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Merge pull request #84 from Fayth/test/advMapFading
If no one objects, I will try to merge this.
This commit is contained in:
commit
2a082e6c21
@ -89,9 +89,9 @@ CondSh<EMoveState> stillMoveHero; //used during hero movement
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int CPlayerInterface::howManyPeople = 0;
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static bool objectBlitOrderSorter(const std::pair<const CGObjectInstance*,SDL_Rect> & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b)
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static bool objectBlitOrderSorter(const TerrainTileObject & a, const TerrainTileObject & b)
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{
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return CMapHandler::compareObjectBlitOrder(a.first, b.first);
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return CMapHandler::compareObjectBlitOrder(a.obj, b.obj);
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}
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CPlayerInterface::CPlayerInterface(PlayerColor Player)
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@ -205,9 +205,9 @@ STRONG_INLINE void subRect(const int & x, const int & y, const int & z, const SD
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{
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TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
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for(auto & elem : hlp.objects)
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if(elem.first->id == hid)
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if(elem.obj->id == hid)
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{
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elem.second = r;
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elem.rect = r;
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return;
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}
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}
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@ -216,7 +216,7 @@ STRONG_INLINE void delObjRect(const int & x, const int & y, const int & z, const
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{
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TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
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for(int h=0; h<hlp.objects.size(); ++h)
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if(hlp.objects[h].first->id == hid)
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if(hlp.objects[h].obj->id == hid)
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{
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hlp.objects.erase(hlp.objects.begin()+h);
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return;
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@ -239,8 +239,8 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details)
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// TODO -> we should not need full CGHeroInstance structure to display animation or it should not be handled by playerint (but by the client itself)
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const TerrainTile2 &tile = CGI->mh->ttiles[hp.x-1][hp.y][hp.z];
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for(auto & elem : tile.objects)
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if(elem.first->id == details.id)
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hero = dynamic_cast<const CGHeroInstance *>(elem.first);
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if(elem.obj->id == details.id)
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hero = dynamic_cast<const CGHeroInstance *>(elem.obj);
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if(!hero) //still nothing...
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return;
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@ -276,7 +276,7 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details)
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}
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}
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adventureInt->centerOn(hero); //actualizing screen pos
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adventureInt->centerOn(hero, true); //actualizing screen pos
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adventureInt->minimap.redraw();
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adventureInt->heroList.update(hero);
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return; //teleport - no fancy moving animation
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@ -1676,17 +1676,17 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
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{
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//ho->moveDir = 1;
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ho->isStanding = false;
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CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -31)));
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CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, -31)));
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CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, -31)));
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CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, -31)));
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CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, -31, -31)));
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CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, 1, -31)));
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CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, 33, -31)));
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CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, 65, -31)));
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CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 1)));
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CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, -31, 1)));
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subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 1), ho->id);
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subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 1), ho->id);
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subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 1), ho->id);
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CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 33)));
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CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, -31, 33)));
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subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 33), ho->id);
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subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id);
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subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id);
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@ -1704,9 +1704,9 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
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{
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//ho->moveDir = 2;
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ho->isStanding = false;
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CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, -31)));
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CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, -31)));
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CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, -31)));
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CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, 0, -31)));
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CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, 32, -31)));
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CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, 64, -31)));
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subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1), ho->id);
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subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1), ho->id);
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@ -1724,20 +1724,20 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
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{
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//ho->moveDir = 3;
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ho->isStanding = false;
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CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, -31)));
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CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, -31)));
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CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, -31)));
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CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -31)));
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CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, -1, -31)));
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CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, 31, -31)));
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CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, 63, -31)));
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CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, 95, -31)));
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subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 1), ho->id);
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subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 1), ho->id);
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subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 1), ho->id);
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CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 1)));
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CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, 95, 1)));
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subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 33), ho->id);
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subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 33), ho->id);
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subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id);
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CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33)));
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CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, 95, 33)));
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std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
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std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
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@ -1755,12 +1755,12 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
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subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 0), ho->id);
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subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 0), ho->id);
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subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 0), ho->id);
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CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 0)));
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CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, 95, 0)));
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subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 32), ho->id);
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subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 32), ho->id);
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subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id);
