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vcmi/CAmbarCendamo.cpp

1845 lines
50 KiB
C++

#include "stdafx.h"
#include "CAmbarCendamo.h"
#include "CSemiDefHandler.h"
#include "CGameInfo.h"
#include "CObjectHandler.h"
#include "CCastleHandler.h"
#include "SDL_Extensions.h"
#include <set>
unsigned int intPow(unsigned int a, unsigned int b)
{
unsigned int ret=1;
for(int i=0; i<b; ++i)
ret*=a;
return ret;
}
CAmbarCendamo::CAmbarCendamo (const char * tie)
{
is = new std::ifstream();
is -> open(tie,std::ios::binary);
is->seekg(0,std::ios::end); // na koniec
andame = is->tellg(); // read length
is->seekg(0,std::ios::beg); // wracamy na poczatek
bufor = new unsigned char[andame]; // allocate memory
is->read((char*)bufor, andame); // read map file to buffer
is->close();
delete is;
}
CAmbarCendamo::~CAmbarCendamo ()
{// free memory
for (int ii=0;ii<map.width;ii++)
delete map.terrain[ii] ;
delete map.terrain;
delete bufor;
}
void CAmbarCendamo::teceDef()
{
for (int i=0; i<map.defy.size(); i++)
{
std::ofstream * of = new std::ofstream(map.defy[i].name.c_str());
for (int j=0;j<46;j++)
{
(*of) << map.defy[i].bytes[j]<<std::endl;
}
of->close();
delete of;
}
}
void CAmbarCendamo::deh3m()
{
THC timeHandler th;
map.version = (Eformat)bufor[0]; //wersja mapy
map.areAnyPLayers = bufor[4]; //invalid on some maps
map.height = map.width = bufor[5]; // wymiary mapy
map.twoLevel = bufor[9]; //czy sa lochy
map.terrain = new TerrainTile*[map.width]; // allocate memory
for (int ii=0;ii<map.width;ii++)
map.terrain[ii] = new TerrainTile[map.height]; // allocate memory
if (map.twoLevel)
{
map.undergroungTerrain = new TerrainTile*[map.width]; // allocate memory
for (int ii=0;ii<map.width;ii++)
map.undergroungTerrain[ii] = new TerrainTile[map.height]; // allocate memory
}
int length = bufor[10]; //name length
int i=14, pom;
while (i-14<length) //read name
map.name+=bufor[i++];
length = bufor[i] + bufor[i+1]*256; //description length
i+=4;
for (pom=0;pom<length;pom++)
map.description+=bufor[i++];
map.difficulty = bufor[i++]; // reading map difficulty
map.levelLimit = bufor[i++]; // hero level limit
for (pom=0;pom<8;pom++)
{
map.players[pom].canHumanPlay = bufor[i++];
map.players[pom].canComputerPlay = bufor[i++];
if ((!(map.players[pom].canHumanPlay || map.players[pom].canComputerPlay)))
{
i+=13;
continue;
}
map.players[pom].AITactic = bufor[i++];
if (bufor[i++])
{
map.players[pom].allowedFactions = 0;
map.players[pom].allowedFactions += bufor[i++];
map.players[pom].allowedFactions += (bufor[i++])*256;
}
else
{
map.players[pom].allowedFactions = 511;
i+=2;
}
map.players[pom].isFactionRandom = bufor[i++];
map.players[pom].hasMainTown = bufor[i++];
if (map.players[pom].hasMainTown)
{
map.players[pom].generateHeroAtMainTown = bufor[i++];
i++; //unknown byte
map.players[pom].posOfMainTown.x = bufor[i++];
map.players[pom].posOfMainTown.y = bufor[i++];
map.players[pom].posOfMainTown.z = bufor[i++];
}
i++; //unknown byte
int unknown = bufor[i++];
if (unknown == 255)
{
map.players[pom].mainHeroPortrait = 255;
i+=5;
continue;
}
map.players[pom].mainHeroPortrait = bufor[i++];
int nameLength = bufor[i++];
i+=3;
for (int pp=0;pp<nameLength;pp++)
map.players[pom].mainHeroName+=bufor[i++];
i++; ////unknown byte
int heroCount = bufor[i++];
i+=3;
for (int pp=0;pp<heroCount;pp++)
{
SheroName vv;
vv.heroID=bufor[i++];
int hnl = bufor[i++];
i+=3;
for (int zz=0;zz<hnl;zz++)
{
vv.heroName+=bufor[i++];
}
map.players[pom].heroesNames.push_back(vv);
}
}
map.victoryCondition = (EvictoryConditions)bufor[i++];
if (map.victoryCondition != winStandard) //specific victory conditions
{
int nr;
switch (map.victoryCondition) //read victory conditions
{
case artifact:
{
map.vicConDetails = new VicCon0();
((VicCon0*)map.vicConDetails)->ArtifactID = bufor[i+2];
nr=2;
break;
}
case gatherTroop:
{
map.vicConDetails = new VicCon1();
int temp1 = bufor[i+2];
int temp2 = bufor[i+3];
((VicCon1*)map.vicConDetails)->monsterID = bufor[i+2];
((VicCon1*)map.vicConDetails)->neededQuantity=readNormalNr(i+4);
nr=6;
break;
}
case gatherResource:
{
map.vicConDetails = new VicCon2();
((VicCon2*)map.vicConDetails)->resourceID = bufor[i+2];
((VicCon2*)map.vicConDetails)->neededQuantity=readNormalNr(i+3);
nr=5;
break;
}
case buildCity:
{
map.vicConDetails = new VicCon3();
((VicCon3*)map.vicConDetails)->posOfCity.x = bufor[i+2];
((VicCon3*)map.vicConDetails)->posOfCity.y = bufor[i+3];
((VicCon3*)map.vicConDetails)->posOfCity.z = bufor[i+4];
((VicCon3*)map.vicConDetails)->councilNeededLevel = bufor[i+5];
((VicCon3*)map.vicConDetails)->fortNeededLevel = bufor[i+6];
nr=5;
break;
}
case buildGrail:
{
map.vicConDetails = new VicCon4();
if (bufor[i+4]>2)
((VicCon4*)map.vicConDetails)->anyLocation = true;
else
{
((VicCon4*)map.vicConDetails)->whereBuildGrail.x = bufor[i+2];
((VicCon4*)map.vicConDetails)->whereBuildGrail.y = bufor[i+3];
