
|
if(*iter == item)
|
|
return i;
|
|
return size_t(-1);
|
|
}
|
|
|
|
void CListBox::scrollTo(size_t which)
|
|
{
|
|
//scroll up
|
|
if (first > which)
|
|
moveToPos(which);
|
|
//scroll down
|
|
else if (first + items.size() <= which && which < totalSize)
|
|
moveToPos(which - items.size() + 1);
|
|
}
|
|
|
|
void CListBox::moveToPos(size_t which)
|
|
{
|
|
//Calculate new position
|
|
size_t maxPossible;
|
|
if (totalSize > items.size())
|
|
maxPossible = totalSize - items.size();
|
|
else
|
|
maxPossible = 0;
|
|
|
|
size_t newPos = std::min(which, maxPossible);
|
|
|
|
//If move distance is 1 (most of calls from Slider) - use faster shifts instead of resetting all items
|
|
if (first - newPos == 1)
|
|
moveToPrev();
|
|
else if (newPos - first == 1)
|
|
moveToNext();
|
|
else if (newPos != first)
|
|
{
|
|
first = newPos;
|
|
reset();
|
|
}
|
|
}
|
|
|
|
void CListBox::moveToNext()
|
|
{
|
|
//Remove front item and insert new one to end
|
|
if (first + items.size() < totalSize)
|
|
{
|
|
first++;
|
|
deleteItem(items.front());
|
|
items.pop_front();
|
|
items.push_back(createItem(first+items.size()));
|
|
updatePositions();
|
|
}
|
|
}
|
|
|
|
void CListBox::moveToPrev()
|
|
{
|
|
//Remove last item and insert new one at start
|
|
if (first)
|
|
{
|
|
first--;
|
|
deleteItem(items.back());
|
|
items.pop_back();
|
|
items.push_front(createItem(first));
|
|
updatePositions();
|
|
}
|
|
}
|
|
|
|
size_t CListBox::getPos()
|
|
{
|
|
return first;
|
|
}
|
|
|
|
const std::list<CIntObject *> &CListBox::getItems()
|
|
{
|
|
return items;
|
|
}
|
|
|
|
void CSimpleWindow::show(SDL_Surface * to)
|
|
{
|
|
if(bitmap)
|
|
blitAt(bitmap,pos.x,pos.y,to);
|
|
}
|
|
CSimpleWindow::~CSimpleWindow()
|
|
{
|
|
if (bitmap)
|
|
{
|
|
SDL_FreeSurface(bitmap);
|
|
bitmap=nullptr;
|
|
}
|
|
}
|
|
|
|
void CHoverableArea::hover (bool on)
|
|
{
|
|
if (on)
|
|
GH.statusbar->setText(hoverText);
|
|
else if (GH.statusbar->getText()==hoverText)
|
|
GH.statusbar->clear();
|
|
}
|
|
|
|
CHoverableArea::CHoverableArea()
|
|
{
|
|
addUsedEvents(HOVER);
|
|
}
|
|
|
|
CHoverableArea::~CHoverableArea()
|
|
{
|
|
}
|
|
|
|
void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if(!down && previousState)
|
|
{
|
|
LOCPLINT->showInfoDialog(text);
|
|
}
|
|
}
|
|
void LRClickableAreaWText::clickRight(tribool down, bool previousState)
|
|
{
|
|
adventureInt->handleRightClick(text, down);
|
|
}
|
|
|
|
LRClickableAreaWText::LRClickableAreaWText()
|
|
{
|
|
init();
|
|
}
|
|
|
|
LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText /*= ""*/, const std::string &ClickText /*= ""*/)
|
|
{
|
|
init();
|
|
pos = Pos + pos;
|
|
hoverText = HoverText;
|
|
text = ClickText;
|
|
}
|
|
|
|
LRClickableAreaWText::~LRClickableAreaWText()
|
|
{
|
|
}
|
|
|
|
void LRClickableAreaWText::init()
|
|
{
|
|
