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vcmi/lib/spells/effects/Moat.h
Konstantin ecae600563 effects: Moat now includes battlefield bonus
This is an implementation which works exactly like in H3
2023-03-31 01:01:25 +03:00

42 lines
1.0 KiB
C++

/*
* Moat.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "Obstacle.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace spells
{
namespace effects
{
class Moat : public Obstacle
{
private:
ObstacleSideOptions sideOptions; //Defender only
std::vector<std::vector<BattleHex>> moatHexes; //Determine number of moat patches and hexes
std::vector<std::shared_ptr<Bonus>> bonus; //For battle-wide bonuses
bool dispellable; //For Tower landmines
int moatDamage; // Minimal moat damage
public:
void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
protected:
void serializeJsonEffect(JsonSerializeFormat & handler) override;
void placeObstacles(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
void convertBonus(const Mechanics * m, std::vector<Bonus> & converted) const;
};
}
}
VCMI_LIB_NAMESPACE_END