((VicCon4*)map.vicConDetails)->whereBuildGrail.z = bufor[i+4];
}
nr=3;
break;
}
case beatHero:
{
map.vicConDetails = new VicCon5();
((VicCon5*)map.vicConDetails)->locationOfHero.x = bufor[i+2];
((VicCon5*)map.vicConDetails)->locationOfHero.y = bufor[i+3];
((VicCon5*)map.vicConDetails)->locationOfHero.z = bufor[i+4];
nr=3;
break;
}
case captureCity:
{
map.vicConDetails = new VicCon6();
((VicCon6*)map.vicConDetails)->locationOfTown.x = bufor[i+2];
((VicCon6*)map.vicConDetails)->locationOfTown.y = bufor[i+3];
((VicCon6*)map.vicConDetails)->locationOfTown.z = bufor[i+4];
nr=3;
break;
}
case beatMonster:
{
map.vicConDetails = new VicCon7();
((VicCon7*)map.vicConDetails)->locationOfMonster.x = bufor[i+2];
((VicCon7*)map.vicConDetails)->locationOfMonster.y = bufor[i+3];
((VicCon7*)map.vicConDetails)->locationOfMonster.z = bufor[i+4];
nr=3;
break;
}
case takeDwellings:
{
map.vicConDetails = new CspecificVictoryConidtions();
nr=3;
break;
}
case takeMines:
{
map.vicConDetails = new CspecificVictoryConidtions();
nr=3;
break;
}
case transportItem:
{
map.vicConDetails = new VicCona();
((VicCona*)map.vicConDetails)->artifactID = bufor[i+2];
((VicCona*)map.vicConDetails)->destinationPlace.x = bufor[i+3];
((VicCona*)map.vicConDetails)->destinationPlace.y = bufor[i+4];
((VicCona*)map.vicConDetails)->destinationPlace.z = bufor[i+5];
nr=3;
break;
}
}
map.vicConDetails->allowNormalVictory = bufor[i++];
map.vicConDetails->appliesToAI = bufor[i++];
i+=nr;
}
map.lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
switch (map.lossCondition.typeOfLossCon) //read loss conditions
{
case lossCastle:
{
map.lossCondition.castlePos.x=bufor[i++];
map.lossCondition.castlePos.y=bufor[i++];
map.lossCondition.castlePos.z=bufor[i++];
}
case lossHero:
{
map.lossCondition.heroPos.x=bufor[i++];
map.lossCondition.heroPos.y=bufor[i++];
map.lossCondition.heroPos.z=bufor[i++];
}
case timeExpires:
{
map.lossCondition.timeLimit = readNormalNr(i++,2);
i++;
}
}
map.howManyTeams=bufor[i++]; //read number of teams
if(map.howManyTeams>0) //read team numbers
{
for(int rr=0; rr<8; ++rr)
{
map.players[rr].team=bufor[i++];
}
}
//reading allowed heroes (20 bytes)
int ist=i; //starting i for loop
for(i; i<ist+20; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < CGameInfo::mainObj->heroh->heroes.size())
{
if(c == (c|((unsigned char)intPow(2, yy))))
CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy].isAllowed = true;
else
CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy].isAllowed = false;
}
}
}
//allowed heroes have been read
i+=36;
//reading allowed artifacts //18 bytes
ist=i; //starting i for loop
for(i; i<ist+18; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < CGameInfo::mainObj->arth->artifacts.size())
{
if(c != (c|((unsigned char)intPow(2, yy))))
CGameInfo::mainObj->arth->artifacts[(i-ist)*8+yy].isAllowed = true;
else
CGameInfo::mainObj->arth->artifacts[(i-ist)*8+yy].isAllowed = false;
}
}
}
//allowed artifacts have been read
//reading allowed spells (9 bytes)
ist=i; //starting i for loop
for(i; i<ist+9; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
{
if(c != (c|((unsigned char)intPow(2, yy))))
CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy].isAllowed = true;
else
CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy].isAllowed = false;
}
}
}
//allowed spells have been read
//allowed hero's abilities (4 bytes)
ist=i; //starting i for loop
for(i; i<ist+4; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < CGameInfo::mainObj->abilh->abilities.size())
{
if(c != (c|((unsigned char)intPow(2, yy))))
CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy].isAllowed = true;
else
CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy].isAllowed = false;
}
}
}
//allowed hero's abilities have been read
THC std::cout<<"Wczytywanie naglowka: "<<th.getDif()<<std::endl;
int rumNr = readNormalNr(i,4);i+=4;
for (int it=0;it<rumNr;it++)
{
Rumor ourRumor;
int nameL = readNormalNr(i,4);i+=4; //read length of name of rumor
for (int zz=0; zz<nameL; zz++)
ourRumor.name+=bufor[i++];
nameL = readNormalNr(i,4);i+=4; //read length of rumor
for (int zz=0; zz<nameL; zz++)
ourRumor.text+=bufor[i++];
map.rumors.push_back(ourRumor); //add to our list
}
THC std::cout<<"Wczytywanie plotek: "<<th.getDif()<<std::endl;
i+=156;
for (int c=0; c<map.width; c++) // reading terrain
{
for (int z=0; z<map.height; z++)
{
map.terrain[z][c].tertype = (EterrainType)(bufor[i++]);
map.terrain[z][c].terview = bufor[i++];
map.terrain[z][c].nuine = (Eriver)bufor[i++];
map.terrain[z][c].rivDir = bufor[i++];
map.terrain[z][c].malle = (Eroad)bufor[i++];
map.terrain[z][c].roadDir = bufor[i++];
map.terrain[z][c].siodmyTajemniczyBajt = bufor[i++];
}
}
if (map.twoLevel) // read underground terrain
{
for (int c=0; c<map.width; c++) // reading terrain
{
for (int z=0; z<map.height; z++)
{