addUsedEvents(LCLICK | RCLICK | HOVER);
|
|
}
|
|
|
|
std::string CLabel::visibleText()
|
|
{
|
|
return text;
|
|
}
|
|
|
|
void CLabel::showAll(SDL_Surface * to)
|
|
{
|
|
CIntObject::showAll(to);
|
|
|
|
if(!visibleText().empty())
|
|
blitLine(to, pos, visibleText());
|
|
|
|
}
|
|
|
|
CLabel::CLabel(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= Colors::WHITE*/, const std::string &Text /*= ""*/)
|
|
:CTextContainer(Align, Font, Color), text(Text)
|
|
{
|
|
type |= REDRAW_PARENT;
|
|
autoRedraw = true;
|
|
pos.x += x;
|
|
pos.y += y;
|
|
pos.w = pos.h = 0;
|
|
bg = nullptr;
|
|
|
|
if (alignment == TOPLEFT) // causes issues for MIDDLE
|
|
{
|
|
pos.w = graphics->fonts[font]->getStringWidth(visibleText().c_str());
|
|
pos.h = graphics->fonts[font]->getLineHeight();
|
|
}
|
|
}
|
|
|
|
Point CLabel::getBorderSize()
|
|
{
|
|
return Point(0, 0);
|
|
}
|
|
|
|
std::string CLabel::getText()
|
|
{
|
|
return text;
|
|
}
|
|
|
|
void CLabel::setText(const std::string &Txt)
|
|
{
|
|
text = Txt;
|
|
if(autoRedraw)
|
|
{
|
|
if(bg || !parent)
|
|
redraw();
|
|
else
|
|
parent->redraw();
|
|
}
|
|
}
|
|
|
|
CMultiLineLabel::CMultiLineLabel(Rect position, EFonts Font, EAlignment Align, const SDL_Color &Color, const std::string &Text):
|
|
CLabel(position.x, position.y, Font, Align, Color, Text),
|
|
visibleSize(0, 0, position.w, position.h)
|
|
{
|
|
pos.w = position.w;
|
|
pos.h = position.h;
|
|
splitText(Text);
|
|
}
|
|
|
|
void CMultiLineLabel::setVisibleSize(Rect visibleSize)
|
|
{
|
|
this->visibleSize = visibleSize;
|
|
redraw();
|
|
}
|
|
|
|
void CMultiLineLabel::scrollTextBy(int distance)
|
|
{
|
|
scrollTextTo(visibleSize.y + distance);
|
|
}
|
|
|
|
void CMultiLineLabel::scrollTextTo(int distance)
|
|
{
|
|
Rect size = visibleSize;
|
|
size.y = distance;
|
|
setVisibleSize(size);
|
|
}
|
|
|
|
void CMultiLineLabel::setText(const std::string &Txt)
|
|
{
|
|
splitText(Txt);
|
|
CLabel::setText(Txt);
|
|
}
|
|
|
|
void CTextContainer::blitLine(SDL_Surface *to, Rect destRect, std::string what)
|
|
{
|
|
const IFont * f = graphics->fonts[font];
|
|
Point where = destRect.topLeft();
|
|
|
|
// input is rect in which given text should be placed
|
|
// calculate proper position for top-left corner of the text
|
|
if (alignment == TOPLEFT)
|
|
{
|
|
where.x += getBorderSize().x;
|
|
where.y += getBorderSize().y;
|
|
}
|
|
|
|
if (alignment == CENTER)
|
|
{
|
|
where.x += (int(destRect.w) - int(f->getStringWidth(what))) / 2;
|
|
where.y += (int(destRect.h) - int(f->getLineHeight())) / 2;
|
|
}
|
|
|
|
if (alignment == BOTTOMRIGHT)
|
|
{
|
|
where.x += getBorderSize().x + destRect.w - f->getStringWidth(what);
|
|
where.y += getBorderSize().y + destRect.h - f->getLineHeight();
|
|
}
|
|
|
|
size_t begin = 0;
|
|
std::string delimeters = "{}";
|
|
size_t currDelimeter = 0;
|
|
|
|
do
|
|
{
|
|