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CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32)));
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CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, 95, 32)));
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std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), objectBlitOrderSorter);
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@ -1773,17 +1773,17 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
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subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, -1), ho->id);
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subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, -1), ho->id);
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subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, -1), ho->id);
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CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -1)));
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CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, 95, -1)));
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subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 31), ho->id);
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subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 31), ho->id);
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subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 31), ho->id);
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CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 31)));
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CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, 95, 31)));
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CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, 63)));
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CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, 63)));
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CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63)));
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CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63)));
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CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, -1, 63)));
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CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, 31, 63)));
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CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, 63, 63)));
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CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, 95, 63)));
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std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), objectBlitOrderSorter);
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@ -1806,9 +1806,9 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
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subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31), ho->id);
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subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31), ho->id);
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CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, 63)));
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CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63)));
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CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63)));
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CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, 0, 63)));
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CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, 32, 63)));
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CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, 64, 63)));
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std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
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std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
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@ -1818,20 +1818,20 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
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{
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//ho->moveDir = 7;
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ho->isStanding = false;
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CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -1)));
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CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, -31, -1)));
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subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, -1), ho->id);
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subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, -1), ho->id);
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subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, -1), ho->id);
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CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 31)));
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CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, -31, 31)));
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subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 31), ho->id);
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subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 31), ho->id);
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subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 31), ho->id);
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CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 63)));
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CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, 63)));
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CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63)));
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CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63)));
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CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, -31, 63)));
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CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, 1, 63)));
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CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, 33, 63)));
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CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, 65, 63)));
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std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), objectBlitOrderSorter);
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@ -1846,12 +1846,12 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
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{
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//ho->moveDir = 8;
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ho->isStanding = false;
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CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 0)));
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CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, -31, 0)));
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subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 0), ho->id);
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subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 0), ho->id);
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subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 0), ho->id);
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CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 32)));
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CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(TerrainTileObject(ho, genRect(32, 32, -31, 32)));
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subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 32), ho->id);
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subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id);
|
||||
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id);
|
||||
|
@ -336,7 +336,7 @@ void RemoveObject::applyFirstCl( CClient *cl )
|
||||
{
|
||||
const CGObjectInstance *o = cl->getObj(id);
|
||||
|
||||
CGI->mh->hideObject(o);
|
||||
CGI->mh->hideObject(o, true);
|
||||
|
||||
//notify interfaces about removal
|
||||
for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
|
||||
@ -367,7 +367,7 @@ void TryMoveHero::applyFirstCl( CClient *cl )
|
||||
}
|
||||
|
||||
if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK || !humanKnows)
|
||||
CGI->mh->removeObject(h);
|
||||
CGI->mh->removeObject(h, result == EMBARK && humanKnows);
|
||||
|
||||
|
||||
if(result == DISEMBARK)
|
||||
@ -381,7 +381,7 @@ void TryMoveHero::applyCl( CClient *cl )
|
||||
|
||||
if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK)
|
||||
{
|
||||
CGI->mh->printObject(h);
|
||||
CGI->mh->printObject(h, result == DISEMBARK);
|
||||
}
|
||||
|
||||
if(result == EMBARK)
|
||||
@ -908,7 +908,7 @@ void NewObject::applyCl(CClient *cl)
|
||||
cl->invalidatePaths();
|
||||
|
||||
const CGObjectInstance *obj = cl->getObj(id);
|
||||
CGI->mh->printObject(obj);
|
||||
CGI->mh->printObject(obj, true);
|
||||
|
||||
for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
|
||||
{
|
||||
|
@ -1222,3 +1222,91 @@ void CAnimation::getAnimInfo()
|
||||
logGlobal->errorStream()<<", "<<anim->images.begin()->second.size()<<" image loaded in group "<< anim->images.begin()->first;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
float CFadeAnimation::initialCounter() const
|
||||
{
|
||||
if (fadingMode == EMode::OUT)
|
||||
return 1.0f;
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
void CFadeAnimation::update()
|
||||
{
|
||||
if (!fading)
|
||||
return;
|
||||
|
||||
if (fadingMode == EMode::OUT)
|
||||
fadingCounter -= delta;
|
||||
else
|
||||
fadingCounter += delta;
|
||||
|
||||
if (isFinished())
|
||||
{
|
||||
fading = false;
|
||||
if (shouldFreeSurface)
|
||||
{
|
||||
SDL_FreeSurface(fadingSurface);
|
||||
fadingSurface = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool CFadeAnimation::isFinished() const
|
||||
{
|
||||
if (fadingMode == EMode::OUT)
|
||||
return fadingCounter <= 0.0f;
|
||||
return fadingCounter >= 1.0f;
|
||||
}
|
||||
|
||||
CFadeAnimation::CFadeAnimation()
|
||||
: fadingSurface(nullptr),
|
||||
fading(false),
|
||||
fadingMode(EMode::NONE)
|
||||
{
|
||||
}
|
||||
|
||||
CFadeAnimation::~CFadeAnimation()
|
||||
{
|
||||
if (fadingSurface && shouldFreeSurface)
|
||||
SDL_FreeSurface(fadingSurface);
|
||||
}
|
||||
|
||||
void CFadeAnimation::init(EMode mode, SDL_Surface * sourceSurface, bool freeSurfaceAtEnd /* = false */, float animDelta /* = DEFAULT_DELTA */)
|
||||
{
|
||||
if (fading)
|
||||
{
|
||||
// in that case, immediately finish the previous fade
|
||||
// (alternatively, we could just return here to ignore the new fade request until this one finished (but we'd need to free the passed bitmap to avoid leaks))
|
||||
logGlobal->warnStream() << "Tried to init fading animation that is already running.";
|
||||
if (fadingSurface && shouldFreeSurface)
|
||||
SDL_FreeSurface(fadingSurface);
|
||||
}
|
||||
if (animDelta <= 0.0f)
|
||||
{
|
||||
logGlobal->warnStream() << "Fade anim: delta should be positive; " << animDelta << " given.";
|
||||
animDelta = DEFAULT_DELTA;
|
||||
}
|
||||
|
||||
if (sourceSurface)
|
||||
fadingSurface = sourceSurface;
|
||||
|
||||
delta = animDelta;
|
||||
fadingMode = mode;
|
||||
fadingCounter = initialCounter();
|
||||
fading = true;
|
||||
shouldFreeSurface = freeSurfaceAtEnd;
|
||||
}
|
||||
|
||||
void CFadeAnimation::draw(SDL_Surface * targetSurface, const SDL_Rect * sourceRect, SDL_Rect * destRect)
|
||||
{
|
||||
if (!fading || !fadingSurface || fadingMode == EMode::NONE)
|
||||
{
|
||||
fading = false;
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_SetSurfaceAlphaMod(fadingSurface, fadingCounter * 255);
|
||||
SDL_BlitSurface(fadingSurface, sourceRect, targetSurface, destRect);
|
||||
SDL_SetSurfaceAlphaMod(fadingSurface, 255);
|
||||
}
|
||||
|
@ -220,3 +220,31 @@ public:
|
||||
//total count of frames in group (including not loaded)