map.undergroungTerrain[z][c].tertype = (EterrainType)(bufor[i++]);
map.undergroungTerrain[z][c].terview = bufor[i++];
map.undergroungTerrain[z][c].nuine = (Eriver)bufor[i++];
map.undergroungTerrain[z][c].rivDir = bufor[i++];
map.undergroungTerrain[z][c].malle = (Eroad)bufor[i++];
map.undergroungTerrain[z][c].roadDir = bufor[i++];
map.undergroungTerrain[z][c].siodmyTajemniczyBajt = bufor[i++];
}
}
}
THC std::cout<<"Wczytywanie terenu: "<<th.getDif()<<std::endl;
int defAmount = bufor[i]; // liczba defow
defAmount = readNormalNr(i);
i+=4;
for (int idd = 0 ; idd<defAmount; idd++) // reading defs
{
int nameLength = readNormalNr(i,4);i+=4;
DefInfo vinya; // info about new def
for (int cd=0;cd<nameLength;cd++)
{
vinya.name += bufor[i++];
}
for (int v=0; v<42; v++) // read info
{
vinya.bytes[v] = bufor[i++];
}
map.defy.push_back(vinya); // add this def to the vector
//testing - only fragment//////////////////////////////////////////////////////////////
/*map.defy[idd].handler = new CSemiDefHandler();
map.defy[idd].handler->openDef(map.defy[idd].name.c_str(), "H3sprite.lod");
for(int ff=0; ff<map.defy[idd].handler->ourImages.size(); ++ff) //adding shadows and transparency
{
map.defy[idd].handler->ourImages[ff].bitmap = CSDL_Ext::alphaTransform(map.defy[idd].handler->ourImages[ff].bitmap);
}//*/
//end fo testing - only fragment///////////////////////////////////////////////////////
//teceDef();
}
THC std::cout<<"Wczytywanie defow: "<<th.getDif()<<std::endl;
////loading objects
int howManyObjs = readNormalNr(i, 4); i+=4;
for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
{
CObjectInstance nobj; //we will read this object
nobj.id = CGameInfo::mainObj->objh->objInstances.size();
nobj.x = bufor[i++];
nobj.y = bufor[i++];
nobj.z = bufor[i++];
nobj.defNumber = readNormalNr(i, 4); i+=4;
i+=5;
unsigned char buff [30];
for(int ccc=0; ccc<30; ++ccc)
{
buff[ccc] = bufor[i+ccc];
}
EDefType uu = getDefType(map.defy[nobj.defNumber]);
int j = map.defy[nobj.defNumber].bytes[16];
int p = 99;
switch(getDefType(map.defy[nobj.defNumber]))
{
case EDefType::EVENTOBJ_DEF: //for event - objects
{
CEventObjInfo * spec = new CEventObjInfo;
bool guardMess;
guardMess = bufor[i]; ++i;
if(guardMess)
{
int messLong = readNormalNr(i, 4); i+=4;
if(messLong>0)
{
spec->isMessage = true;
for(int yy=0; yy<messLong; ++yy)
{
spec->message +=bufor[i+yy];
}
i+=messLong;
}
spec->areGuarders = bufor[i]; ++i;
if(spec->areGuarders)
{
spec->guarders = readCreatureSet(i); i+=32;
}
i+=4;
}
else
{
spec->isMessage = false;
spec->areGuarders = false;
spec->message = std::string("");
}
spec->gainedExp = readNormalNr(i, 4); i+=4;
spec->manaDiff = readNormalNr(i, 4); i+=4;
spec->moraleDiff = readNormalNr(i, 1, true); ++i;
spec->luckDiff = readNormalNr(i, 1, true); ++i;
spec->wood = readNormalNr(i); i+=4;
spec->mercury = readNormalNr(i); i+=4;
spec->ore = readNormalNr(i); i+=4;
spec->sulfur = readNormalNr(i); i+=4;
spec->crystal = readNormalNr(i); i+=4;
spec->gems = readNormalNr(i); i+=4;
spec->gold = readNormalNr(i); i+=4;
spec->attack = readNormalNr(i, 1); ++i;
spec->defence = readNormalNr(i, 1); ++i;
spec->power = readNormalNr(i, 1); ++i;
spec->knowledge = readNormalNr(i, 1); ++i;
int gabn; //number of gained abilities
gabn = readNormalNr(i, 1); ++i;
for(int oo = 0; oo<gabn; ++oo)
{
spec->abilities.push_back(&((CGameInfo::mainObj->abilh)->abilities[readNormalNr(i, 1)])); ++i;
spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
}
int gart = readNormalNr(i, 1); ++i; //number of gained artifacts
for(int oo = 0; oo<gart; ++oo)
{
spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, 2)])); i+=2;
}
int gspel = readNormalNr(i, 1); ++i; //number of gained spells
for(int oo = 0; oo<gspel; ++oo)
{
spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[readNormalNr(i, 1)])); ++i;
}
int gcre = readNormalNr(i, 1); ++i; //number of gained creatures
spec->creatures = readCreatureSet(i, gcre); i+=4*gcre;
i+=8;
spec->availableFor = readNormalNr(i, 1); ++i;
spec->computerActivate = readNormalNr(i, 1); ++i;
spec->humanActivate = readNormalNr(i, 1); ++i;
i+=4;
nobj.info = spec;
break;
}
case EDefType::HERO_DEF:
{
CHeroObjInfo * spec = new CHeroObjInfo;
spec->bytes[0] = bufor[i]; ++i;
spec->bytes[1] = bufor[i]; ++i;
spec->bytes[2] = bufor[i]; ++i;
spec->bytes[3] = bufor[i]; ++i;
spec->player = bufor[i]; ++i;
spec->type = &(CGameInfo::mainObj->heroh->heroes[readNormalNr(i, 1)]); ++i;
bool isName = bufor[i]; ++i; //true if hero has nonstandard name
if(isName)
{
int length = readNormalNr(i, 4); i+=4;
for(int gg=0; gg<length; ++gg)
{
spec->name+=bufor[i]; ++i;
}
}
else
spec->name = std::string("");
bool isExp = bufor[i]; ++i; //true if hore's experience is greater than 0
if(isExp)
{
spec->experience = readNormalNr(i); i+=4;
}
else spec->experience = 0;
++i; //TODO - czy tu na pewno nie ma istotnej informacji?