size_t end = what.find_first_of(delimeters[currDelimeter % 2], begin);
|
|
if (begin != end)
|
|
{
|
|
std::string toPrint = what.substr(begin, end - begin);
|
|
|
|
if (currDelimeter % 2) // Enclosed in {} text - set to yellow
|
|
f->renderTextLeft(to, toPrint, Colors::YELLOW, where);
|
|
else // Non-enclosed text, use default color
|
|
f->renderTextLeft(to, toPrint, color, where);
|
|
begin = end;
|
|
|
|
where.x += f->getStringWidth(toPrint);
|
|
}
|
|
currDelimeter++;
|
|
}
|
|
while (begin++ != std::string::npos);
|
|
}
|
|
|
|
CTextContainer::CTextContainer(EAlignment alignment, EFonts font, SDL_Color color):
|
|
alignment(alignment),
|
|
font(font),
|
|
color(color)
|
|
{}
|
|
|
|
void CMultiLineLabel::showAll(SDL_Surface * to)
|
|
{
|
|
CIntObject::showAll(to);
|
|
|
|
const IFont * f = graphics->fonts[font];
|
|
|
|
// calculate which lines should be visible
|
|
int totalLines = lines.size();
|
|
int beginLine = visibleSize.y;
|
|
int endLine = getTextLocation().h + visibleSize.y;
|
|
|
|
if (beginLine < 0)
|
|
beginLine = 0;
|
|
else
|
|
beginLine /= f->getLineHeight();
|
|
|
|
if (endLine < 0)
|
|
endLine = 0;
|
|
else
|
|
endLine /= f->getLineHeight();
|
|
endLine++;
|
|
|
|
// and where they should be displayed
|
|
Point lineStart = getTextLocation().topLeft() - visibleSize + Point(0, beginLine * f->getLineHeight());
|
|
Point lineSize = Point(getTextLocation().w, f->getLineHeight());
|
|
|
|
CSDL_Ext::CClipRectGuard guard(to, getTextLocation()); // to properly trim text that is too big to fit
|
|
|
|
for (int i = beginLine; i < std::min(totalLines, endLine); i++)
|
|
{
|
|
if (!lines[i].empty()) //non-empty line
|
|
blitLine(to, Rect(lineStart, lineSize), lines[i]);
|
|
|
|
lineStart.y += f->getLineHeight();
|
|
}
|
|
}
|
|
|
|
void CMultiLineLabel::splitText(const std::string &Txt)
|
|
{
|
|
lines.clear();
|
|
|
|
const IFont * f = graphics->fonts[font];
|
|
int lineHeight = f->getLineHeight();
|
|
|
|
lines = CMessage::breakText(Txt, pos.w, font);
|
|
|
|
textSize.y = lineHeight * lines.size();
|
|
textSize.x = 0;
|
|
for(const std::string &line : lines)
|
|
vstd::amax( textSize.x, f->getStringWidth(line.c_str()));
|
|
redraw();
|
|
}
|
|
|
|
Rect CMultiLineLabel::getTextLocation()
|
|
{
|
|
// this method is needed for vertical alignment alignment of text
|
|
// when height of available text is smaller than height of widget
|
|
// in this case - we should add proper offset to display text at required position
|
|
if (pos.h <= textSize.y)
|
|
return pos;
|
|
|
|
Point textSize(pos.w, graphics->fonts[font]->getLineHeight() * lines.size());
|
|
Point textOffset(pos.w - textSize.x, pos.h - textSize.y);
|
|
|
|
switch(alignment)
|
|
{
|
|
case TOPLEFT: return Rect(pos.topLeft(), textSize);
|
|
case CENTER: return Rect(pos.topLeft() + textOffset / 2, textSize);
|
|
