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d6b9fa8fbd
- Removed CPlayerInterface::pim since this lock does not actually protects LOCPLINT but rather entire game UI state - added more logical CGuiHandler::interfaceLock - interface lock is now non-recursive and is locked only once by initial caller that want to access GUI |
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.. | ||
IMapRendererContext.h | ||
IMapRendererObserver.h | ||
mapHandler.cpp | ||
mapHandler.h | ||
MapRenderer.cpp | ||
MapRenderer.h | ||
MapRendererContext.cpp | ||
MapRendererContext.h | ||
MapRendererContextState.cpp | ||
MapRendererContextState.h | ||
MapView.cpp | ||
MapView.h | ||
MapViewActions.cpp | ||
MapViewActions.h | ||
MapViewCache.cpp | ||
MapViewCache.h | ||
MapViewController.cpp | ||
MapViewController.h | ||
MapViewModel.cpp | ||
MapViewModel.h |