bool nonstandardAbilities = bufor[i]; ++i; //true if hero has specified abilities
if(nonstandardAbilities)
{
int howMany = readNormalNr(i); i+=4;
for(int yy=0; yy<howMany; ++yy)
{
spec->abilities.push_back(&(CGameInfo::mainObj->abilh->abilities[readNormalNr(i, 1)])); ++i;
spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
}
}
bool standGarrison = bufor[i]; ++i; //true if hero has nonstandard garrison
spec->standardGarrison = standGarrison;
if(standGarrison)
{
spec->garrison = readCreatureSet(i); i+=7;
}
bool form = bufor[i]; ++i; //formation
spec->garrison.formation = form;
bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
if(artSet)
{
//head art //1
int id = readNormalNr(i, 2); i+=2;
if(id!=0xffff)
spec->artHead = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artHead = NULL;
//shoulders art //2
id = readNormalNr(i, 2); i+=2;
if(id!=0xffff)
spec->artShoulders = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artShoulders = NULL;
//neck art //3
id = readNormalNr(i, 2); i+=2;
if(id!=0xffff)
spec->artNeck = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artNeck = NULL;
//right hand art //4
id = readNormalNr(i, 2); i+=2;
if(id!=0xffff)
spec->artRhand = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artRhand = NULL;
//left hand art //5
id = readNormalNr(i, 2); i+=2;
if(id!=0xffff)
spec->artLHand = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artLHand = NULL;
//torso art //6
id = readNormalNr(i, 2); i+=2;
if(id!=0xffff)
spec->artTorso = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artTorso = NULL;
//right hand ring //7
id = readNormalNr(i, 2); i+=2;
if(id!=0xffff)
spec->artRRing = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artRRing = NULL;
//left hand ring //8
id = readNormalNr(i, 2); i+=2;
if(id!=0xffff)
spec->artLRing = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artLRing = NULL;
//feet art //9
id = readNormalNr(i, 2); i+=2;
if(id!=0xffff)
spec->artFeet = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artFeet = NULL;
//misc1 art //10
id = readNormalNr(i, 2); i+=2;
if(id!=0xffff)
spec->artMisc1 = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artMisc1 = NULL;
//misc2 art //11
id = readNormalNr(i, 2); i+=2;
if(id!=0xffff)
spec->artMisc2 = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artMisc2 = NULL;
//misc3 art //12
id = readNormalNr(i, 2); i+=2;
if(id!=0xffff)
spec->artMisc3 = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artMisc3 = NULL;
//misc4 art //13
id = readNormalNr(i, 2); i+=2;
if(id!=0xffff)
spec->artMisc4 = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artMisc4 = NULL;
//machine1 art //14
id = readNormalNr(i, 2); i+=2;
if(id!=0xffff)
spec->artMach1 = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artMach1 = NULL;
//machine2 art //15
id = readNormalNr(i, 2); i+=2;
if(id!=0xffff)
spec->artMach2 = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artMach2 = NULL;
//machine3 art //16
id = readNormalNr(i, 2); i+=2;
if(id!=0xffff)
spec->artMach3 = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artMach3 = NULL;
//misc5 art //17
id = readNormalNr(i, 2); i+=2;
if(id!=0xffff)
spec->artMisc5 = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artMisc5 = NULL;
//spellbook
id = readNormalNr(i, 2); i+=2;
if(id!=0xffff)
spec->artSpellBook = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artSpellBook = NULL;
//19 //???what is that? gap in file or what?
i+=2;
//bag artifacts //20
int amount = readNormalNr(i, 2); i+=2; //number of artifacts in hero's bag
if(amount>0)
{
for(int ss=0; ss<amount; ++ss)
{
id = readNormalNr(i, 2); i+=2;
if(id!=0xffff)
spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[id]));
else
spec->artifacts.push_back(NULL);
}
}
} //artifacts
spec->guardRange = readNormalNr(i, 1); ++i;
if(spec->guardRange == 0xff)
spec->isGuarding = false;
else
spec->isGuarding = true;
bool hasBiography = bufor[i]; ++i; //true if hero has nonstandard (mapmaker defined) biography
if(hasBiography)
{
int length = readNormalNr(i); i+=4;
int iStart = i;
i+=length;
for(int bb=0; bb<length; ++bb)
{
spec->biography+=bufor[iStart+bb];
}
}
spec->sex = !(bufor[i]); ++i;
//spells
bool areSpells = bufor[i]; ++i;
if(areSpells) //TODO: sprawdzi�
{
int ist = i;
for(i; i<ist+9; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
{
if(c == (c|((unsigned char)intPow(2, yy))))
spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
}
}
}
}
//spells loaded
spec->defaultMianStats = bufor[i]; ++i;
if(spec->defaultMianStats)
{
spec->attack = bufor[i]; ++i;
spec->defence = bufor[i]; ++i;
spec->power = bufor[i]; ++i;
spec->knowledge = bufor[i]; ++i;
}
i+=16;
nobj.info = spec;
break;
}
case CREATURES_DEF:
{
CCreatureObjInfo * spec = new CCreatureObjInfo;
spec->bytes[0] = bufor[i]; ++i;
spec->bytes[1] = bufor[i]; ++i;
spec->bytes[2] = bufor[i]; ++i;
spec->bytes[3] = bufor[i]; ++i;
spec->number = readNormalNr(i, 2); i+=2;
spec->character = bufor[i]; ++i;
bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
if(isMesTre)
{
int messLength = readNormalNr(i); i+=4;
if(messLength>0)
{
for(int tt=0; tt<messLength; ++tt)
{
spec->message += bufor[i]; ++i;
}
}
spec->wood = readNormalNr(i); i+=4;
spec->mercury = readNormalNr(i); i+=4;
spec->ore = readNormalNr(i); i+=4;
spec->sulfur = readNormalNr(i); i+=4;
spec->crytal = readNormalNr(i); i+=4;
spec->gems = readNormalNr(i); i+=4;
spec->gold = readNormalNr(i); i+=4;
int artID = readNormalNr(i, 2); i+=2;
if(artID!=0xffff)
spec->gainedArtifact = &(CGameInfo::mainObj->arth->artifacts[artID]);
else
spec->gainedArtifact = NULL;
}
spec->neverFlees = bufor[i]; ++i;
spec->notGrowingTeam = bufor[i]; ++i;
i+=2;
nobj.info = spec;
break;
}
case EDefType::SIGN_DEF:
{
CSignObjInfo * spec = new CSignObjInfo;
int length = readNormalNr(i); i+=4;
for(int rr=0; rr<length; ++rr)
{
spec->message += bufor[i]; ++i;
}
i+=4;
nobj.info = spec;
break;
}
case EDefType::SEERHUT_DEF:
{
CSeerHutObjInfo * spec = new CSeerHutObjInfo;
spec->missionType = bufor[i]; ++i;
switch(spec->missionType)
{
case 1:
{
spec->m1level = readNormalNr(i); i+=4;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 2:
{
spec->m2attack = bufor[i]; ++i;
spec->m2defence = bufor[i]; ++i;
spec->m2power = bufor[i]; ++i;
spec->m2knowledge = bufor[i]; ++i;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 3:
{
spec->m3bytes[0] = bufor[i]; ++i;
spec->m3bytes[1] = bufor[i]; ++i;
spec->m3bytes[2] = bufor[i]; ++i;
spec->m3bytes[3] = bufor[i]; ++i;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 4:
{
spec->m4bytes[0] = bufor[i]; ++i;
spec->m4bytes[1] = bufor[i]; ++i;
spec->m4bytes[2] = bufor[i]; ++i;
spec->m4bytes[3] = bufor[i]; ++i;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 5:
{
int artNumber = bufor[i]; ++i;
for(int yy=0; yy<artNumber; ++yy)
{
int artid = readNormalNr(i, 2); i+=2;
spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artid]));
}
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 6:
{
int typeNumber = bufor[i]; ++i;
for(int hh=0; hh<typeNumber; ++hh)
{
int creType = readNormalNr(i, 2); i+=2;
int creNumb = readNormalNr(i, 2); i+=2;
spec->m6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType]));
spec->m6number.push_back(creNumb);
}
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 7:
{
spec->m7wood = readNormalNr(i); i+=4;
spec->m7mercury = readNormalNr(i); i+=4;
spec->m7ore = readNormalNr(i); i+=4;
spec->m7sulfur = readNormalNr(i); i+=4;
spec->m7crystal = readNormalNr(i); i+=4;
spec->m7gems = readNormalNr(i); i+=4;
spec->m7gold = readNormalNr(i); i+=4;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 8:
{
int heroType = bufor[i]; ++i;
spec->m8hero = &(CGameInfo::mainObj->heroh->heroes[heroType]);
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 9:
{
spec->m9player = bufor[i]; ++i;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
}//internal switch end (seer huts)
int len1 = readNormalNr(i); i+=4;
for(int ee=0; ee<len1; ++ee)
{
spec->firstVisitText += bufor[i]; ++i;
}
int len2 = readNormalNr(i); i+=4;
for(int ee=0; ee<len2; ++ee)
{
spec->nextVisitText += bufor[i]; ++i;
}
int len3 = readNormalNr(i); i+=4;
for(int ee=0; ee<len3; ++ee)
{
spec->completedText += bufor[i]; ++i;
}
unsigned char rewardType = bufor[i]; ++i;
spec->rewardType = rewardType;
switch(rewardType)
{
case 1:
{
spec->r1exp = readNormalNr(i); i+=4;
break;
}
case 2:
{
spec->r2mana = readNormalNr(i); i+=4;
break;
}
case 3:
{
spec->r3morale = bufor[i]; ++i;
break;
}
case 4:
{
spec->r4luck = bufor[i]; ++i;
break;
}
case 5:
{
spec->r5type = bufor[i]; ++i;
spec->r5amount = readNormalNr(i, 3); i+=3;
i+=1;
break;
}
case 6:
{
spec->r6type = bufor[i]; ++i;
spec->r6amount = bufor[i]; ++i;
break;
}
case 7:
{
int abid = bufor[i]; ++i;
spec->r7ability = &(CGameInfo::mainObj->abilh->abilities[abid]);
spec->r7level = bufor[i]; ++i;
break;
}
case 8:
{
int artid = readNormalNr(i, 2); i+=2;
spec->r8art = &(CGameInfo::mainObj->arth->artifacts[artid]);
break;
}
case 9:
{
int spellid = bufor[i]; ++i;
spec->r9spell = &(CGameInfo::mainObj->spellh->spells[spellid]);
break;
}
case 10:
{
int creid = readNormalNr(i, 2); i+=2;
spec->r10creature = &(CGameInfo::mainObj->creh->creatures[creid]);
spec->r10amount = readNormalNr(i, 2); i+=2;
break;
}
}// end of internal switch
i+=2;
nobj.info = spec;
break;
}
case EDefType::WITCHHUT_DEF:
{
CWitchHutObjInfo * spec = new CWitchHutObjInfo;
ist=i; //starting i for loop
for(i; i<ist+4; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < CGameInfo::mainObj->abilh->abilities.size())
{
if(c == (c|((unsigned char)intPow(2, yy))))
spec->allowedAbilities.push_back(&(CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]));
}
}
}
nobj.info = spec;
break;
}
case EDefType::SCHOLAR_DEF:
{
CScholarObjInfo * spec = new CScholarObjInfo;
spec->bonusType = bufor[i]; ++i;
switch(spec->bonusType)
{
case 0xff:
++i;
break;
case 0:
spec->r0type = bufor[i]; ++i;
break;
