mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-26 08:41:13 +02:00
6ac00873b9
Please do not define class-specific constants that are static at same time.
252 lines
6.8 KiB
C++
252 lines
6.8 KiB
C++
#pragma once
|
|
|
|
#include "../../lib/vcmi_endian.h"
|
|
#include "gui/Geometries.h"
|
|
#include "../../lib/GameConstants.h"
|
|
|
|
/*
|
|
* CAnimation.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
struct SDL_Surface;
|
|
class SDLImageLoader;
|
|
class CompImageLoader;
|
|
class JsonNode;
|
|
|
|
/// Class for def loading, methods are based on CDefHandler
|
|
/// After loading will store general info (palette and frame offsets) and pointer to file itself
|
|
class CDefFile
|
|
{
|
|
private:
|
|
|
|
struct SSpriteDef
|
|
{
|
|
ui32 size;
|
|
ui32 format; /// format in which pixel data is stored
|
|
ui32 fullWidth; /// full width and height of frame, including borders
|
|
ui32 fullHeight;
|
|
ui32 width; /// width and height of pixel data, borders excluded
|
|
ui32 height;
|
|
si32 leftMargin;
|
|
si32 topMargin;
|
|
} PACKED_STRUCT;
|
|
//offset[group][frame] - offset of frame data in file
|
|
std::map<size_t, std::vector <size_t> > offset;
|
|
|
|
ui8 * data;
|
|
SDL_Color * palette;
|
|
|
|
public:
|
|
CDefFile(std::string Name);
|
|
~CDefFile();
|
|
|
|
//load frame as SDL_Surface
|
|
template<class ImageLoader>
|
|
void loadFrame(size_t frame, size_t group, ImageLoader &loader) const;
|
|
|
|
const std::map<size_t, size_t> getEntries() const;
|
|
};
|
|
|
|
/*
|
|
* Base class for images, can be used for non-animation pictures as well
|
|
*/
|
|
class IImage
|
|
{
|
|
int refCount;
|
|
public:
|
|
|
|
//draws image on surface "where" at position
|
|
virtual void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const=0;
|
|
|
|
//decrease ref count, returns true if image can be deleted (refCount <= 0)
|
|
bool decreaseRef();
|
|
void increaseRef();
|
|
|
|
//Change palette to specific player
|
|
virtual void playerColored(PlayerColor player)=0;
|
|
virtual int width() const=0;
|
|
virtual int height() const=0;
|
|
IImage();
|
|
virtual ~IImage() {};
|
|
};
|
|
|
|
/*
|
|
* Wrapper around SDL_Surface
|
|
*/
|
|
class SDLImage : public IImage
|
|
{
|
|
public:
|
|
//Surface without empty borders
|
|
SDL_Surface * surf;
|
|
//size of left and top borders
|
|
Point margins;
|
|
//total size including borders
|
|
Point fullSize;
|
|
|
|
public:
|
|
//Load image from def file
|
|
SDLImage(CDefFile *data, size_t frame, size_t group=0, bool compressed=false);
|
|
//Load from bitmap file
|
|
SDLImage(std::string filename, bool compressed=false);
|
|
//Create using existing surface, extraRef will increase refcount on SDL_Surface
|
|
SDLImage(SDL_Surface * from, bool extraRef);
|
|
~SDLImage();
|
|
|
|
void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const;
|
|
void playerColored(PlayerColor player);
|
|
int width() const;
|
|
int height() const;
|
|
|
|
friend class SDLImageLoader;
|
|
};
|
|
|
|
/*
|
|
* RLE-compressed image data for 8-bit images with alpha-channel, currently far from finished
|
|
* primary purpose is not high compression ratio but fast drawing.