case BOTTOMRIGHT: return Rect(pos.topLeft() + textOffset, textSize);
|
|
}
|
|
assert(0);
|
|
return Rect();
|
|
}
|
|
|
|
CLabelGroup::CLabelGroup(EFonts Font, EAlignment Align, const SDL_Color &Color):
|
|
font(Font), align(Align), color(Color)
|
|
{}
|
|
|
|
void CLabelGroup::add(int x, int y, const std::string &text)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
new CLabel(x, y, font, align, color, text);
|
|
}
|
|
|
|
CTextBox::CTextBox(std::string Text, const Rect &rect, int SliderStyle, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= TOPLEFT*/, const SDL_Color &Color /*= Colors::WHITE*/):
|
|
sliderStyle(SliderStyle),
|
|
slider(nullptr)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
label = new CMultiLineLabel(rect, Font, Align, Color);
|
|
|
|
type |= REDRAW_PARENT;
|
|
pos.x += rect.x;
|
|
pos.y += rect.y;
|
|
pos.h = rect.h;
|
|
pos.w = rect.w;
|
|
|
|
assert(pos.w >= 40); //we need some space
|
|
setText(Text);
|
|
}
|
|
|
|
void CTextBox::sliderMoved(int to)
|
|
{
|
|
label->scrollTextTo(to);
|
|
}
|
|
|
|
void CTextBox::resize(Point newSize)
|
|
{
|
|
pos.w = newSize.x;
|
|
pos.h = newSize.y;
|
|
label->pos.w = pos.w;
|
|
label->pos.h = pos.h;
|
|
if (slider)
|
|
vstd::clear_pointer(slider); // will be recreated if needed later
|
|
|
|
setText(label->getText()); // force refresh
|
|
}
|
|
|
|
void CTextBox::setText(const std::string &text)
|
|
{
|
|
label->setText(text);
|
|
if (label->textSize.y <= label->pos.h && slider)
|
|
{
|
|
// slider is no longer needed
|
|
vstd::clear_pointer(slider);
|
|
label->pos.w = pos.w;
|
|
label->setText(text);
|
|
}
|
|
else if (label->textSize.y > label->pos.h && !slider)
|
|
{
|
|
// create slider and update widget
|
|
label->pos.w = pos.w - 32;
|
|
label->setText(text);
|
|
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
slider = new CSlider(pos.w - 32, 0, pos.h, boost::bind(&CTextBox::sliderMoved, this, _1),
|
|
label->pos.h, label->textSize.y, 0, false, sliderStyle);
|
|
slider->scrollStep = graphics->fonts[label->font]->getLineHeight();
|
|
}
|
|
}
|
|
|
|
void CGStatusBar::setText(const std::string & Text)
|
|
{
|
|
if(!textLock)
|
|
CLabel::setText(Text);
|
|
}
|
|
|
|
void CGStatusBar::clear()
|
|
{
|
|
setText("");
|
|
}
|
|
|
|
CGStatusBar::CGStatusBar(CPicture *BG, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= CENTER*/, const SDL_Color &Color /*= Colors::WHITE*/)
|
|
: CLabel(BG->pos.x, BG->pos.y, Font, Align, Color, "")
|
|
{
|
|
init();
|
|
bg = BG;
|
|
addChild(bg);
|
|
pos = bg->pos;
|
|
getBorderSize();
|
|
textLock = false;
|
|
}
|
|
|
|
CGStatusBar::CGStatusBar(int x, int y, std::string name/*="ADROLLVR.bmp"*/, int maxw/*=-1*/)
|
|
: CLabel(x, y, FONT_SMALL, CENTER)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
init();
|
|
bg = new CPicture(name);
|
|
pos = bg->pos;
|
|
