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vcmi/lib/events/ApplyDamage.h
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

40 lines
834 B
C++

/*
* ApplyDamage.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vcmi/events/ApplyDamage.h>
VCMI_LIB_NAMESPACE_BEGIN
namespace events
{
class DLL_LINKAGE CApplyDamage : public ApplyDamage
{
public:
CApplyDamage(const Environment * env_, BattleStackAttacked * pack_, std::shared_ptr<battle::Unit> target_);
bool isEnabled() const override;
int64_t getInitalDamage() const override;
int64_t getDamage() const override;
void setDamage(int64_t value) override;
const battle::Unit * getTarget() const override;
private:
int64_t initalDamage;
BattleStackAttacked * pack;
std::shared_ptr<battle::Unit> target;
};
}
VCMI_LIB_NAMESPACE_END