|
||||
size_t size(size_t group=0) const;
|
||||
};
|
||||
|
||||
class CFadeAnimation
|
||||
{
|
||||
public:
|
||||
enum class EMode
|
||||
{
|
||||
NONE, IN, OUT
|
||||
};
|
||||
private:
|
||||
static constexpr float DEFAULT_DELTA = 0.05f;
|
||||
float delta;
|
||||
SDL_Surface * fadingSurface;
|
||||
bool fading;
|
||||
float fadingCounter;
|
||||
bool shouldFreeSurface;
|
||||
|
||||
float initialCounter() const;
|
||||
bool isFinished() const;
|
||||
public:
|
||||
EMode fadingMode;
|
||||
|
||||
CFadeAnimation();
|
||||
~CFadeAnimation();
|
||||
void init(EMode mode, SDL_Surface * sourceSurface, bool freeSurfaceAtEnd = false, float animDelta = DEFAULT_DELTA);
|
||||
void update();
|
||||
void draw(SDL_Surface * targetSurface, const SDL_Rect * sourceRect, SDL_Rect * destRect);
|
||||
bool isFading() const { return fading; }
|
||||
};
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "mapHandler.h"
|
||||
|
||||
#include "CBitmapHandler.h"
|
||||
#include "gui/CAnimation.h"
|
||||
#include "gui/SDL_Extensions.h"
|
||||
#include "CGameInfo.h"
|
||||
#include "../lib/mapObjects/CGHeroInstance.h"
|
||||
@ -75,9 +76,9 @@ std::string nameFromType (int typ)
|
||||
return std::string();
|
||||
}
|
||||
|
||||
static bool objectBlitOrderSorter(const std::pair<const CGObjectInstance*,SDL_Rect> & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b)
|
||||
static bool objectBlitOrderSorter(const TerrainTileObject & a, const TerrainTileObject & b)
|
||||
{
|
||||
return CMapHandler::compareObjectBlitOrder(a.first, b.first);
|
||||
return CMapHandler::compareObjectBlitOrder(a.obj, b.obj);
|
||||
}
|
||||
|
||||
struct NeighborTilesInfo
|
||||
@ -185,10 +186,12 @@ void CMapHandler::prepareFOWDefs()
|
||||
}
|
||||
}
|
||||
|
||||
void CMapHandler::drawTerrainRectNew(SDL_Surface * targetSurface, const MapDrawingInfo * info)
|
||||
EMapAnimRedrawStatus CMapHandler::drawTerrainRectNew(SDL_Surface * targetSurface, const MapDrawingInfo * info, bool redrawOnlyAnim /* = false */)
|
||||
{
|
||||
assert(info);
|
||||
bool hasActiveFade = updateObjectsFade();
|
||||
resolveBlitter(info)->blit(targetSurface, info);
|
||||
return hasActiveFade ? EMapAnimRedrawStatus::REDRAW_REQUESTED : EMapAnimRedrawStatus::OK;
|
||||
}
|
||||
|
||||
void CMapHandler::roadsRiverTerrainInit()
|
||||
@ -346,7 +349,7 @@ void CMapHandler::initObjectRects()
|
||||
cr.h = 32;
|
||||
cr.x = bitmap->w - fx * 32 - 32;
|
||||
cr.y = bitmap->h - fy * 32 - 32;
|
||||
std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj,cr);
|
||||
TerrainTileObject toAdd(obj,cr);
|
||||
|
||||
|
||||
if( map->isInTheMap(currTile) && // within map
|
||||
@ -609,12 +612,12 @@ void CMapHandler::CMapWorldViewBlitter::drawTileOverlay(SDL_Surface * targetSurf
|
||||
auto & objects = tile.objects;
|
||||
for(auto & object : objects)
|
||||
{
|
||||
const CGObjectInstance * obj = object.first;
|
||||
const CGObjectInstance * obj = object.obj;
|
||||
|
||||
if (obj->pos.z != pos.z)
|
||||
continue;
|
||||
if (!(*info->visibilityMap)[pos.x][pos.y][pos.z])
|
||||
continue; // TODO needs to skip this check if we have artifacts-aura-like spell cast
|
||||
continue; // TODO needs to skip this check if we have view-air-like spell cast
|
||||
if (!obj->visitableAt(pos.x, pos.y))
|
||||
continue;
|
||||
|
||||
@ -668,12 +671,6 @@ void CMapHandler::CMapWorldViewBlitter::drawTileOverlay(SDL_Surface * targetSurf
|
||||
}
|
||||
}
|
||||
|
||||
void CMapHandler::CMapWorldViewBlitter::drawNormalObject(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect) const
|
||||
{
|
||||
Rect scaledSourceRect(sourceRect->x * info->scale, sourceRect->y * info->scale, tileSize, tileSize);
|
||||
CMapBlitter::drawNormalObject(targetSurf, sourceSurf, &scaledSourceRect);
|
||||
}
|
||||
|
||||
void CMapHandler::CMapWorldViewBlitter::drawHeroFlag(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, SDL_Rect * destRect, bool moving) const
|
||||
{
|
||||
if (moving)
|
||||
@ -682,13 +679,13 @@ void CMapHandler::CMapWorldViewBlitter::drawHeroFlag(SDL_Surface * targetSurf, S
|
||||
CMapBlitter::drawHeroFlag(targetSurf, sourceSurf, sourceRect, destRect, false);
|
||||
}
|
||||
|
||||
void CMapHandler::CMapWorldViewBlitter::drawHero(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, bool moving) const
|
||||
void CMapHandler::CMapWorldViewBlitter::drawObject(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, bool moving) const
|
||||
{
|
||||
if (moving)
|
||||
return;
|
||||
|
||||
Rect scaledSourceRect(sourceRect->x * info->scale, sourceRect->y * info->scale, sourceRect->w, sourceRect->h);
|
||||
CMapBlitter::drawHero(targetSurf, sourceSurf, &scaledSourceRect, false);
|
||||
CMapBlitter::drawObject(targetSurf, sourceSurf, &scaledSourceRect, false);
|
||||
}
|
||||
|
||||
void CMapHandler::CMapBlitter::drawTileTerrain(SDL_Surface * targetSurf, const TerrainTile & tinfo, const TerrainTile2 & tile) const
|
||||
@ -788,21 +785,15 @@ void CMapHandler::CMapBlitter::drawFrame(SDL_Surface * targetSurf) const
|
||||
drawElement(EMapCacheType::FRAME, parent->ttiles[pos.x][pos.y][topTile.z].terbitmap, nullptr, targetSurf, &destRect);
|
||||
}
|
||||
|
||||
void CMapHandler::CMapBlitter::drawNormalObject(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect) const
|
||||
{
|
||||
Rect destRect(realTileRect);
|
||||
drawElement(EMapCacheType::OBJECTS, sourceSurf, sourceRect, targetSurf, &destRect, true);
|
||||
}
|
||||
|
||||
void CMapHandler::CMapBlitter::drawHeroFlag(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, SDL_Rect * destRect, bool moving) const
|
||||
{
|
||||
drawElement(EMapCacheType::HERO_FLAGS, sourceSurf, sourceRect, targetSurf, destRect, false);
|
||||
}
|
||||
|
||||
void CMapHandler::CMapBlitter::drawHero(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, bool moving) const
|
||||
void CMapHandler::CMapBlitter::drawObject(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, bool moving) const
|
||||
{
|
||||
Rect dstRect(realTileRect);
|
||||
drawElement(EMapCacheType::HEROES, sourceSurf, sourceRect, targetSurf, &dstRect, true);
|
||||
drawElement(EMapCacheType::OBJECTS, sourceSurf, sourceRect, targetSurf, &dstRect, true);
|
||||
}
|
||||
|
||||
void CMapHandler::CMapBlitter::drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const
|
||||
@ -810,7 +801,20 @@ void CMapHandler::CMapBlitter::drawObjects(SDL_Surface * targetSurf, const Terra
|
||||
auto & objects = tile.objects;
|
||||
for(auto & object : objects)
|
||||
{
|
||||
const CGObjectInstance * obj = object.first;
|
||||
if (object.fadeAnimKey >= 0)
|
||||
{
|
||||
auto fadeIter = parent->fadeAnims.find(object.fadeAnimKey);
|
||||
if (fadeIter != parent->fadeAnims.end())
|
||||
{
|
||||
// this object is currently fading, so skip normal drawing
|
||||
Rect r2(realTileRect);
|
||||
CFadeAnimation * fade = (*fadeIter).second.second;
|
||||
fade->draw(targetSurf, nullptr, &r2);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
const CGObjectInstance * obj = object.obj;
|
||||
if (!graphics->getDef(obj))
|
||||
processDef(obj->appearance);
|
||||
if (!graphics->getDef(obj) && !obj->appearance.animationFile.empty())
|
||||
@ -818,122 +822,28 @@ void CMapHandler::CMapBlitter::drawObjects(SDL_Surface * targetSurf, const Terra
|
||||
|
||||
if (!canDrawObject(obj))
|
||||
continue;
|
||||
|
||||
PlayerColor color = obj->tempOwner;
|
||||
|
||||
SDL_Rect pp = object.second;
|
||||
pp.h = tileSize;
|
||||
pp.w = tileSize;
|
||||
|
||||
const CGHeroInstance * hero = (obj->ID != Obj::HERO
|
||||
? nullptr
|
||||
: static_cast<const CGHeroInstance*>(obj));
|
||||
|
||||
//print hero / boat and flag
|
||||
if((hero && hero->moveDir && hero->type) || (obj->ID == Obj::BOAT)) //it's hero or boat
|
||||
{
|
||||
const int IMGVAL = 8; //frames per group of movement animation
|
||||
ui8 dir;
|
||||
std::vector<Cimage> * iv = nullptr;
|
||||
std::vector<CDefEssential *> Graphics::*flg = nullptr;
|
||||
SDL_Surface * tb = nullptr; //surface to blitted
|
||||
|
||||
if(hero) //hero
|
||||
|
||||
auto objData = findObjectBitmap(obj, info->anim);
|
||||
if (objData.objBitmap)
|
||||
{
|
||||
Rect srcRect(object.rect.x, object.rect.y, tileSize, tileSize);
|
||||
|
||||
drawObject(targetSurf, objData.objBitmap, &srcRect, objData.isMoving);
|
||||
if (objData.flagBitmap)
|
||||
{
|
||||
if(hero->tempOwner >= PlayerColor::PLAYER_LIMIT) //Neutral hero?
|
||||
if (objData.isMoving)
|
||||
{
|
||||
logGlobal->errorStream() << "A neutral hero (" << hero->name << ") at " << hero->pos << ". Should not happen!";
|
||||
continue;
|
||||
srcRect.y += FRAMES_PER_MOVE_ANIM_GROUP * 2 - tileSize;
|
||||
Rect dstRect(realPos.x, realPos.y - tileSize / 2, tileSize, tileSize);
|
||||
drawHeroFlag(targetSurf, objData.flagBitmap, &srcRect, &dstRect, true);
|
||||
}
|
||||
|
||||
dir = hero->moveDir;
|
||||
|
||||
//pick graphics of hero (or boat if hero is sailing)
|
||||
if (hero->boat)
|
||||
iv = &graphics->boatAnims[hero->boat->subID]->ourImages;
|
||||
else
|
||||
iv = &graphics->heroAnims[hero->appearance.animationFile]->ourImages;
|
||||
|
||||
//pick appropriate flag set
|
||||
if(hero->boat)
|
||||
{
|
||||
switch (hero->boat->subID)
|
||||
{
|
||||
case 0: flg = &Graphics::flags1; break;
|
||||
case 1: flg = &Graphics::flags2; break;
|
||||
case 2: flg = &Graphics::flags3; break;
|
||||
default: logGlobal->errorStream() << "Not supported boat subtype: " << hero->boat->subID;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
flg = &Graphics::flags4;
|
||||
}
|
||||
}
|
||||
else //boat
|
||||
{
|
||||
const CGBoat *boat = static_cast<const CGBoat*>(obj);
|
||||
dir = boat->direction;
|
||||
iv = &graphics->boatAnims[boat->subID]->ourImages;
|
||||
}
|
||||
|
||||
if(hero && !hero->isStanding) //hero is moving
|
||||
{
|
||||
size_t gg;
|
||||
for(gg=0; gg<iv->size(); ++gg)
|
||||
{
|
||||
if((*iv)[gg].groupNumber == getHeroFrameNum(dir, true))
|
||||
{
|
||||
tb = (*iv)[gg+info->getHeroAnim()%IMGVAL].bitmap;
|
||||
break;
|
||||
}
|
||||
}
|
||||
drawHero(targetSurf, tb, &pp, true);
|
||||
|
||||
pp.y += IMGVAL * 2 - tileSize;
|
||||
Rect destRect(realPos.x, realPos.y - tileSize / 2, tileSize, tileSize);
|
||||
drawHeroFlag(targetSurf, (graphics->*flg)[color.getNum()]->ourImages[gg + info->getHeroAnim() % IMGVAL + 35].bitmap, &pp, &destRect, true);
|
||||
|
||||
}
|
||||
else //hero / boat stands still
|
||||
{
|
||||
size_t gg;
|
||||
for(gg=0; gg < iv->size(); ++gg)
|
||||
{
|
||||
if((*iv)[gg].groupNumber == getHeroFrameNum(dir, false))
|
||||
{
|
||||
tb = (*iv)[gg].bitmap;
|
||||
break;
|
||||
}
|
||||
}
|
||||
drawHero(targetSurf, tb, &pp, false);
|
||||
|
||||
//printing flag
|
||||
if(flg
|
||||
&& obj->pos.x == pos.x
|
||||
&& obj->pos.y == pos.y)
|
||||
else if (obj->pos.x == pos.x && obj->pos.y == pos.y)
|
||||
{
|
||||
Rect dstRect(realPos.x - 2 * tileSize, realPos.y - tileSize, 3 * tileSize, 2 * tileSize);
|
||||
if (dstRect.x - info->drawBounds->x > -tileSize * 2)
|
||||
{
|
||||
auto surf = (graphics->*flg)[color.getNum()]->ourImages
|
||||
[getHeroFrameNum(dir, false) * 8 + (info->getHeroAnim() / 4) % IMGVAL].bitmap;
|
||||
drawHeroFlag(targetSurf, surf, nullptr, &dstRect, false);
|
||||
}
|
||||
drawHeroFlag(targetSurf, objData.flagBitmap, nullptr, &dstRect, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
else //blit normal object
|
||||
{
|
||||
const std::vector<Cimage> &ourImages = graphics->getDef(obj)->ourImages;
|
||||
SDL_Surface *bitmap = ourImages[(info->anim + getPhaseShift(obj)) % ourImages.size()].bitmap;
|
||||
|
||||
//setting appropriate flag color
|
||||
if(color < PlayerColor::PLAYER_LIMIT || color==PlayerColor::NEUTRAL)
|
||||
CSDL_Ext::setPlayerColor(bitmap, color);
|
||||
|
||||
drawNormalObject(targetSurf, bitmap, &pp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1086,6 +996,109 @@ void CMapHandler::CMapBlitter::blit(SDL_Surface * targetSurf, const MapDrawingIn
|
||||
SDL_SetClipRect(targetSurf, &prevClip);
|
||||
}
|
||||
|
||||
CMapHandler::AnimBitmapHolder CMapHandler::CMapBlitter::findHeroBitmap(const CGHeroInstance * hero, int anim) const
|
||||
{
|
||||
if(hero && hero->moveDir && hero->type) //it's hero or boat
|
||||
{
|
||||
if(hero->tempOwner >= PlayerColor::PLAYER_LIMIT) //Neutral hero?
