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59 lines
1.4 KiB
Plaintext
59 lines
1.4 KiB
Plaintext
/*
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* startSDL.mm, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#import "startSDL.h"
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#import "GameChatKeyboardHandler.h"
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#include "../Global.h"
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#include "CMT.h"
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#include "CServerHandler.h"
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#include "CFocusableHelper.h"
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#include <SDL_main.h>
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#include <SDL_events.h>
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#include <SDL_render.h>
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#include <SDL_system.h>
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#import <UIKit/UIKit.h>
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@interface SDLViewObserver : NSObject <UIGestureRecognizerDelegate>
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@property (nonatomic, strong) GameChatKeyboardHandler * gameChatHandler;
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@end
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@implementation SDLViewObserver
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@end
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int startSDL(int argc, char * argv[], BOOL startManually)
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{
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@autoreleasepool {
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auto observer = [SDLViewObserver new];
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observer.gameChatHandler = [GameChatKeyboardHandler new];
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id textFieldObserver = [NSNotificationCenter.defaultCenter addObserverForName:UITextFieldTextDidEndEditingNotification object:nil queue:nil usingBlock:^(NSNotification * _Nonnull note) {
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removeFocusFromActiveInput();
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}];
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int result;
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if (startManually)
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{
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// copied from -[SDLUIKitDelegate postFinishLaunch]
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SDL_SetMainReady();
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SDL_iOSSetEventPump(SDL_TRUE);
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result = SDL_main(argc, argv);
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SDL_iOSSetEventPump(SDL_FALSE);
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}
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else
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result = SDL_UIKitRunApp(argc, argv, SDL_main);
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[NSNotificationCenter.defaultCenter removeObserver:textFieldObserver];
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return result;
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}
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}
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