if((unsigned int)maxw < pos.w)
|
|
{
|
|
vstd::amin(pos.w, maxw);
|
|
bg->srcRect = new Rect(0, 0, maxw, pos.h);
|
|
}
|
|
textLock = false;
|
|
}
|
|
|
|
CGStatusBar::~CGStatusBar()
|
|
{
|
|
GH.statusbar = oldStatusBar;
|
|
}
|
|
|
|
void CGStatusBar::show(SDL_Surface * to)
|
|
{
|
|
showAll(to);
|
|
}
|
|
|
|
void CGStatusBar::init()
|
|
{
|
|
oldStatusBar = GH.statusbar;
|
|
GH.statusbar = this;
|
|
}
|
|
|
|
Point CGStatusBar::getBorderSize()
|
|
{
|
|
//Width of borders where text should not be printed
|
|
static const Point borderSize(5,1);
|
|
|
|
switch(alignment)
|
|
{
|
|
case TOPLEFT: return Point(borderSize.x, borderSize.y);
|
|
case CENTER: return Point(pos.w/2, pos.h/2);
|
|
case BOTTOMRIGHT: return Point(pos.w - borderSize.x, pos.h - borderSize.y);
|
|
}
|
|
assert(0);
|
|
return Point();
|
|
}
|
|
|
|
void CGStatusBar::lock(bool shouldLock)
|
|
{
|
|
textLock = shouldLock;
|
|
}
|
|
|
|
CTextInput::CTextInput(const Rect &Pos, EFonts font, const CFunctionList<void(const std::string &)> &CB):
|
|
CLabel(Pos.x, Pos.y, font, CENTER),
|
|
cb(CB)
|
|
{
|
|
type |= REDRAW_PARENT;
|
|
focus = false;
|
|
pos.h = Pos.h;
|
|
pos.w = Pos.w;
|
|
captureAllKeys = true;
|
|
bg = nullptr;
|
|
addUsedEvents(LCLICK | KEYBOARD);
|
|
giveFocus();
|
|
}
|
|
|
|
CTextInput::CTextInput( const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB )
|
|
:cb(CB)
|
|
{
|
|
focus = false;
|
|
pos += Pos;
|
|
captureAllKeys = true;
|
|
OBJ_CONSTRUCTION;
|
|
bg = new CPicture(bgName, bgOffset.x, bgOffset.y);
|
|
addUsedEvents(LCLICK | KEYBOARD);
|
|
giveFocus();
|
|
}
|
|
|
|
CTextInput::CTextInput(const Rect &Pos, SDL_Surface *srf)
|
|
{
|
|
focus = false;
|
|
pos += Pos;
|
|
captureAllKeys = true;
|
|
OBJ_CONSTRUCTION;
|
|
bg = new CPicture(Pos, 0, true);
|
|
Rect hlp = Pos;
|
|
if(srf)
|
|
CSDL_Ext::blitSurface(srf, &hlp, *bg, nullptr);
|
|
else
|
|
SDL_FillRect(*bg, nullptr, 0);
|
|
pos.w = bg->pos.w;
|
|
pos.h = bg->pos.h;
|
|
bg->pos = pos;
|
|
addUsedEvents(LCLICK | KEYBOARD);
|
|
giveFocus();
|
|
}
|
|
|
|
std::string CTextInput::visibleText()
|
|
{
|
|
return focus ? text + "_" : text;
|
|
}
|
|
|
|
void CTextInput::clickLeft( tribool down, bool previousState )
|
|
{
|
|
if(down && !focus)
|
|
giveFocus();
|
|
}
|
|
|
|
void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
|
|
{
|
|
if(!focus || key.state != SDL_PRESSED)
|
|
return;
|
|
|
|
if(key.keysym.sym == SDLK_TAB)
|
|
{
|
|
moveFocus();
|
|
GH.breakEventHandling();
|
|
return;
|
|
}
|
|
|
|
std::string oldText = text;
|
|
switch(key.keysym.sym)
|
|
{
|
|
case SDLK_DELETE: // have index > ' ' so it won't be filtered out by default section
|
|
return;
|
|
case SDLK_BACKSPACE:
|
|
if(!text.empty())
|
|
text.resize(text.size()-1);
|
|
break;
|
|
default:
|
|
#ifdef VCMI_SDL1
|
|
if (key.keysym.unicode < ' ')
|
|
return;
|
|
else
|
|