|
||||
{
|
||||
logGlobal->errorStream() << "A neutral hero (" << hero->name << ") at " << hero->pos << ". Should not happen!";
|
||||
return CMapHandler::AnimBitmapHolder();
|
||||
}
|
||||
|
||||
//pick graphics of hero (or boat if hero is sailing)
|
||||
CDefEssential * def = nullptr;
|
||||
if (hero->boat)
|
||||
def = graphics->boatAnims[hero->boat->subID];
|
||||
else
|
||||
def = graphics->heroAnims[hero->appearance.animationFile];
|
||||
|
||||
bool moving = !hero->isStanding;
|
||||
int framesOffset = moving ? anim % FRAMES_PER_MOVE_ANIM_GROUP : 0;
|
||||
int index = findAnimIndexByGroup(def, getHeroFrameNum(hero->moveDir, moving));
|
||||
if (index >= 0)
|
||||
{
|
||||
auto heroBitmap = def->ourImages[index + framesOffset].bitmap;
|
||||
auto flagBitmap = findFlagBitmap(hero, anim, &hero->tempOwner, index + 35);
|
||||
return CMapHandler::AnimBitmapHolder(heroBitmap, flagBitmap, moving);
|
||||
}
|
||||
}
|
||||
return CMapHandler::AnimBitmapHolder();
|
||||
}
|
||||
|
||||
CMapHandler::AnimBitmapHolder CMapHandler::CMapBlitter::findBoatBitmap(const CGBoat * boat, int anim) const
|
||||
{
|
||||
auto def = graphics->boatAnims[boat->subID];
|
||||
int index = findAnimIndexByGroup(def, getHeroFrameNum(boat->direction, false));
|
||||
if (index < 0)
|
||||
return CMapHandler::AnimBitmapHolder();
|
||||
return CMapHandler::AnimBitmapHolder(def->ourImages[index].bitmap);
|
||||
}
|
||||
|
||||
SDL_Surface * CMapHandler::CMapBlitter::findFlagBitmap(const CGHeroInstance * hero, int anim, const PlayerColor * color, int indexOffset) const
|
||||
{
|
||||
if (!hero)
|
||||
return nullptr;
|
||||
|
||||
if (hero->boat)
|
||||
return findBoatFlagBitmap(hero->boat, anim, color, indexOffset, hero->moveDir);
|
||||
return findHeroFlagBitmap(hero, anim, color, indexOffset);
|
||||
}
|
||||
|
||||
SDL_Surface * CMapHandler::CMapBlitter::findHeroFlagBitmap(const CGHeroInstance * hero, int anim, const PlayerColor * color, int indexOffset) const
|
||||
{
|
||||
return findFlagBitmapInternal(graphics->flags4[color->getNum()], anim, indexOffset, hero->moveDir, !hero->isStanding);
|
||||
}
|
||||
|
||||
SDL_Surface * CMapHandler::CMapBlitter::findBoatFlagBitmap(const CGBoat * boat, int anim, const PlayerColor * color, int indexOffset, ui8 dir) const
|
||||
{
|
||||
std::vector<CDefEssential *> Graphics::*flg = nullptr;
|
||||
switch (boat->subID)
|
||||
{
|
||||
case 0: flg = &Graphics::flags1; break;
|
||||
case 1: flg = &Graphics::flags2; break;
|
||||
case 2: flg = &Graphics::flags3; break;
|
||||
default: logGlobal->errorStream() << "Not supported boat subtype: " << boat->subID; return nullptr;
|
||||
}
|
||||
return findFlagBitmapInternal((graphics->*flg)[color->getNum()], anim, indexOffset, dir, false);
|
||||
}
|
||||
|
||||
SDL_Surface * CMapHandler::CMapBlitter::findFlagBitmapInternal(const CDefEssential * def, int anim, int indexOffset, ui8 dir, bool moving) const
|
||||
{
|
||||
if (moving)
|
||||
return def->ourImages[indexOffset + anim % FRAMES_PER_MOVE_ANIM_GROUP].bitmap;
|
||||
return def->ourImages[getHeroFrameNum(dir, false) * FRAMES_PER_MOVE_ANIM_GROUP + (anim / 4) % FRAMES_PER_MOVE_ANIM_GROUP].bitmap;
|
||||
}
|
||||
|
||||
int CMapHandler::CMapBlitter::findAnimIndexByGroup(const CDefEssential * def, int groupNum) const
|
||||
{
|
||||
auto iter = std::find_if(def->ourImages.begin(), def->ourImages.end(), [&](const Cimage &img){ return img.groupNumber == groupNum; });
|
||||
if (iter == def->ourImages.end())
|
||||
return -1;
|
||||
return static_cast<int>(iter - def->ourImages.begin());
|
||||
}
|
||||
|
||||
CMapHandler::AnimBitmapHolder CMapHandler::CMapBlitter::findObjectBitmap(const CGObjectInstance * obj, int anim) const
|
||||
{
|
||||
if (!obj)
|
||||
return CMapHandler::AnimBitmapHolder();
|
||||
if (obj->ID == Obj::HERO)
|
||||
return findHeroBitmap(static_cast<const CGHeroInstance*>(obj), anim);
|
||||
if (obj->ID == Obj::BOAT)
|
||||
return findBoatBitmap(static_cast<const CGBoat*>(obj), anim);
|
||||
|
||||
// normal object
|
||||
|
||||
const std::vector<Cimage> &ourImages = graphics->getDef(obj)->ourImages;
|
||||
SDL_Surface *bitmap = ourImages[(anim + getPhaseShift(obj)) % ourImages.size()].bitmap;
|
||||
|
||||
//setting appropriate flag color
|
||||
const PlayerColor &color = obj->tempOwner;
|
||||
if(color < PlayerColor::PLAYER_LIMIT || color==PlayerColor::NEUTRAL)
|
||||
CSDL_Ext::setPlayerColor(bitmap, color);
|
||||
return CMapHandler::AnimBitmapHolder(bitmap);
|
||||
}
|
||||
|
||||
ui8 CMapHandler::CMapBlitter::getPhaseShift(const CGObjectInstance *object) const
|
||||
{
|
||||
auto i = parent->animationPhase.find(object);
|
||||
@ -1145,12 +1158,79 @@ std::pair<SDL_Surface *, bool> CMapHandler::CMapBlitter::getVisBitmap() const
|
||||
}
|
||||
}
|
||||
|
||||
bool CMapHandler::printObject(const CGObjectInstance *obj)
|
||||
bool CMapHandler::updateObjectsFade()
|
||||
{
|
||||
for (auto iter = fadeAnims.begin(); iter != fadeAnims.end(); )
|
||||
{
|
||||
int3 pos = (*iter).second.first;
|
||||
CFadeAnimation * anim = (*iter).second.second;
|
||||
|
||||
anim->update();
|
||||
|
||||
if (anim->isFading())
|
||||
++iter;
|
||||
else // fade finished
|
||||
{
|
||||
auto &objs = ttiles[pos.x][pos.y][pos.z].objects;
|
||||
for (auto objIter = objs.begin(); objIter != objs.end(); ++objIter)
|
||||
{
|
||||
if ((*objIter).fadeAnimKey == (*iter).first)
|
||||
{
|
||||
if (anim->fadingMode == CFadeAnimation::EMode::OUT)
|
||||
objs.erase(objIter); // if this was fadeout, remove the object from the map
|
||||
else
|
||||
(*objIter).fadeAnimKey = -1; // for fadein, just remove its connection to the finished fade
|
||||
break;
|
||||
}
|
||||
}
|
||||
iter = fadeAnims.erase(iter);
|
||||
logAnim->traceStream() << "Fade anim finished, remaining: " << fadeAnims.size();
|
||||
}
|
||||
}
|
||||
|
||||
return !fadeAnims.empty();
|
||||
}
|
||||
|
||||
bool CMapHandler::startObjectFade(TerrainTileObject & obj, bool in, int3 pos)
|
||||
{
|
||||
SDL_Surface * fadeBitmap;
|
||||
|
||||
auto objData = normalBlitter->findObjectBitmap(obj.obj, 0);
|
||||
if (objData.objBitmap)
|
||||
{
|
||||
if (objData.isMoving) // ignore fading of moving objects (for now?)
