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https://github.com/vcmi/vcmi.git
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ff635edc0b
preparation for having client and server in a single process
40 lines
834 B
C++
40 lines
834 B
C++
/*
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* ApplyDamage.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vcmi/events/ApplyDamage.h>
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VCMI_LIB_NAMESPACE_BEGIN
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namespace events
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{
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class DLL_LINKAGE CApplyDamage : public ApplyDamage
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{
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public:
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CApplyDamage(const Environment * env_, BattleStackAttacked * pack_, std::shared_ptr<battle::Unit> target_);
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bool isEnabled() const override;
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int64_t getInitalDamage() const override;
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int64_t getDamage() const override;
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void setDamage(int64_t value) override;
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const battle::Unit * getTarget() const override;
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private:
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int64_t initalDamage;
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BattleStackAttacked * pack;
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std::shared_ptr<battle::Unit> target;
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};
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}
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VCMI_LIB_NAMESPACE_END
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