|
|
* Consist of repeatable segments with format similar to H3 def compression:
|
|
* 1st byte:
|
|
* if (byte == 0xff)
|
|
* raw data, opaque and semi-transparent data always in separate blocks
|
|
* else
|
|
* RLE-compressed image data with this color
|
|
* 2nd byte = size of segment
|
|
* raw data (if any)
|
|
*/
|
|
class CompImage : public IImage
|
|
{
|
|
//x,y - margins, w,h - sprite size
|
|
Rect sprite;
|
|
//total size including borders
|
|
Point fullSize;
|
|
|
|
//RLE-d data
|
|
ui8 * surf;
|
|
//array of offsets for each line
|
|
ui32 * line;
|
|
//palette
|
|
SDL_Color *palette;
|
|
|
|
//Used internally to blit one block of data
|
|
template<int bpp, int dir>
|
|
void BlitBlock(ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha) const;
|
|
void BlitBlockWithBpp(ui8 bpp, ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha, bool rotated) const;
|
|
|
|
public:
|
|
//Load image from def file
|
|
CompImage(const CDefFile *data, size_t frame, size_t group=0);
|
|
//TODO: load image from SDL_Surface
|
|
CompImage(SDL_Surface * surf);
|
|
~CompImage();
|
|
|
|
void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const;
|
|
void playerColored(PlayerColor player);
|
|
int width() const;
|
|
int height() const;
|
|
|
|
friend class CompImageLoader;
|
|
};
|
|
|
|
|
|
/// Class for handling animation
|
|
class CAnimation
|
|
{
|
|
private:
|
|
//source[group][position] - file with this frame, if string is empty - image located in def file
|
|
std::map<size_t, std::vector <JsonNode> > source;
|
|
|
|
//bitmap[group][position], store objects with loaded bitmaps
|
|
std::map<size_t, std::map<size_t, IImage* > > images;
|
|
|
|
//animation file name
|
|
std::string name;
|
|
|
|
//if true all frames will be stored in compressed (RLE) state
|
|
const bool compressed;
|
|
|
|
//loader, will be called by load(), require opened def file for loading from it. Returns true if image is loaded
|
|
bool loadFrame(CDefFile * file, size_t frame, size_t group);
|
|
|
|
//unloadFrame, returns true if image has been unloaded ( either deleted or decreased refCount)
|
|
bool unloadFrame(size_t frame, size_t group);
|
|
|
|
//initialize animation from file
|
|
void initFromJson(const JsonNode & input);
|
|
void init(CDefFile * file);
|
|
|
|
//try to open def file
|
|
CDefFile * getFile() const;
|
|
|
|
//to get rid of copy-pasting error message :]
|
|
void printError(size_t frame, size_t group, std::string type) const;
|
|
|
|
//not a very nice method to get image from another def file
|
|
//TODO: remove after implementing resource manager
|
|
IImage * getFromExtraDef(std::string filename);
|
|
|
|
public:
|
|
|
|
CAnimation(std::string Name, bool Compressed = false);
|
|
CAnimation();
|
|
~CAnimation();
|
|
|
|
//static method for debugging - print info about loaded animations
|
|
static void getAnimInfo();
|
|
static std::set<CAnimation*> loadedAnims;
|
|
|
|
//add custom surface to the selected position.
|
|
void setCustom(std::string filename, size_t frame, size_t group=0);
|
|
|
|
//get pointer to image from specific group, nullptr if not found
|
|
IImage * getImage(size_t frame, size_t group=0, bool verbose=true) const;
|
|
|
|
//all available frames
|
|
void load ();
|
|
void unload();
|
|
|
|
//all frames from group
|
|
void loadGroup (size_t group);
|
|
void unloadGroup(size_t group);
|
|
|
|
//single image
|
|
void load (size_t frame, size_t group=0);
|
|
void unload(size_t frame, size_t group=0);
|
|
|
|
//total count of frames in group (including not loaded)
|
|
size_t size(size_t group=0) const;
|
|
};
|
|
|
|
const float DEFAULT_DELTA = 0.05f;
|
|
|
|
class CFadeAnimation
|
|
{
|
|
public:
|
|
enum class EMode
|
|
{
|
|
NONE, IN, OUT
|
|
};
|
|
private:
|
|
float delta;
|
|
SDL_Surface * fadingSurface;
|
|
bool fading;
|
|
float fadingCounter;
|
|
bool shouldFreeSurface;
|
|
|
|
float initialCounter() const;
|
|
bool isFinished() const;
|
|
public:
|
|
EMode fadingMode;
|
|
|
|
CFadeAnimation();
|
|
~CFadeAnimation();
|
|
void init(EMode mode, SDL_Surface * sourceSurface, bool freeSurfaceAtEnd = false, float animDelta = DEFAULT_DELTA);
|
|
void update();
|
|
void draw(SDL_Surface * targetSurface, const SDL_Rect * sourceRect, SDL_Rect * destRect);
|
|
bool isFading() const { return fading; }
|
|
};
|