|
||||
{
|
||||
logAnim->debugStream() << "Ignoring fade of moving object";
|
||||
return false;
|
||||
}
|
||||
|
||||
fadeBitmap = CSDL_Ext::newSurface(32, 32); // TODO cache these bitmaps instead of creating new ones?
|
||||
Rect objSrcRect(obj.rect.x, obj.rect.y, 32, 32);
|
||||
CSDL_Ext::blit8bppAlphaTo24bpp(objData.objBitmap, &objSrcRect, fadeBitmap, nullptr);
|
||||
if (objData.flagBitmap)
|
||||
{
|
||||
if (obj.obj->pos.x - 1 == pos.x && obj.obj->pos.y - 1 == pos.y) // -1 to draw flag in top-center instead of right-bottom; kind of a hack
|
||||
{
|
||||
Rect flagSrcRect(32, 0, 32, 32);
|
||||
CSDL_Ext::blitSurface(objData.flagBitmap, &flagSrcRect, fadeBitmap, nullptr);
|
||||
}
|
||||
}
|
||||
auto anim = new CFadeAnimation();
|
||||
anim->init(in ? CFadeAnimation::EMode::IN : CFadeAnimation::EMode::OUT, fadeBitmap, true);
|
||||
fadeAnims[++fadeAnimCounter] = std::pair<int3, CFadeAnimation*>(pos, anim);
|
||||
obj.fadeAnimKey = fadeAnimCounter;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CMapHandler::printObject(const CGObjectInstance *obj, bool fadein /* = false */)
|
||||
{
|
||||
if (!graphics->getDef(obj))
|
||||
processDef(obj->appearance);
|
||||
|
||||
const SDL_Surface *bitmap = graphics->getDef(obj)->ourImages[0].bitmap;
|
||||
SDL_Surface *bitmap = graphics->getDef(obj)->ourImages[0].bitmap;
|
||||
const int tilesW = bitmap->w/32;
|
||||
const int tilesH = bitmap->h/32;
|
||||
|
||||
@ -1163,11 +1243,18 @@ bool CMapHandler::printObject(const CGObjectInstance *obj)
|
||||
cr.h = 32;
|
||||
cr.x = fx*32;
|
||||
cr.y = fy*32;
|
||||
std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj, cr);
|
||||
TerrainTileObject toAdd(obj, cr);
|
||||
|
||||
if((obj->pos.x + fx - tilesW+1)>=0 && (obj->pos.x + fx - tilesW+1)<ttiles.size()-frameW && (obj->pos.y + fy - tilesH+1)>=0 && (obj->pos.y + fy - tilesH+1)<ttiles[0].size()-frameH)
|
||||
{
|
||||
TerrainTile2 & curt = ttiles[obj->pos.x + fx - tilesW+1][obj->pos.y + fy - tilesH+1][obj->pos.z];
|
||||
|
||||
int3 pos(obj->pos.x + fx - tilesW + 1, obj->pos.y + fy - tilesH + 1, obj->pos.z);
|
||||
TerrainTile2 & curt = ttiles[pos.x][pos.y][pos.z];
|
||||
|
||||
if (fadein && ADVOPT.objectFading)
|
||||
{
|
||||
startObjectFade(toAdd, true, pos);
|
||||
}
|
||||
|
||||
auto i = curt.objects.begin();
|
||||
for(; i != curt.objects.end(); i++)
|
||||
{
|
||||
@ -1188,8 +1275,9 @@ bool CMapHandler::printObject(const CGObjectInstance *obj)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CMapHandler::hideObject(const CGObjectInstance *obj)
|
||||
bool CMapHandler::hideObject(const CGObjectInstance *obj, bool fadeout /* = false */)
|
||||
{
|
||||
// do we actually need to search through the whole map for this?
