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Compilation fixes - allow SDL1.
Please do not define class-specific constants that are static at same time.
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@ -1306,7 +1306,7 @@ void CFadeAnimation::draw(SDL_Surface * targetSurface, const SDL_Rect * sourceRe
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return;
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}
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SDL_SetSurfaceAlphaMod(fadingSurface, fadingCounter * 255);
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SDL_BlitSurface(fadingSurface, sourceRect, targetSurface, destRect);
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SDL_SetSurfaceAlphaMod(fadingSurface, 255);
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CSDL_Ext::setAlpha(fadingSurface, fadingCounter * 255);
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SDL_BlitSurface(fadingSurface, const_cast<SDL_Rect *>(sourceRect), targetSurface, destRect); //FIXME
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CSDL_Ext::setAlpha(fadingSurface, 255);
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}
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@ -221,6 +221,8 @@ public:
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size_t size(size_t group=0) const;
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};
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const float DEFAULT_DELTA = 0.05f;
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class CFadeAnimation
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{
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public:
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@ -229,7 +231,6 @@ public:
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NONE, IN, OUT
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};
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private:
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static constexpr float DEFAULT_DELTA = 0.05f;
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float delta;
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SDL_Surface * fadingSurface;
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bool fading;
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@ -86,23 +86,32 @@ namespace CSDL_Ext
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{
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STRONG_INLINE void colorSetAlpha(SDL_Color & color, Uint8 alpha)
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{
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#ifdef VCMI_SDL1
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#ifdef VCMI_SDL1
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color.unused = alpha;
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#else
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#else
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color.a = alpha;
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#endif
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#endif
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}
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//todo: should this better be assignment operator?
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STRONG_INLINE void colorAssign(SDL_Color & dest, const SDL_Color & source)
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{
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dest.r = source.r;
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dest.r = source.r;
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dest.g = source.g;
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dest.b = source.b;
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#ifdef VCMI_SDL1
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dest.b = source.b;
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#ifdef VCMI_SDL1
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dest.unused = source.unused;
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#else
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#else
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dest.a = source.a;
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#endif
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#endif
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}
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inline void setAlpha(SDL_Surface * bg, int value)
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{
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#ifdef VCMI_SDL1
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SDL_SetAlpha(bg, SDL_SRCALPHA, value);
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#else
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SDL_SetSurfaceAlphaMod(bg, value);
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#endif
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}
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}
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struct Rect;
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@ -200,7 +200,7 @@ class CMapHandler
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class CMapBlitter
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{
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protected:
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static constexpr int FRAMES_PER_MOVE_ANIM_GROUP = 8;
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const int FRAMES_PER_MOVE_ANIM_GROUP = 8;
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CMapHandler * parent; // ptr to enclosing map handler; generally for legacy reasons, probably could/should be refactored out of here
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int tileSize; // size of a tile drawn on map [in pixels]
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int halfTileSizeCeil; // half of the tile size, rounded up
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@ -151,11 +151,7 @@ void CPicture::convertToScreenBPP()
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void CPicture::setAlpha(int value)
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{
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#ifdef VCMI_SDL1
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SDL_SetAlpha(bg, SDL_SRCALPHA, value);
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#else
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SDL_SetSurfaceAlphaMod(bg,value);
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#endif // 0
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CSDL_Ext::setAlpha (bg, value);
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}
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void CPicture::scaleTo(Point size)
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