case 1:
spec->r1 = &(CGameInfo::mainObj->abilh->abilities[bufor[i]]); ++i;
break;
case 2:
spec->r2 = &(CGameInfo::mainObj->spellh->spells[bufor[i]]); ++i;
break;
}
i+=6;
nobj.info = spec;
break;
}
case EDefType::GARRISON_DEF:
{
CGarrisonObjInfo * spec = new CGarrisonObjInfo;
spec->player = bufor[i]; ++i;
i+=3;
spec->units = readCreatureSet(i); i+=28;
spec->movableUnits = bufor[i]; ++i;
i+=8;
nobj.info = spec;
break;
}
case EDefType::ARTIFACT_DEF:
{
CArtifactObjInfo * spec = new CArtifactObjInfo;
bool areSettings = bufor[i]; ++i;
if(areSettings)
{
int messLength = readNormalNr(i, 4); i+=4;
for(int hh=0; hh<messLength; ++hh)
{
spec->message += bufor[i]; ++i;
}
bool areGuards = bufor[i]; ++i;
if(areGuards)
{
spec->areGuards = true;
spec->guards = readCreatureSet(i); i+=28;
}
else
spec->areGuards = false;
i+=4;
}
nobj.info = spec;
break;
}
case EDefType::RESOURCE_DEF:
{
CResourceObjInfo * spec = new CResourceObjInfo;
bool isMessGuard = bufor[i]; ++i;
if(isMessGuard)
{
int messLength = readNormalNr(i); i+=4;
for(int mm=0; mm<messLength; ++mm)
{
spec->message+=bufor[i]; ++i;
}
spec->areGuards = bufor[i]; ++i;
if(spec->areGuards)
{
spec->guards = readCreatureSet(i); i+=28;
}
i+=4;
}
else
{
spec->areGuards = false;
}
spec->amount = readNormalNr(i); i+=4;
i+=4;
nobj.info = spec;
break;
}
case EDefType::TOWN_DEF:
{
CCastleObjInfo * spec = new CCastleObjInfo;
spec->bytes[0] = bufor[i]; ++i;
spec->bytes[1] = bufor[i]; ++i;
spec->bytes[2] = bufor[i]; ++i;
spec->bytes[3] = bufor[i]; ++i;
spec->player = bufor[i]; ++i;
bool hasName = bufor[i]; ++i;
if(hasName)
{
int len = readNormalNr(i); i+=4;
for(int gg=0; gg<len; ++gg)
{
spec->name += bufor[i]; ++i;
}
}
bool stGarr = bufor[i]; ++i; //true if garrison isn't empty
if(stGarr)
{
spec->garrison = readCreatureSet(i); i+=28;
}
spec->garrison.formation = bufor[i]; ++i;
spec->unusualBuildins = bufor[i]; ++i;
if(spec->unusualBuildins)
{
for(int ff=0; ff<12; ++ff)
{
spec->buildingSettings[ff] = bufor[i]; ++i;
}
}
else
{
spec->hasFort = bufor[i]; ++i;
}
int ist = i;
for(i; i<ist+9; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
{
if(c == (c|((unsigned char)intPow(2, yy))))
spec->obligatorySpells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
}
}
}
ist = i;
for(i; i<ist+9; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
{
if(c != (c|((unsigned char)intPow(2, yy))))
spec->possibleSpells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
}
}
}
/////// reading castle events //////////////////////////////////
int numberOfEvent = readNormalNr(i); i+=4;
for(int gh = 0; gh<numberOfEvent; ++gh)
{
CCastleEvent nce;
int nameLen = readNormalNr(i); i+=4;
for(int ll=0; ll<nameLen; ++ll)
{
nce.name += bufor[i]; ++i;
}
int messLen = readNormalNr(i); i+=4;
for(int ll=0; ll<messLen; ++ll)
{
nce.message += bufor[i]; ++i;
}
nce.wood = readNormalNr(i); i+=4;
nce.mercury = readNormalNr(i); i+=4;
nce.ore = readNormalNr(i); i+=4;
nce.sulfur = readNormalNr(i); i+=4;
nce.crystal = readNormalNr(i); i+=4;
nce.gems = readNormalNr(i); i+=4;
nce.gold = readNormalNr(i); i+=4;
nce.players = bufor[i]; ++i;
nce.forHuman = bufor[i]; ++i;
nce.forComputer = bufor[i]; ++i;
nce.firstShow = readNormalNr(i, 2); i+=2;
nce.forEvery = bufor[i]; ++i;
i+=17;
for(int kk=0; kk<6; ++kk)
{
nce.bytes[kk] = bufor[i]; ++i;
}
for(int vv=0; vv<7; ++vv)
{
nce.gen[vv] = readNormalNr(i, 2);
}
spec->events.push_back(nce);
}
/////// castle events have been read ///////////////////////////
spec->alignment = bufor[i]; ++i;
i+=3;
nobj.info = spec;
break;
}
case EDefType::PLAYERONLY_DEF:
{
CPlayerOnlyObjInfo * spec = new CPlayerOnlyObjInfo;
spec->player = bufor[i]; ++i;
i+=3;
nobj.info = spec;
break;
}
case EDefType::SHRINE_DEF:
{
CShrineObjInfo * spec = new CShrineObjInfo;
spec->spell = bufor[i]; i+=4;
nobj.info = spec;
break;
}
case EDefType::SPELLSCROLL_DEF:
{
CSpellScrollObjinfo * spec = new CSpellScrollObjinfo;
bool messg = bufor[i]; ++i;
if(messg)
{
int mLength = readNormalNr(i); i+=4;
for(int vv=0; vv<mLength; ++vv)
{
spec->message += bufor[i]; ++i;
}
spec->areGuarders = bufor[i]; ++i;
if(spec->areGuarders)
{
spec->guarders = readCreatureSet(i); i+=28;
}
i+=4;
}
spec->spell = &(CGameInfo::mainObj->spellh->spells[bufor[i]]); ++i;
i+=3;
nobj.info = spec;
break;
}
case EDefType::PANDORA_DEF:
{
CPandorasBoxObjInfo * spec = new CPandorasBoxObjInfo;
bool messg = bufor[i]; ++i;
if(messg)
{
int mLength = readNormalNr(i); i+=4;
for(int vv=0; vv<mLength; ++vv)
{
spec->message += bufor[i]; ++i;
}
spec->areGuarders = bufor[i]; ++i;
if(spec->areGuarders)
{
spec->guarders = readCreatureSet(i); i+=28;
}
i+=4;
}
////// copied form event handling (seems to be similar)
spec->gainedExp = readNormalNr(i, 4); i+=4;
spec->manaDiff = readNormalNr(i, 4); i+=4;
spec->moraleDiff = readNormalNr(i, 1, true); ++i;
spec->luckDiff = readNormalNr(i, 1, true); ++i;
spec->wood = readNormalNr(i); i+=4;
spec->mercury = readNormalNr(i); i+=4;
spec->ore = readNormalNr(i); i+=4;