|
||||
for (size_t i=0; i<map->width; i++)
|
||||
{
|
||||
for (size_t j=0; j<map->height; j++)
|
||||
@ -1198,9 +1286,15 @@ bool CMapHandler::hideObject(const CGObjectInstance *obj)
|
||||
{
|
||||
for(size_t x=0; x < ttiles[i][j][k].objects.size(); x++)
|
||||
{
|
||||
if (ttiles[i][j][k].objects[x].first->id == obj->id)
|
||||
if (ttiles[i][j][k].objects[x].obj->id == obj->id)
|
||||
{
|
||||
ttiles[i][j][k].objects.erase(ttiles[i][j][k].objects.begin() + x);
|
||||
if (fadeout && ADVOPT.objectFading) // object should be faded == erase is delayed until the end of fadeout
|
||||
{
|
||||
if (!startObjectFade(ttiles[i][j][k].objects[x], false, int3(i, j, k)))
|
||||
ttiles[i][j][k].objects.erase(ttiles[i][j][k].objects.begin() + x);
|
||||
}
|
||||
else
|
||||
ttiles[i][j][k].objects.erase(ttiles[i][j][k].objects.begin() + x);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1209,9 +1303,9 @@ bool CMapHandler::hideObject(const CGObjectInstance *obj)
|
||||
}
|
||||
return true;
|
||||
}
|
||||
bool CMapHandler::removeObject(CGObjectInstance *obj)
|
||||
bool CMapHandler::removeObject(CGObjectInstance *obj, bool fadeout /* = false */)
|
||||
{
|
||||
hideObject(obj);
|
||||
hideObject(obj, fadeout);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1286,6 +1380,11 @@ ui8 CMapHandler::getDir(const int3 &a, const int3 &b)
|
||||
return -2; //shouldn't happen
|
||||
}
|
||||
|
||||
bool CMapHandler::canStartHeroMovement()
|
||||
{
|
||||
return fadeAnims.empty(); // don't allow movement during fade animation
|
||||
}
|
||||
|
||||
void shiftColors(SDL_Surface *img, int from, int howMany) //shifts colors in palette
|
||||
{
|
||||
//works with at most 16 colors, if needed more -> increase values
|
||||
@ -1331,6 +1430,8 @@ CMapHandler::~CMapHandler()
|
||||
{
|
||||
delete graphics->FoWfullHide;
|
||||
delete graphics->FoWpartialHide;
|
||||
// if (fadingOffscreenBitmapSurface)
|
||||
// delete fadingOffscreenBitmapSurface;
|
||||
|
||||
delete normalBlitter;
|
||||
delete worldViewBlitter;
|
||||
@ -1347,6 +1448,11 @@ CMapHandler::~CMapHandler()
|
||||
for(int j=0; j < elem.size(); ++j)
|
||||
SDL_FreeSurface(elem[j]);
|
||||
}
|
||||
|
||||
for (auto & elem : fadeAnims)
|
||||
{
|
||||
delete elem.second.second;
|
||||
}
|
||||
terrainGraphics.clear();
|
||||
}
|
||||
|
||||
@ -1358,6 +1464,7 @@ CMapHandler::CMapHandler()
|
||||
normalBlitter = new CMapNormalBlitter(this);
|
||||
worldViewBlitter = new CMapWorldViewBlitter(this);
|
||||
puzzleViewBlitter = new CMapPuzzleViewBlitter(this);
|
||||
fadeAnimCounter = 0;
|
||||
}
|
||||
|
||||
void CMapHandler::getTerrainDescr( const int3 &pos, std::string & out, bool terName )
|
||||
@ -1367,9 +1474,9 @@ void CMapHandler::getTerrainDescr( const int3 &pos, std::string & out, bool terN
|
||||
const TerrainTile &t = map->getTile(pos);
|
||||
for(auto & elem : tt.objects)
|
||||
{
|
||||
if(elem.first->ID == Obj::HOLE) //Hole
|
||||
if(elem.obj->ID == Obj::HOLE) //Hole
|
||||
{
|
||||
out = elem.first->getObjectName();
|
||||
out = elem.obj->getObjectName();
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -1480,3 +1587,14 @@ bool CMapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObj
|
||||
return false;
|
||||
}
|
||||
|
||||
TerrainTileObject::TerrainTileObject(const CGObjectInstance * obj_, SDL_Rect rect_)
|
||||
: obj(obj_),
|
||||
rect(rect_),
|
||||
fadeAnimKey(-1)
|
||||
{
|
||||
}
|
||||
|
||||
TerrainTileObject::~TerrainTileObject()
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -17,14 +17,16 @@
|
||||
|
||||
class CGObjectInstance;
|
||||
class CGHeroInstance;
|
||||
class CGBoat;
|
||||
class CMap;
|
||||
class CGDefInfo;
|
||||
class CGObjectInstance;
|
||||
class CDefHandler;
|
||||
struct TerrainTile;
|
||||
struct SDL_Surface;
|
||||
struct SDL_Rect;
|
||||
class CDefEssential;
|
||||
class CFadeAnimation;
|
||||
class PlayerColor;
|
||||
|
||||
enum class EWorldViewIcon
|
||||
{
|
||||
@ -50,11 +52,34 @@ enum class EWorldViewIcon
|
||||
|
||||
};
|
||||
|
||||
enum class EMapObjectFadingType
|
||||
{
|
||||
NONE,
|
||||
IN,
|
||||
OUT
|
||||
};
|
||||
|
||||
enum class EMapAnimRedrawStatus
|
||||
{
|
||||
OK,
|
||||
REDRAW_REQUESTED // map blitter requests quick redraw due to current animation
|
||||
};
|
||||
|
||||
struct TerrainTileObject
|
||||
{
|
||||
const CGObjectInstance *obj;
|
||||
SDL_Rect rect;
|
||||
int fadeAnimKey;
|
||||
|
||||
TerrainTileObject(const CGObjectInstance *obj_, SDL_Rect rect_);
|
||||
~TerrainTileObject();
|
||||
};
|
||||
|
||||
struct TerrainTile2
|
||||
{
|
||||
SDL_Surface * terbitmap; //bitmap of terrain
|
||||
|
||||
std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > objects; //pointers to objects being on this tile with rects to be easier to blit this tile on screen
|
||||
std::vector<TerrainTileObject> objects; //pointers to objects being on this tile with rects to be easier to blit this tile on screen
|
||||
TerrainTile2();
|
||||
};
|
||||
|
||||
@ -156,11 +181,26 @@ class CMapHandler
|
||||
SDL_Surface * cacheWorldViewEntry(EMapCacheType type, intptr_t key, SDL_Surface * entry);
|
||||
intptr_t genKey(intptr_t realPtr, ui8 mod);
|
||||
};
|
||||
|
||||
/// helper struct to pass around resolved bitmaps of an object; surfaces can be nullptr if object doesn't have bitmap of that type
|
||||
struct AnimBitmapHolder
|
||||
{
|
||||
SDL_Surface * objBitmap; // main object bitmap
|
||||
SDL_Surface * flagBitmap; // flag bitmap for the object (probably only for heroes and boats with heroes)
|
||||
bool isMoving; // indicates if the object is moving (again, heroes/boats only)
|
||||
|
||||
AnimBitmapHolder(SDL_Surface * objBitmap_ = nullptr, SDL_Surface * flagBitmap_ = nullptr, bool moving = false)
|
||||
: objBitmap(objBitmap_),
|
||||
flagBitmap(flagBitmap_),
|
||||
isMoving(moving)
|
||||
{}
|
||||
};
|
||||
|
||||
|
||||
class CMapBlitter
|
||||
{
|
||||
{
|
||||
protected:
|
||||
static constexpr int FRAMES_PER_MOVE_ANIM_GROUP = 8;
|
||||
CMapHandler * parent; // ptr to enclosing map handler; generally for legacy reasons, probably could/should be refactored out of here
|
||||
int tileSize; // size of a tile drawn on map [in pixels]
|
||||
int halfTileSizeCeil; // half of the tile size, rounded up
|
||||
@ -187,10 +227,8 @@ class CMapHandler
|
||||
virtual void drawRoad(SDL_Surface * targetSurf, const TerrainTile & tinfo, const TerrainTile * tinfoUpper) const;
|
||||
/// draws all objects on current tile (higher-level logic, unlike other draw*** methods)
|
||||
virtual void drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const;
|
||||
/// current tile: draws non-hero object with given image/position
|
||||
virtual void drawNormalObject(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect) const;
|
||||
virtual void drawObject(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, bool moving) const;
|
||||
virtual void drawHeroFlag(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, SDL_Rect * destRect, bool moving) const;
|
||||
virtual void drawHero(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, bool moving) const;
|
||||
|
||||
// second drawing pass