text += key.keysym.unicode; //TODO 16-/>8
|
|
#endif // 0
|
|
break;
|
|
}
|
|
#ifdef VCMI_SDL1
|
|
filters(text, oldText);
|
|
if (text != oldText)
|
|
{
|
|
redraw();
|
|
cb(text);
|
|
}
|
|
#endif // 0
|
|
|
|
//todo: handle text input for SDL2
|
|
}
|
|
|
|
void CTextInput::setText( const std::string &nText, bool callCb )
|
|
{
|
|
CLabel::setText(nText);
|
|
if(callCb)
|
|
cb(text);
|
|
}
|
|
|
|
bool CTextInput::captureThisEvent(const SDL_KeyboardEvent & key)
|
|
{
|
|
if(key.keysym.sym == SDLK_RETURN || key.keysym.sym == SDLK_KP_ENTER)
|
|
return false;
|
|
|
|
#ifdef VCMI_SDL1
|
|
//this should allow all non-printable keys to go through (for example arrows)
|
|
if (key.keysym.unicode < ' ')
|
|
return false;
|
|
|
|
return true;
|
|
#else
|
|
return false; //todo:CTextInput::captureThisEvent
|
|
#endif
|
|
}
|
|
|
|
void CTextInput::filenameFilter(std::string & text, const std::string &)
|
|
{
|
|
static const std::string forbiddenChars = "<>:\"/\\|?*\r\n"; //if we are entering a filename, some special characters won't be allowed
|
|
size_t pos;
|
|
while ((pos = text.find_first_of(forbiddenChars)) != std::string::npos)
|
|
text.erase(pos, 1);
|
|
}
|
|
|
|
void CTextInput::numberFilter(std::string & text, const std::string & oldText, int minValue, int maxValue)
|
|
{
|
|
assert(minValue < maxValue);
|
|
|
|
if (text.empty())
|
|
text = "0";
|
|
|
|
size_t pos = 0;
|
|
if (text[0] == '-') //allow '-' sign as first symbol only
|
|
pos++;
|
|
|
|
while (pos < text.size())
|
|
{
|
|
if (text[pos] < '0' || text[pos] > '9')
|
|
{
|
|
text = oldText;
|
|
return; //new text is not number.
|
|
}
|
|
pos++;
|
|
}
|
|
try
|
|
{
|
|
int value = boost::lexical_cast<int>(text);
|
|
if (value < minValue)
|
|
text = boost::lexical_cast<std::string>(minValue);
|
|
else if (value > maxValue)
|
|
text = boost::lexical_cast<std::string>(maxValue);
|
|
}
|
|
catch(boost::bad_lexical_cast &)
|
|
{
|
|
//Should never happen. Unless I missed some cases
|
|
logGlobal->warnStream() << "Warning: failed to convert "<< text << " to number!";
|
|
text = oldText;
|
|
}
|
|
}
|
|
|
|
CFocusable::CFocusable()
|
|
{
|
|
focusables.push_back(this);
|
|
}
|
|
|
|
CFocusable::~CFocusable()
|
|
{
|
|
if(inputWithFocus == this)
|
|
inputWithFocus = nullptr;
|
|
|
|
focusables -= this;
|
|
}
|
|
void CFocusable::giveFocus()
|
|
{
|
|
if(inputWithFocus)
|
|
{
|
|
inputWithFocus->focus = false;
|
|
inputWithFocus->redraw();
|
|
}
|
|
|
|
focus = true;
|
|
inputWithFocus = this;
|
|
redraw();
|
|
}
|
|
|
|
void CFocusable::moveFocus()
|
|
{
|
|
auto i = vstd::find(focusables, this),
|
|
ourIt = i;
|
|
for(i++; i != ourIt; i++)
|
|
{
|
|
if(i == focusables.end())
|
|
i = focusables.begin();
|
|
|
|
if((*i)->active)
|
|
{
|
|
(*i)->giveFocus();
|
|
break;;
|
|
}
|
|
}
|
|
}
|
|
|
|