spec->sulfur = readNormalNr(i); i+=4;
spec->crystal = readNormalNr(i); i+=4;
spec->gems = readNormalNr(i); i+=4;
spec->gold = readNormalNr(i); i+=4;
spec->attack = readNormalNr(i, 1); ++i;
spec->defence = readNormalNr(i, 1); ++i;
spec->power = readNormalNr(i, 1); ++i;
spec->knowledge = readNormalNr(i, 1); ++i;
int gabn; //number of gained abilities
gabn = readNormalNr(i, 1); ++i;
for(int oo = 0; oo<gabn; ++oo)
{
spec->abilities.push_back(&((CGameInfo::mainObj->abilh)->abilities[readNormalNr(i, 1)])); ++i;
spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
}
int gart = readNormalNr(i, 1); ++i; //number of gained artifacts
for(int oo = 0; oo<gart; ++oo)
{
spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, 2)])); i+=2;
}
int gspel = readNormalNr(i, 1); ++i; //number of gained spells
for(int oo = 0; oo<gspel; ++oo)
{
spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[readNormalNr(i, 1)])); ++i;
}
int gcre = readNormalNr(i, 1); ++i; //number of gained creatures
spec->creatures = readCreatureSet(i, gcre); i+=4*gcre;
i+=8;
nobj.info = spec;
///////end of copied fragment
break;
}
case EDefType::GRAIL_DEF:
{
CGrailObjInfo * spec = new CGrailObjInfo;
spec->radius = readNormalNr(i); i+=4;
nobj.info = spec;
break;
}
case EDefType::CREGEN_DEF:
{
CCreGenObjInfo * spec = new CCreGenObjInfo;
spec->player = bufor[i]; ++i;
i+=3;
for(int ggg=0; ggg<4; ++ggg)
{
spec->bytes[ggg] = bufor[i]; ++i;
}
if((spec->bytes[0] == '\0') && (spec->bytes[1] == '\0') && (spec->bytes[2] == '\0') && (spec->bytes[3] == '\0'))
{
spec->asCastle = false;
spec->castles[0] = bufor[i]; ++i;
spec->castles[1] = bufor[i]; ++i;
}
else
{
spec->asCastle = true;
}
nobj.info = spec;
break;
}
case EDefType::CREGEN2_DEF:
{
CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
spec->player = bufor[i]; ++i;
i+=3;
for(int ggg=0; ggg<4; ++ggg)
{
spec->bytes[ggg] = bufor[i]; ++i;
}
if((spec->bytes[0] == '\0') && (spec->bytes[1] == '\0') && (spec->bytes[2] == '\0') && (spec->bytes[3] == '\0'))
{
spec->asCastle = false;
spec->castles[0] = bufor[i]; ++i;
spec->castles[1] = bufor[i]; ++i;
}
else
{
spec->asCastle = true;
}
spec->minLevel = bufor[i]; ++i;
spec->maxLevel = bufor[i]; ++i;
nobj.info = spec;
break;
}
case EDefType::CREGEN3_DEF:
{
CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
spec->player = bufor[i]; ++i;
i+=3;
spec->minLevel = bufor[i]; ++i;
spec->maxLevel = bufor[i]; ++i;
nobj.info = spec;
break;
}
case EDefType::BORDERGUARD_DEF:
{
CBorderGuardObjInfo * spec = new CBorderGuardObjInfo;
spec->missionType = bufor[i]; ++i;
switch(spec->missionType)
{
case 1:
{
spec->m1level = readNormalNr(i); i+=4;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 2:
{
spec->m2attack = bufor[i]; ++i;
spec->m2defence = bufor[i]; ++i;
spec->m2power = bufor[i]; ++i;
spec->m2knowledge = bufor[i]; ++i;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 3:
{
spec->m3bytes[0] = bufor[i]; ++i;
spec->m3bytes[1] = bufor[i]; ++i;
spec->m3bytes[2] = bufor[i]; ++i;
spec->m3bytes[3] = bufor[i]; ++i;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 4:
{
spec->m4bytes[0] = bufor[i]; ++i;
spec->m4bytes[1] = bufor[i]; ++i;
spec->m4bytes[2] = bufor[i]; ++i;
spec->m4bytes[3] = bufor[i]; ++i;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 5:
{
int artNumber = bufor[i]; ++i;
for(int yy=0; yy<artNumber; ++yy)
{
int artid = readNormalNr(i, 2); i+=2;
spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artid]));
}
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 6:
{
int typeNumber = bufor[i]; ++i;
for(int hh=0; hh<typeNumber; ++hh)
{
int creType = readNormalNr(i, 2); i+=2;
int creNumb = readNormalNr(i, 2); i+=2;
spec->m6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType]));
spec->m6number.push_back(creNumb);
}
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 7:
{
spec->m7wood = readNormalNr(i); i+=4;
spec->m7mercury = readNormalNr(i); i+=4;
spec->m7ore = readNormalNr(i); i+=4;
spec->m7sulfur = readNormalNr(i); i+=4;
spec->m7crystal = readNormalNr(i); i+=4;
spec->m7gems = readNormalNr(i); i+=4;
spec->m7gold = readNormalNr(i); i+=4;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 8:
{
int heroType = bufor[i]; ++i;
spec->m8hero = &(CGameInfo::mainObj->heroh->heroes[heroType]);
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 9:
{
spec->m9player = bufor[i]; ++i;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
}//internal switch end (seer huts)
int len1 = readNormalNr(i); i+=4;
for(int ee=0; ee<len1; ++ee)
{
spec->firstVisitText += bufor[i]; ++i;
}
int len2 = readNormalNr(i); i+=4;
for(int ee=0; ee<len2; ++ee)
{
spec->nextVisitText += bufor[i]; ++i;
}
int len3 = readNormalNr(i); i+=4;
for(int ee=0; ee<len3; ++ee)
{
spec->completedText += bufor[i]; ++i;
}
nobj.info = spec;
break;
}
} //end of main switch
CGameInfo::mainObj->objh->objInstances.push_back(nobj);
//TODO - doko�czy�, du�o do zrobienia - trzeba patrze�, co def niesie