|
||||
|
||||
@ -220,10 +258,22 @@ class CMapHandler
|
||||
|
||||
virtual bool canDrawObject(const CGObjectInstance * obj) const;
|
||||
virtual bool canDrawCurrentTile() const;
|
||||
|
||||
// internal helper methods to choose correct bitmap(s) for object; called internally by findObjectBitmap
|
||||
AnimBitmapHolder findHeroBitmap(const CGHeroInstance * hero, int anim) const;
|
||||
AnimBitmapHolder findBoatBitmap(const CGBoat * hero, int anim) const;
|
||||
SDL_Surface * findFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor * color, int indexOffset) const;
|
||||
SDL_Surface * findHeroFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor * color, int indexOffset) const;
|
||||
SDL_Surface * findBoatFlagBitmap(const CGBoat * obj, int anim, const PlayerColor * color, int indexOffset, ui8 dir) const;
|
||||
SDL_Surface * findFlagBitmapInternal(const CDefEssential * def, int anim, int indexOffset, ui8 dir, bool moving) const;
|
||||
int findAnimIndexByGroup(const CDefEssential * def, int groupNum) const;
|
||||
|
||||
public:
|
||||
CMapBlitter(CMapHandler * p) : parent(p) {}
|
||||
virtual ~CMapBlitter(){}
|
||||
void blit(SDL_Surface * targetSurf, const MapDrawingInfo * info);
|
||||
/// helper method that chooses correct bitmap(s) for given object
|
||||
AnimBitmapHolder findObjectBitmap(const CGObjectInstance * obj, int anim) const;
|
||||
|
||||
};
|
||||
|
||||
@ -248,14 +298,13 @@ class CMapHandler
|
||||
SDL_Surface * targetSurf, SDL_Rect * destRect, bool alphaBlit = false, ui8 rotationInfo = 0u) const override;
|
||||
|
||||
void drawTileOverlay(SDL_Surface * targetSurf, const TerrainTile2 & tile) const override;
|
||||
void drawNormalObject(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect) const override;
|
||||
void drawHeroFlag(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, SDL_Rect * destRect, bool moving) const override;
|
||||
void drawHero(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, bool moving) const;
|
||||
void drawObject(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, bool moving) const override;
|
||||
void drawFrame(SDL_Surface * targetSurf) const override {}
|
||||
void init(const MapDrawingInfo * info) override;
|
||||
SDL_Rect clip(SDL_Surface * targetSurf) const override;
|
||||
|
||||
ui8 getHeroFrameNum(ui8 dir, bool isMoving) const override { return 0u; }
|
||||
// ui8 getHeroFrameNum(ui8 dir, bool isMoving) const override { return 0u; }
|
||||
ui8 getPhaseShift(const CGObjectInstance *object) const override { return 0u; }
|
||||
|
||||
void drawScaledRotatedElement(EMapCacheType type, SDL_Surface * baseSurf, SDL_Surface * targetSurf, ui8 rotation,
|
||||
@ -283,8 +332,13 @@ class CMapHandler
|
||||
CMapBlitter * normalBlitter;
|
||||
CMapBlitter * worldViewBlitter;
|
||||
CMapBlitter * puzzleViewBlitter;
|
||||
|
||||
std::map<int, std::pair<int3, CFadeAnimation*>> fadeAnims;
|
||||
int fadeAnimCounter;
|
||||
|
||||
CMapBlitter * resolveBlitter(const MapDrawingInfo * info) const;
|
||||
bool updateObjectsFade();
|
||||
bool startObjectFade(TerrainTileObject & obj, bool in, int3 pos);
|
||||
public:
|
||||
PseudoV< PseudoV< PseudoV<TerrainTile2> > > ttiles; //informations about map tiles
|
||||
int3 sizes; //map size (x = width, y = height, z = number of levels)
|
||||
@ -320,9 +374,9 @@ public:
|
||||
|
||||
void getTerrainDescr(const int3 &pos, std::string & out, bool terName); //if tername == false => empty string when tile is clear
|
||||
CGObjectInstance * createObject(int id, int subid, int3 pos, int owner=254); //creates a new object with a certain id and subid
|
||||
bool printObject(const CGObjectInstance * obj); //puts appropriate things to ttiles, so obj will be visible on map
|
||||
bool hideObject(const CGObjectInstance * obj); //removes appropriate things from ttiles, so obj will be no longer visible on map (but still will exist)
|
||||
bool removeObject(CGObjectInstance * obj); //removes object from each place in VCMI (I hope)
|
||||
bool printObject(const CGObjectInstance * obj, bool fadein = false); //puts appropriate things to ttiles, so obj will be visible on map
|
||||
bool hideObject(const CGObjectInstance * obj, bool fadeout = false); //removes appropriate things from ttiles, so obj will be no longer visible on map (but still will exist)
|
||||
bool removeObject(CGObjectInstance * obj, bool fadeout = false); //removes object from each place in VCMI (I hope)
|
||||
void init();
|
||||
void calculateBlockedPos();
|
||||
void initObjectRects();
|
||||
@ -330,10 +384,12 @@ public:
|
||||
void roadsRiverTerrainInit();
|
||||
void prepareFOWDefs();
|
||||
|
||||
void drawTerrainRectNew(SDL_Surface * targetSurface, const MapDrawingInfo * info);
|
||||
EMapAnimRedrawStatus drawTerrainRectNew(SDL_Surface * targetSurface, const MapDrawingInfo * info, bool redrawOnlyAnim = false);
|
||||
void updateWater();
|
||||
void validateRectTerr(SDL_Rect * val, const SDL_Rect * ext); //terrainRect helper
|
||||
static ui8 getDir(const int3 & a, const int3 & b); //returns direction number in range 0 - 7 (0 is left top, clockwise) [direction: form a to b]
|
||||
/// determines if the map is ready to handle new hero movement (not available during fading animations)
|
||||
bool canStartHeroMovement();
|
||||
|
||||
void discardWorldViewCache();
|
||||
|
||||
|
@ -18,6 +18,7 @@
|
||||
#include "../Graphics.h"
|
||||
#include "../mapHandler.h"
|
||||
|
||||
#include "../gui/CAnimation.h"
|
||||
#include "../gui/CCursorHandler.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/SDL_Extensions.h"
|
||||
@ -61,7 +62,10 @@ CAdvMapInt *adventureInt;
|
||||
|
||||
|
||||
CTerrainRect::CTerrainRect()
|
||||
: curHoveredTile(-1,-1,-1), currentPath(nullptr)
|
||||
: fadeSurface(nullptr),
|
||||
fadeAnim(new CFadeAnimation()),
|
||||
curHoveredTile(-1,-1,-1),
|
||||
currentPath(nullptr)
|
||||
{
|
||||
tilesw=(ADVOPT.advmapW+31)/32;
|
||||
tilesh=(ADVOPT.advmapH+31)/32;
|
||||
@ -73,6 +77,13 @@ CTerrainRect::CTerrainRect()
|
||||
addUsedEvents(LCLICK | RCLICK | HOVER | MOVE);
|
||||
}
|
||||
|
||||
CTerrainRect::~CTerrainRect()
|
||||
{
|
||||
if (fadeSurface)
|
||||
SDL_FreeSurface(fadeSurface);
|
||||
delete fadeAnim;
|
||||
}
|
||||
|
||||
void CTerrainRect::deactivate()
|
||||
{
|
||||
CIntObject::deactivate();
|
||||
@ -272,8 +283,14 @@ void CTerrainRect::show(SDL_Surface * to)
|
||||
info.heroAnim = adventureInt->heroAnim;
|
||||
if (ADVOPT.smoothMove)
|
||||
info.movement = int3(moveX, moveY, 0);
|
||||
|
||||
CGI->mh->drawTerrainRectNew(to, &info);
|
||||
|
||||
lastRedrawStatus = CGI->mh->drawTerrainRectNew(to, &info);
|
||||
if (fadeAnim->isFading())
|
||||
{
|
||||
Rect r(pos);
|
||||
fadeAnim->update();
|
||||
fadeAnim->draw(to, nullptr, &r);
|
||||
}
|
||||
|
||||
if (currentPath/* && adventureInt->position.z==currentPath->startPos().z*/) //drawing path
|
||||
{
|
||||
@ -298,6 +315,14 @@ void CTerrainRect::showAll(SDL_Surface * to)
|
||||
}
|
||||
}
|
||||
|
||||
void CTerrainRect::showAnim(SDL_Surface * to)
|
||||
{
|
||||
if (fadeAnim->isFading())
|
||||
show(to);
|
||||