CWindowObject::CWindowObject(int options_, std::string imageName, Point centerAt):
|
|
CIntObject(getUsedEvents(options_), Point()),
|
|
shadow(nullptr),
|
|
options(options_),
|
|
background(createBg(imageName, options & PLAYER_COLORED))
|
|
{
|
|
assert(parent == nullptr); //Safe to remove, but windows should not have parent
|
|
|
|
if (options & RCLICK_POPUP)
|
|
CCS->curh->hide();
|
|
|
|
if (background)
|
|
pos = background->center(centerAt);
|
|
else
|
|
center(centerAt);
|
|
|
|
if (!(options & SHADOW_DISABLED))
|
|
setShadow(true);
|
|
}
|
|
|
|
CWindowObject::CWindowObject(int options_, std::string imageName):
|
|
CIntObject(getUsedEvents(options_), Point()),
|
|
shadow(nullptr),
|
|
options(options_),
|
|
background(createBg(imageName, options & PLAYER_COLORED))
|
|
{
|
|
assert(parent == nullptr); //Safe to remove, but windows should not have parent
|
|
|
|
if (options & RCLICK_POPUP)
|
|
CCS->curh->hide();
|
|
|
|
if (background)
|
|
pos = background->center();
|
|
else
|
|
center(Point(screen->w/2, screen->h/2));
|
|
|
|
if (!(options & SHADOW_DISABLED))
|
|
setShadow(true);
|
|
}
|
|
|
|
CWindowObject::~CWindowObject()
|
|
{
|
|
setShadow(false);
|
|
}
|
|
|
|
CPicture * CWindowObject::createBg(std::string imageName, bool playerColored)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
if (imageName.empty())
|
|
return nullptr;
|
|
|
|
auto image = new CPicture(imageName);
|
|
if (playerColored)
|
|
image->colorize(LOCPLINT->playerID);
|
|
return image;
|
|
}
|
|
|
|
void CWindowObject::setBackground(std::string filename)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
delete background;
|
|
background = createBg(filename, options & PLAYER_COLORED);
|
|
|
|
if (background)
|
|
pos = background->center(Point(pos.w/2 + pos.x, pos.h/2 + pos.y));
|
|
|
|
updateShadow();
|
|
}
|
|
|
|
int CWindowObject::getUsedEvents(int options)
|
|
{
|
|
if (options & RCLICK_POPUP)
|
|
return RCLICK;
|
|
return 0;
|
|
}
|
|
|
|
void CWindowObject::updateShadow()
|
|
{
|
|
setShadow(false);
|
|
if (!(options & SHADOW_DISABLED))
|
|
setShadow(true);
|
|
}
|
|
|
|
void CWindowObject::setShadow(bool on)
|
|
{
|
|
//size of shadow
|
|
static const int size = 8;
|
|
|
|
if (on == bool(shadow))
|
|
return;
|
|
|
|
vstd::clear_pointer(shadow);
|
|
|
|
//object too small to cast shadow
|
|
if (pos.h <= size || pos.w <= size)
|
|
return;
|
|
|
|
if (on)
|
|
{
|
|
|
|
//helper to set last row
|
|
auto blitAlphaRow = [](SDL_Surface *surf, size_t row)
|
|
{
|
|
Uint8 * ptr = (Uint8*)surf->pixels + surf->pitch * (row);
|
|
|
|
for (size_t i=0; i< surf->w; i++)
|
|
{
|
|
Channels::px<4>::a.set(ptr, 128);
|
|
ptr+=4;
|
|
}
|
|
};
|
|
|
|
// helper to set last column
|
|
auto blitAlphaCol = [](SDL_Surface *surf, size_t col)
|
|
{
|
|
Uint8 * ptr = (Uint8*)surf->pixels + 4 * (col);
|
|
|
|
for (size_t i=0; i< surf->h; i++)
|
|
{