}//*/ //end of loading objects; commented to make application work until it will be finished
////objects loaded
//loading events
int numberOfEvents = readNormalNr(i); i+=4;
for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
{
CMapEvent ne;
ne.name = std::string();
ne.message = std::string();
int nameLen = readNormalNr(i); i+=4;
for(int qq=0; qq<nameLen; ++qq)
{
ne.name += bufor[i]; ++i;
}
int messLen = readNormalNr(i); i+=4;
for(int qq=0; qq<messLen; ++qq)
{
ne.message +=bufor[i]; ++i;
}
ne.wood = readNormalNr(i); i+=4;
ne.mercury = readNormalNr(i); i+=4;
ne.ore = readNormalNr(i); i+=4;
ne.sulfur = readNormalNr(i); i+=4;
ne.crystal = readNormalNr(i); i+=4;
ne.gems = readNormalNr(i); i+=4;
ne.gold = readNormalNr(i); i+=4;
ne.players = bufor[i]; ++i;
ne.humanAffected = bufor[i]; ++i;
ne.computerAffected = bufor[i]; ++i;
ne.firstOccurence = bufor[i]; ++i;
ne.nextOccurence = bufor[i]; ++i;
i+=18;
map.events.push_back(ne);
}
}
int CAmbarCendamo::readNormalNr (int pos, int bytCon, bool cyclic)
{
int ret=0;
int amp=1;
for (int i=0; i<bytCon; i++)
{
ret+=bufor[pos+i]*amp;
amp*=256;
}
if(cyclic && bytCon<4 && ret>=amp/2)
{
ret = ret-amp;
}
return ret;
}
void CAmbarCendamo::loadDefs()
{
std::set<int> loadedTypes;
for (int i=0; i<map.width; i++)
{
for (int j=0; j<map.width; j++)
{
if (loadedTypes.find(map.terrain[i][j].tertype)==loadedTypes.end())
{
CSemiDefHandler *sdh = new CSemiDefHandler();
sdh->openDef((sdh->nameFromType(map.terrain[i][j].tertype)).c_str(),"H3sprite.lod");
loadedTypes.insert(map.terrain[i][j].tertype);
defs.push_back(sdh);
}
if (map.twoLevel && loadedTypes.find(map.undergroungTerrain[i][j].tertype)==loadedTypes.end())
{
CSemiDefHandler *sdh = new CSemiDefHandler();
sdh->openDef((sdh->nameFromType(map.undergroungTerrain[i][j].tertype)).c_str(),"H3sprite.lod");
loadedTypes.insert(map.undergroungTerrain[i][j].tertype);
defs.push_back(sdh);
}
}
}
}
EDefType CAmbarCendamo::getDefType(DefInfo &a)
{
switch(a.bytes[16])
{
case 5: case 65: case 66: case 67: case 68: case 69:
return EDefType::ARTIFACT_DEF; //handled
case 6:
return EDefType::PANDORA_DEF; //hanled
case 26:
return EDefType::EVENTOBJ_DEF; //handled
case 33:
return EDefType::GARRISON_DEF; //handled
case 34: case 70: //70 - random hero
return EDefType::HERO_DEF; //handled
case 36:
return EDefType::GRAIL_DEF; //hanled
case 53: case 17: case 18: case 19: case 20: case 42: case 87: //cases 17 - 20 and 42 - tests
return EDefType::PLAYERONLY_DEF; //handled
case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
return EDefType::CREATURES_DEF; //handled
case 59:
return EDefType::SIGN_DEF; //handled
case 77:
return EDefType::TOWN_DEF; //can be problematic, but handled
case 79: case 76:
return EDefType::RESOURCE_DEF; //handled
case 81:
return EDefType::SCHOLAR_DEF; //handled
case 83:
return EDefType::SEERHUT_DEF; //handled
case 91:
return EDefType::SIGN_DEF; //handled
case 88: case 89: case 90:
return SHRINE_DEF; //handled
case 93:
return SPELLSCROLL_DEF; //handled
case 98:
return EDefType::TOWN_DEF; //handled
case 113:
return EDefType::WITCHHUT_DEF; //handled
case 215:
return EDefType::BORDERGUARD_DEF; //handled by analogy to seer huts ;]
case 216:
return EDefType::CREGEN2_DEF; //handled
case 217:
return EDefType::CREGEN_DEF; //handled
case 218:
return EDefType::CREGEN3_DEF; //handled
case 219:
return EDefType::GARRISON_DEF; //handled
default:
return EDefType::TERRAINOBJ_DEF; // nothing to be handled
}
}
CCreatureSet CAmbarCendamo::readCreatureSet(int pos, int number)
{
CCreatureSet ret;
if(number>0 && readNormalNr(pos, 2)!=0xffff)
{
ret.slot1 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos, 2)]);
ret.s1 = readNormalNr(pos+2, 2);
}
else
{
ret.slot1 = NULL;
ret.s1 = 0;
}
if(number>1 && readNormalNr(pos+4, 2)!=0xffff)
{
ret.slot2 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+4, 2)]);
ret.s2 = readNormalNr(pos+6, 2);
}
else
{
ret.slot2 = NULL;
ret.s2 = 0;
}
if(number>2 && readNormalNr(pos+8, 2)!=0xffff)
{
ret.slot3 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+8, 2)]);
ret.s3 = readNormalNr(pos+10, 2);
}
else
{
ret.slot3 = NULL;
ret.s3 = 0;
}
if(number>3 && readNormalNr(pos+12, 2)!=0xffff)
{
ret.slot4 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+12, 2)]);
ret.s4 = readNormalNr(pos+14, 2);
}
else
{
ret.slot4 = NULL;
ret.s4 = 0;
}
if(number>4 && readNormalNr(pos+16, 2)!=0xffff)
{
ret.slot5 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+16, 2)]);
ret.s5 = readNormalNr(pos+18, 2);
}
else
{
ret.slot5 = NULL;
ret.s5 = 0;
}
if(number>5 && readNormalNr(pos+20, 2)!=0xffff)
{
ret.slot6 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+20, 2)]);
ret.s6 = readNormalNr(pos+22, 2);
}
else
{
ret.slot6 = NULL;
ret.s6 = 0;
}
if(number>6 && readNormalNr(pos+24, 2)!=0xffff)
{
ret.slot7 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+24, 2)]);
ret.s7 = readNormalNr(pos+26, 2);
}
else
{
ret.slot7 = NULL;
ret.s7 = 0;
}
return ret;
}