else if (lastRedrawStatus == EMapAnimRedrawStatus::REDRAW_REQUESTED)
|
||||
show(to); // currently the same; maybe we should pass some flag to map handler so it redraws ONLY tiles that need redraw instead of full
|
||||
}
|
||||
|
||||
int3 CTerrainRect::whichTileIsIt(const int & x, const int & y)
|
||||
{
|
||||
int3 ret;
|
||||
@ -326,6 +351,24 @@ int3 CTerrainRect::tileCountOnScreen()
|
||||
}
|
||||
}
|
||||
|
||||
void CTerrainRect::fadeFromCurrentView()
|
||||
{
|
||||
if (!ADVOPT.screenFading)
|
||||
return;
|
||||
if (adventureInt->mode == EAdvMapMode::WORLD_VIEW)
|
||||
return;
|
||||
|
||||
if (!fadeSurface)
|
||||
fadeSurface = CSDL_Ext::newSurface(pos.w, pos.h);
|
||||
SDL_BlitSurface(screen, &pos, fadeSurface, nullptr);
|
||||
fadeAnim->init(CFadeAnimation::EMode::OUT, fadeSurface);
|
||||
}
|
||||
|
||||
bool CTerrainRect::needsAnimUpdate()
|
||||
{
|
||||
return fadeAnim->isFading() || lastRedrawStatus == EMapAnimRedrawStatus::REDRAW_REQUESTED;
|
||||
}
|
||||
|
||||
void CResDataBar::clickRight(tribool down, bool previousState)
|
||||
{
|
||||
}
|
||||
@ -647,7 +690,7 @@ void CAdvMapInt::fsleepWake()
|
||||
void CAdvMapInt::fmoveHero()
|
||||
{
|
||||
const CGHeroInstance *h = curHero();
|
||||
if (!h || !terrain.currentPath)
|
||||
if (!h || !terrain.currentPath || !CGI->mh->canStartHeroMovement())
|
||||
return;
|
||||
|
||||
LOCPLINT->moveHero(h, *terrain.currentPath);
|
||||
@ -917,6 +960,13 @@ void CAdvMapInt::show(SDL_Surface * to)
|
||||
updateScreen=false;
|
||||
LOCPLINT->cingconsole->showAll(to);
|
||||
}
|
||||
else if (terrain.needsAnimUpdate())
|
||||
{
|
||||
terrain.showAnim(to);
|
||||
for(int i=0;i<4;i++)
|
||||
blitAt(gems[i]->ourImages[LOCPLINT->playerID.getNum()].bitmap,ADVOPT.gemX[i],ADVOPT.gemY[i],to);
|
||||
}
|
||||
|
||||
infoBar.show(to);
|
||||
statusbar.showAll(to);
|
||||
}
|
||||
@ -928,9 +978,14 @@ void CAdvMapInt::selectionChanged()
|
||||
select(to);
|
||||
}
|
||||
|
||||
void CAdvMapInt::centerOn(int3 on)
|
||||
void CAdvMapInt::centerOn(int3 on, bool fade /* = false */)
|
||||
{
|
||||
bool switchedLevels = on.z != position.z;
|
||||
|
||||
if (fade)
|
||||
{
|
||||
terrain.fadeFromCurrentView();
|
||||
}
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
@ -962,9 +1017,9 @@ void CAdvMapInt::centerOn(int3 on)
|
||||
terrain.redraw();
|
||||
}
|
||||
|
||||
void CAdvMapInt::centerOn(const CGObjectInstance *obj)
|
||||
void CAdvMapInt::centerOn(const CGObjectInstance *obj, bool fade /* = false */)
|
||||
{
|
||||
centerOn(obj->getSightCenter());
|
||||
centerOn(obj->getSightCenter(), fade);
|
||||
}
|
||||
|
||||
void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
|
||||
@ -1111,6 +1166,9 @@ void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
|
||||
#endif // VCMI_SDL1
|
||||
if(k < 0 || k > 8)
|
||||
return;
|
||||
|
||||
if (!CGI->mh->canStartHeroMovement())
|
||||
return;
|
||||
|
||||
int3 dir = directions[k];
|
||||
|
||||
@ -1381,7 +1439,8 @@ void CAdvMapInt::tileLClicked(const int3 &mapPos)
|
||||
{
|
||||
if (terrain.currentPath && terrain.currentPath->endPos() == mapPos)//we'll be moving
|
||||
{
|
||||
LOCPLINT->moveHero(currentHero,*terrain.currentPath);
|
||||
if (CGI->mh->canStartHeroMovement())
|
||||
LOCPLINT->moveHero(currentHero,*terrain.currentPath);
|
||||
return;
|
||||
}
|
||||
else/* if(mp.z == currentHero->pos.z)*/ //remove old path and find a new one if we clicked on the map level on which hero is present
|
||||
|
@ -15,6 +15,8 @@ class CGTownInstance;
|
||||
class CHeroWindow;
|
||||
class CSpell;
|
||||
class IShipyard;
|
||||
enum class EMapAnimRedrawStatus;
|
||||
class CFadeAnimation;
|
||||
|
||||
/*****************************/
|
||||
|
||||
@ -48,12 +50,16 @@ public:
|
||||
class CTerrainRect
|
||||
: public CIntObject
|
||||
{
|
||||
SDL_Surface * fadeSurface;
|
||||
EMapAnimRedrawStatus lastRedrawStatus;
|
||||
CFadeAnimation * fadeAnim;
|
||||
public:
|
||||
int tilesw, tilesh; //width and height of terrain to blit in tiles
|
||||
int3 curHoveredTile;
|
||||
int moveX, moveY; //shift between actual position of screen and the one we wil blit; ranges from -31 to 31 (in pixels)
|
||||
|
||||
CTerrainRect();
|
||||
virtual ~CTerrainRect();
|
||||
CGPath * currentPath;
|
||||
void deactivate();
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
@ -62,11 +68,15 @@ public:
|
||||
void mouseMoved (const SDL_MouseMotionEvent & sEvent);
|
||||
void show(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to);
|
||||
void showAnim(SDL_Surface * to);
|
||||
void showPath(const SDL_Rect * extRect, SDL_Surface * to);
|
||||
int3 whichTileIsIt(const int & x, const int & y); //x,y are cursor position
|
||||
int3 whichTileIsIt(); //uses current cursor pos
|
||||
/// @returns number of visible tiles on screen respecting current map scaling
|
||||
int3 tileCountOnScreen();
|
||||
/// animates view by caching current surface and crossfading it with normal screen
|
||||
void fadeFromCurrentView();
|
||||
bool needsAnimUpdate();
|
||||
};
|
||||
|
||||
/// Resources bar which shows information about how many gold, crystals,... you have
|
||||
@ -176,8 +186,8 @@ public:
|
||||
|
||||
void select(const CArmedInstance *sel, bool centerView = true);
|
||||
void selectionChanged();
|
||||
void centerOn(int3 on);
|
||||
void centerOn(const CGObjectInstance *obj);
|
||||
void centerOn(int3 on, bool fade = false);
|
||||
void centerOn(const CGObjectInstance *obj, bool fade = false);
|
||||
int3 verifyPos(int3 ver);
|
||||
void handleRightClick(std::string text, tribool down);
|
||||
void keyPressed(const SDL_KeyboardEvent & key);
|
||||
|
@ -4,7 +4,7 @@
|
||||
{
|
||||
"resolution": { "x": 800, "y": 600 },
|
||||
"InGameConsole": { "maxInputPerLine": 60, "maxOutputPerLine": 39 },
|
||||
"AdvMap": { "x": 7, "y": 7, "width": 594, "height": 546, "smoothMove": 1, "puzzleSepia": 1 },
|
||||
"AdvMap": { "x": 7, "y": 7, "width": 594, "height": 546, "smoothMove": 1, "puzzleSepia": 1, "objectFading" : 1, "screenFading" : 1 },
|
||||
"InfoBox": { "x": 605, "y": 389 },
|
||||
"gem0": { "x": 6, "y": 508, "graphic": "agemLL.def" },
|
||||
"gem1": { "x": 556, "y": 508, "graphic": "agemLR.def" },
|
||||
|
@ -228,6 +228,8 @@ void config::CConfigHandler::init()
|
||||
current->ac.advmapH = g["AdvMap"]["height"].Float();
|
||||
current->ac.smoothMove = g["AdvMap"]["smoothMove"].Float();
|
||||
current->ac.puzzleSepia = g["AdvMap"]["puzzleSepia"].Float();
|
||||
current->ac.screenFading = g["AdvMap"]["screenFading"].isNull() ? true : g["AdvMap"]["screenFading"].Float(); // enabled by default
|
||||
current->ac.objectFading = g["AdvMap"]["objectFading"].isNull() ? true : g["AdvMap"]["objectFading"].Float();
|
||||
|
||||
current->ac.infoboxX = g["InfoBox"]["x"].Float();
|
||||
current->ac.infoboxY = g["InfoBox"]["y"].Float();
|
||||
|
@ -133,6 +133,8 @@ namespace config
|
||||
int advmapX, advmapY, advmapW, advmapH;
|
||||
bool smoothMove;
|
||||
bool puzzleSepia;
|
||||
bool screenFading;
|
||||
bool objectFading;
|
||||
//general properties
|
||||
std::string mainGraphic;
|
||||
std::string worldViewGraphic;
|
||||
|
Loading…
Reference in New Issue
Block a user