|
|
Channels::px<4>::a.set(ptr, 128);
|
|
ptr+= surf->pitch;
|
|
}
|
|
};
|
|
|
|
static SDL_Surface * shadowCornerTempl = nullptr;
|
|
static SDL_Surface * shadowBottomTempl = nullptr;
|
|
static SDL_Surface * shadowRightTempl = nullptr;
|
|
|
|
//one-time initialization
|
|
if (!shadowCornerTempl)
|
|
{
|
|
//create "template" surfaces
|
|
shadowCornerTempl = CSDL_Ext::createSurfaceWithBpp<4>(size, size);
|
|
shadowBottomTempl = CSDL_Ext::createSurfaceWithBpp<4>(1, size);
|
|
shadowRightTempl = CSDL_Ext::createSurfaceWithBpp<4>(size, 1);
|
|
|
|
Uint32 shadowColor = SDL_MapRGBA(shadowCornerTempl->format, 0, 0, 0, 192);
|
|
|
|
//fill with shadow body color
|
|
SDL_FillRect(shadowCornerTempl, nullptr, shadowColor);
|
|
SDL_FillRect(shadowBottomTempl, nullptr, shadowColor);
|
|
SDL_FillRect(shadowRightTempl, nullptr, shadowColor);
|
|
|
|
//fill last row and column with more transparent color
|
|
blitAlphaCol(shadowRightTempl , size-1);
|
|
blitAlphaCol(shadowCornerTempl, size-1);
|
|
blitAlphaRow(shadowBottomTempl, size-1);
|
|
blitAlphaRow(shadowCornerTempl, size-1);
|
|
}
|
|
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
//FIXME: do something with this points
|
|
Point shadowStart;
|
|
if (options & BORDERED)
|
|
shadowStart = Point(size - 14, size - 14);
|
|
else
|
|
shadowStart = Point(size, size);
|
|
|
|
Point shadowPos;
|
|
if (options & BORDERED)
|
|
shadowPos = Point(pos.w + 14, pos.h + 14);
|
|
else
|
|
shadowPos = Point(pos.w, pos.h);
|
|
|
|
Point fullsize;
|
|
if (options & BORDERED)
|
|
fullsize = Point(pos.w + 28, pos.h + 29);
|
|
else
|
|
fullsize = Point(pos.w, pos.h);
|
|
|
|
//create base 8x8 piece of shadow
|
|
SDL_Surface * shadowCorner = CSDL_Ext::copySurface(shadowCornerTempl);
|
|
SDL_Surface * shadowBottom = CSDL_Ext::scaleSurfaceFast(shadowBottomTempl, fullsize.x - size, size);
|
|
SDL_Surface * shadowRight = CSDL_Ext::scaleSurfaceFast(shadowRightTempl, size, fullsize.y - size);
|
|
|
|
blitAlphaCol(shadowBottom, 0);
|
|
blitAlphaRow(shadowRight, 0);
|
|
|
|
//generate "shadow" object with these 3 pieces in it
|
|
shadow = new CIntObject;
|
|
shadow->addChild(new CPicture(shadowCorner, shadowPos.x, shadowPos.y));
|
|
shadow->addChild(new CPicture(shadowRight, shadowPos.x, shadowStart.y));
|
|
shadow->addChild(new CPicture(shadowBottom, shadowStart.x, shadowPos.y));
|
|
}
|
|
}
|
|
|
|
void CWindowObject::showAll(SDL_Surface *to)
|
|
{
|
|
CIntObject::showAll(to);
|
|
if ((options & BORDERED) && (pos.h != to->h || pos.w != to->w))
|
|
CMessage::drawBorder(LOCPLINT ? LOCPLINT->playerID : PlayerColor(1), to, pos.w+28, pos.h+29, pos.x-14, pos.y-15);
|
|
}
|
|
|
|
void CWindowObject::close()
|
|
{
|
|
GH.popIntTotally(this);
|
|
}
|
|
|
|
void CWindowObject::clickRight(tribool down, bool previousState)
|
|
{
|
|
close();
|
|
CCS->curh->show();
|
|
}
|